Display Name = "Pocket Castle Courtyard"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 9, 19, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 272, 48, 11, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 272, 48, 11, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 272, 48, 11, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 228, 24, 15, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 228, 24, 15, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 228, 24, 15, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_dog_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3060, 0, 10, 1])
      ConditionalBranch([1, 4060, 0, 0, 0])
        ControlVariables([4060, 4060, 0, 0, 1])
        ShowTextAttributes(["dog_fc1", 1, 0, 2])
        ShowText(["\\n<Pochi (Affection: \\V[3060])>I found something neat! Here, you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([442, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3060, 0, 100, 1])
      ConditionalBranch([1, 4060, 0, 1, 0])
        ControlVariables([4060, 4060, 0, 0, 2])
        ShowTextAttributes(["dog_fc1", 1, 0, 2])
        ShowText(["\\n<Pochi (Affection: \\V[3060])>I found something neat! Here, you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1036, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3060, 0, 500, 1])
      ConditionalBranch([1, 4060, 0, 2, 0])
        ControlVariables([4060, 4060, 0, 0, 3])
        ShowTextAttributes(["dog_fc1", 1, 0, 2])
        ShowText(["\\n<Pochi (Affection: \\V[3060])>I found something neat! Here, you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1303, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3060, 0, 2000, 1])
      ConditionalBranch([1, 4060, 0, 3, 0])
        ControlVariables([4060, 4060, 0, 0, 4])
        ShowTextAttributes(["dog_fc1", 1, 0, 2])
        ShowText(["\\n<Pochi (Affection: \\V[3060])>I found something neat! Here, you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1425, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Woof, woof... Is the rice ready yet...?"])
    JumpToLabel(["メニュー"])
    Label(["71"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Amara!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Rawr! Pochi!"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Do you think I could ever be as cool as you?"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Of course you can! Just eat meat, lots of meat!"])
    JumpToLabel(["メニュー"])
    Label(["124"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>It's Kyona!"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona (Affection: \\V[3124])>It's Pochiiii! ♪ Hey, want to try licking up ants together?"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>*Lick* *Lick* ...Delicious♪"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona (Affection: \\V[3124])>Isn't it? Ant licking, licking..."])
    JumpToLabel(["メニュー"])
    Label(["125"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>It's Aisha!"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Beaaar!"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Aisha, why are you so big and strong?"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>You want to know why? It's because I eat a lot of meat!"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Well, I've been eating a lot of meat bones..."])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>That's no good; you have to chomp down on the head!"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>All right, here I go! *Bite*"])
    ShowTextAttributes(["grizzly_fc1", 2, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Don't bite me!"])
    JumpToLabel(["メニュー"])
    Label(["141"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>It's Mina!"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina (Affection: \\V[3141])>Ah! Have you been eating meat, Pochi?"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>I eat lots of meaty bones!"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina (Affection: \\V[3141])>Follow up the meat with milk! Drink plenty of the minotaurs' signature brand milk!"])
    JumpToLabel(["メニュー"])
    Label(["193"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>There are wolves underneath your skirt!"])
    ShowTextAttributes(["u_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Frill (Affection: \\V[3193])>These girls are a part of my body.\nPlease get along nicely...♪"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>I'm going underneath your skirt too! ♪"])
    ShowTextAttributes(["u_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Frill (Affection: \\V[3193])>Ah, hey...\nNooo, that tickles!"])
    JumpToLabel(["メニュー"])
    Label(["213"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Miss Cerberus!"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["\\n<Caesar (Affection: \\V[3213])>Grr, an ordinary dog girl..."])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>You have three heads, don't they get into fights?"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["\\n<Caesar (Affection: \\V[3213])>Of course, we get into arguments frequently.\nSometimes we even bite each other."])
    JumpToLabel(["メニュー"])
    Label(["222"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>It's a cat!"])
    ShowTextAttributes(["nekomata_fc1", 1, 0, 2])
    ShowText(["\\n<Tama (Affection: \\V[3222])>Fsss!!"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>It's okay, don't be scared..."])
    ShowTextAttributes(["nekomata_fc1", 0, 0, 2])
    ShowText(["\\n<Tama (Affection: \\V[3222])>...Nyaa."])
    JumpToLabel(["メニュー"])
    Label(["297"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Miss Chicken!!"])
    ShowTextAttributes(["basilisk_fc1", 2, 0, 2])
    ShowText(["\\n<Basilin (Affection: \\V[3297])>Wrong! I'm a basilisk!!"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>I only see a chicken's comb..."])
    ShowTextAttributes(["basilisk_fc1", 2, 0, 2])
    ShowText(["\\n<Basilin (Affection: \\V[3297])>Cock-a-doodle!!"])
    JumpToLabel(["メニュー"])
    Label(["301"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Miss Tiger!"])
    ShowTextAttributes(["tora_fc1", 1, 0, 2])
    ShowText(["\\n<Konan (Affection: \\V[3301])>Yes, I am a proud tiger.\nDon't treat me like a cat..."])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Do you eat kibble? Do you eat kibble?"])
    ShowTextAttributes(["tora_fc1", 0, 0, 2])
    ShowText(["\\n<Konan (Affection: \\V[3301])>I told you not to treat me like a cat!"])
    JumpToLabel(["メニュー"])
    Label(["313"])
    ShowTextAttributes(["dog_fc1", 2, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>...? ??? ...??"])
    ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
    ShowText(["\\n<Carcana (Affection: \\V[3313])>Wh-what is it...?"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>What kind of animal are you?"])
    ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
    ShowText(["\\n<Carcana (Affection: \\V[3313])>I'm a carbuncle, but..."])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>...Miss Carbuncle!"])
    ShowTextAttributes(["carbuncle_fc1", 0, 0, 2])
    ShowText(["\\n<Carcana (Affection: \\V[3313])>Does it satisfy you to say that line...?"])
    JumpToLabel(["メニュー"])
    Label(["346"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Miss Behemoth!"])
    ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
    ShowText(["\\n<Beheena (Affection: \\V[3346])>Hrm? Is there something you want to ask?"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>How did you become so strong?"])
    ShowTextAttributes(["behemoth_fc1", 0, 0, 2])
    ShowText(["\\n<Beheena (Affection: \\V[3346])>Raise your level steadily."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>(That was a much more solid answer than I expected...)"])
    ShowTextAttributes(["behemoth_fc1", 2, 0, 2])
    ShowText(["\\n<Beheena (Affection: \\V[3346])>What's with that face...?"])
    JumpToLabel(["メニュー"])
    Label(["354"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Polar bear!"])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Knoot (Affection: \\V[3354])>Doggie...\nSnuggle with me?"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Wow! So warm! ♪"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Knoot (Affection: \\V[3354])>Snuggly...♪"])
    JumpToLabel(["メニュー"])
    Label(["357"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>............"])
    ShowTextAttributes(["uranus_fc1", 0, 0, 2])
    ShowText(["\\n<Uranus (Affection: \\V[3357])>Miss Holy Beast! Will you not say it...?"])
    ShowTextAttributes(["dog_fc1", 2, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Huh, you're a beast? That's a lie..."])
    ShowTextAttributes(["uranus_fc1", 0, 0, 2])
    ShowText(["\\n<Uranus (Affection: \\V[3357])>It's true, I am the Holy Beast."])
    ShowTextAttributes(["dog_fc1", 2, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>............"])
    ShowTextAttributes(["uranus_fc1", 0, 0, 2])
    ShowText(["\\n<Uranus (Affection: \\V[3357])>............"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>...Miss Holy Beast!"])
    ShowTextAttributes(["uranus_fc1", 1, 0, 2])
    ShowText(["\\n<Uranus (Affection: \\V[3357])>Ufufu."])
    JumpToLabel(["メニュー"])
    Label(["363"])
    ShowTextAttributes(["c_beast_fc1", 0, 0, 2])
    ShowText(["\\n<Gabby (Affection: \\V[3363])>............"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>............"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>???"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>What kind of beast are you...?"])
    ShowTextAttributes(["c_beast_fc1", 0, 0, 2])
    ShowText(["\\n<Gabby (Affection: \\V[3363])>Chimera Beast..."])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Miss Chimera Beast!"])
    ShowTextAttributes(["c_beast_fc1", 0, 0, 2])
    ShowText(["\\n<Gabby (Affection: \\V[3363])>............"])
    JumpToLabel(["メニュー"])
    Label(["517"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>"])
    ShowText(["My friend turned into an angel!"])
    ShowTextAttributes(["inuel_fc1", 0, 0, 2])
    ShowText(["\\n<Inuel (Affection: \\V[3517])>"])
    ShowText(["Woof woof, I've become an angel!"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>"])
    ShowText(["What do I have to eat to become like that...?"])
    ShowTextAttributes(["inuel_fc1", 0, 0, 2])
    ShowText(["\\n<Inuel (Affection: \\V[3517])>"])
    ShowText(["Boil two-headed snake meat and otherworldly weeds in a pot..."])
    ShowText(["And a pinch of Lady Ilias's complaints."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>"])
    ShowText(["It must have been really tough..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(60)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(60)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[442]"])
        ShowText(["Affection 100:\\ia[1036]"])
        ShowText(["Affection 500:\\ia[1303]"])
        ShowText(["Affection 2000:\\ia[1425]"]) # Blind Crest
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3060])"])
        ShowChoices([["Licking (Affection: 10)", "Never mind"], 2])
        When([0, "Licking (Affection: 10)"])
          ConditionalBranch([1, 3060, 0, 10, 1])
            Script(["call_novel_scene(4111)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dog_fc1", 0, 0, 2])
            ShowText(["\\n<Pochi (Affection: \\V[3060])>Woof, woof... Later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowPicture([5, "80_mdg_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3059, 0, 10, 1])
      ConditionalBranch([1, 4059, 0, 0, 0])
        ControlVariables([4059, 4059, 0, 0, 1])
        ShowTextAttributes(["mdg_fc1", 0, 0, 2])
        ShowText(["\\n<Ragora (Affection: \\V[3059])>Here, why not take this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([1, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3059, 0, 100, 1])
      ConditionalBranch([1, 4059, 0, 1, 0])
        ControlVariables([4059, 4059, 0, 0, 2])
        ShowTextAttributes(["mdg_fc1", 0, 0, 2])
        ShowText(["\\n<Ragora (Affection: \\V[3059])>Here, why not take this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3059, 0, 500, 1])
      ConditionalBranch([1, 4059, 0, 2, 0])
        ControlVariables([4059, 4059, 0, 0, 3])
        ShowTextAttributes(["mdg_fc1", 0, 0, 2])
        ShowText(["\\n<Ragora (Affection: \\V[3059])>Here, why not take this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1558, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3059, 0, 2000, 1])
      ConditionalBranch([1, 4059, 0, 3, 0])
        ControlVariables([4059, 4059, 0, 0, 4])
        ShowTextAttributes(["mdg_fc1", 0, 0, 2])
        ShowText(["\\n<Ragora (Affection: \\V[3059])>Here, why not take this?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1210, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>I want to sing looouuudllly!"])
    JumpToLabel(["メニュー"])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>Dig, dig, digging... Ah!"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>.........."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>Hey, why are you always in the ground?"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>.........."])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>D-don't scream... Please don't..."])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>AHHHHHHHHHHHHHH!!!"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>Ahh!"])
    PlaySE(["RPG::SE(@name=\"Paralyze3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mimi was paralyzed!"])
    JumpToLabel(["メニュー"])
    Label(["100"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>Oh, Fleesia. You seem healthy today."])
    ShowTextAttributes(["rahure_fc1", 1, 0, 2])
    ShowText(["\\n<Fleesia (Affection: \\V[3100])>Hello Ragora. My smell never seems to bother you."])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>Of course not, you're my friend! (Plus I've lived in the ground so long I've lost my sense of smell.)"])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>You're an idol? My dream is to become an idol too!"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>Don't let your dreams die; make them a reality! Go and fight to infinity! ☆"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>In that case... AAaaaaaa!!!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>Saki b-bihihihi..."])
    PlaySE(["RPG::SE(@name=\"Paralyze3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Saki was paralyzed!"])
    ShowTextAttributes(["mdg_fc1", 2, 0, 2])
    ShowText(["\\n<Ragora (Affection: \\V[3059])>It's hopeless after all..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(59)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(59)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[1] x3"])
        ShowText(["Affection 100:\\ia[123]"])
        ShowText(["Affection 500:\\ia[1558]"])
        ShowText(["Affection 2000:\\ia[1210]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3059])"])
        ShowChoices([["Paizuri (Affection: 10)", "Blowjob (Affection: 50)", "Reverse Rape (Affection: 100)", "Never mind"], 4])
        When([0, "Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3059, 0, 10, 1])
            Script(["call_novel_scene(4106)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mdg_fc1", 2, 0, 2])
            ShowText(["\\n<Ragora (Affection: \\V[3059])>I'm tired right now... Let me sleep for a bit..."])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Blowjob (Affection: 50)"])
          ConditionalBranch([1, 3059, 0, 50, 1])
            Script(["call_novel_scene(4107)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mdg_fc1", 2, 0, 2])
            ShowText(["\\n<Ragora (Affection: \\V[3059])>I'm tired right now... Let me sleep for a bit..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3059, 0, 100, 1])
            Script(["call_novel_scene(4108)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mdg_fc1", 2, 0, 2])
            ShowText(["\\n<Ragora (Affection: \\V[3059])>I'm tired right now... Let me sleep for a bit..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowPicture([5, "80_bunnyslime_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3054, 0, 10, 1])
      ConditionalBranch([1, 4054, 0, 0, 0])
        ControlVariables([4054, 4054, 0, 0, 1])
        ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
        ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop♪ Here's a present♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([310, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3054, 0, 100, 1])
      ConditionalBranch([1, 4054, 0, 1, 0])
        ControlVariables([4054, 4054, 0, 0, 2])
        ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
        ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop♪ Here's a present♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1175, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3054, 0, 500, 1])
      ConditionalBranch([1, 4054, 0, 2, 0])
        ControlVariables([4054, 4054, 0, 0, 3])
        ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
        ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop♪ Here's a present♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1737, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3054, 0, 2000, 1])
      ConditionalBranch([1, 4054, 0, 3, 0])
        ControlVariables([4054, 4054, 0, 0, 4])
        ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
        ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop♪ Here's a present♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1176, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop. I'm a rabbit. I want to eat carrots♪"])
    JumpToLabel(["メニュー"])
    Label(["23"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Usa usa usa~!"])
    ShowText(["Next, I'm going to become a Queen Beast!"])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie (Affection: \\V[3023])>"])
    ShowText(["You shouldn't tell lies, Usa..."])
    ShowText(["Remember when I read you the book about the wolf boy?"])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Even if I tell the truth, you won't believe me..."])
    ShowText(["Okay, I'll stop lying..."])
    ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
    ShowText(["\\n<Erubetie (Affection: \\V[3023])>"])
    ShowText(["Good girl..."])
    ShowText(["As a reward, I'll give you a carrot."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Waaay♪"])
    JumpToLabel(["メニュー"])
    Label(["24"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Usa usa usa~!"])
    ShowText(["Next, I'm going to become a Queen Beast!"])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade (Affection: \\V[3023])>"])
    ShowText(["You shouldn't tell lies, Usa..."])
    ShowText(["Remember when I read you the book about the wolf boy?"])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Even if I tell the truth, you won't believe me..."])
    ShowText(["Okay, I'll stop lying..."])
    ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
    ShowText(["\\n<Erubetie Kanade (Affection: \\V[3023])>"])
    ShowText(["Good girl..."])
    ShowText(["As a reward, I'll give you a carrot."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Waaay♪"])
    JumpToLabel(["メニュー"])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection: \\V[3053])>Yay! It's Bunni! ♪"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop hop♪ I kidnapped about 100 more people today♪"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime (Affection: \\V[3053])>That's amazing, Bunni!"])
    JumpToLabel(["メニュー"])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection: \\V[3074])>Hello, Bunni."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop! Rabbit big sis! Hey, hey, think I can be a sexy rabbit?"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection: \\V[3074])>I-I wonder... I don't know much about the body of a slime. I don't see why not."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Hop, hop! I'm going to work hard and eat a lot of carrots!"])
    ShowTextAttributes(["usagi_fc1", 0, 0, 2])
    ShowText(["\\n<Barbun (Affection: \\V[3074])>Eating a lot of carrots doesn't make you a rabbit... In fact, it doesn't do anything."])
    JumpToLabel(["メニュー"])
    Label(["110"])
    ShowTextAttributes(["slimelord_fc1", 4, 0, 2])
    ShowText(["\\n<Bess (Affection: \\V[3110])>Hey, it's Bunni♪"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>I'm a rabbit! A terrible, man-eating rabbit!"])
    ShowTextAttributes(["slimelord_fc1", 4, 0, 2])
    ShowText(["\\n<Bess (Affection: \\V[3110])>Ah yes, that must be why your body turned red."])
    ShowTextAttributes(["slimelord_fc1", 3, 0, 2])
    ShowText(["\\n<Bess (Affection: \\V[3110])>But something's different about your shade of red... Did you just eat too many carrots?"])
    ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>That's not true, that's not true! Wahhh!"])
    JumpToLabel(["メニュー"])
    Label(["129"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Hippity hop♪ Hippity hop♪ Hippity hop hop♪"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection: \\V[3129])>Hild also has rabbit ears..."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Oh, it's true! Are you a rabbit too?"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild (Affection: \\V[3129])>Hild is not a rabbit... But then why do I have rabbit ears?"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>It's a blessing from the rabbit god. It's good♪"])
    JumpToLabel(["メニュー"])
    Label(["165"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Huh? Your body is a little different..."])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho (Affection: \\V[3165])>I've been enhanced by the power of magic. I'm an onahole girl♪"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Whoa, amazing! I'll become a rabbit onahole too!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>Do you even know what you're saying...?"])
    JumpToLabel(["メニュー"])
    Label(["176"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Woow, it's a mechanical slime!"])
    ShowTextAttributes(["vitae_fc1", 0, 0, 2])
    ShowText(["\\n<Vitae (Affection: \\V[3176])>The slime is my main body. My mechanical body is just an external unit."])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>I wonder if I can become a mechanical rabbit?"])
    ShowTextAttributes(["vitae_fc1", 2, 0, 2])
    ShowText(["\\n<Vitae (Affection: \\V[3176])>I don't think you can become a machine or a rabbit..."])
    JumpToLabel(["メニュー"])
    Label(["247"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>My body is pink from the flesh of the humans I've eaten!"])
    ShowTextAttributes(["blob_fc1", 0, 0, 2])
    ShowText(["\\n<Blob (Affection: \\V[3247])>If you melt them, the color disappears completely. I've heard that this body color is influenced by digestive enzymes..."])
    ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>Waaah, you really are a carnivore! I'm scaaared!"])
    ShowTextAttributes(["blob_fc1", 2, 0, 2])
    ShowText(["\\n<Blob (Affection: \\V[3247])>Hey, don't cry..."])
    JumpToLabel(["メニュー"])
    Label(["679"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Usa usa usa usa usa~!!"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade> (Affection: \\V[2]\\V[1])"])
    ShowText(["Oh..."])
    ShowText(["Running in a place like this is dangerous..."])
    ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["S-sorry... Waaaan!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The rabbit ran away!"])
    ShowTextAttributes(["kanade_fc1", 0, 0, 2])
    ShowText(["\\n<Kanade> (Affection: \\V[2]\\V[1])"])
    ShowText(["As expected..."])
    ShowText(["Little ones are scared of me..."])
    JumpToLabel(["メニュー"])
    Label(["696"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Usa usa usa~!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit (Affection: \\V[3696])>"])
    ShowText(["Usa usa usa~!"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Usa usa usa usa usa usa usa usa usa~!"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit (Affection: \\V[3696])>"])
    ShowText(["Eh, are you competing...?"])
    ShowText(["Usa usa usa usa usa usa usa usa usa~!"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Usa usa usa usa usa usa usa usa usa usa usa usa..."])
    ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["...Mugyu."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit (Affection: \\V[3696])>"])
    ShowText(["Are you tired...?"])
    JumpToLabel(["メニュー"])
    Label(["717"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Wow, your clothes are all red!"])
    ShowText(["Did you eat carrots and turn out like this~?"])
    ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
    ShowText(["\\n<Red Alice (Affection: \\V[3717])>"])
    ShowText(["No..."])
    ShowText(["This is the color of the blood of those I've killed."])
    ShowTextAttributes(["bunnyslime_fc1", 3, 0, 2])
    ShowText(["\\n<Bunni (Affection: \\V[3054])>"])
    ShowText(["Waaah!!"])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Bunni ran away!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(54)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(54)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[310] x3"])
        ShowText(["Affection 100:\\ia[1175]"])
        ShowText(["Affection 500:\\ia[1737]"])
        ShowText(["Affection 2000:\\ia[1176]"]) # Blob Core
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3054])"])
        ShowChoices([["Slime Paizuri (Affection: 10)", "Never mind"], 2])
        When([0, "Slime Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3054, 0, 10, 1])
            Script(["call_novel_scene(4081)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
            ShowText(["\\n<Bunni (Affection: \\V[3054])>Wait a little bit; I want to exercise right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowPicture([5, "80_okami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3071, 0, 10, 1])
      ConditionalBranch([1, 4071, 0, 0, 0])
        ControlVariables([4071, 4071, 0, 0, 1])
        ShowTextAttributes(["okami_fc1", 0, 0, 2])
        ShowText(["\\n<Amara (Affection: \\V[3071])>Raawr! Take this! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([164, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3071, 0, 100, 1])
      ConditionalBranch([1, 4071, 0, 1, 0])
        ControlVariables([4071, 4071, 0, 0, 2])
        ShowTextAttributes(["okami_fc1", 0, 0, 2])
        ShowText(["\\n<Amara (Affection: \\V[3071])>Raawr! Take this! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([335, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3071, 0, 500, 1])
      ConditionalBranch([1, 4071, 0, 2, 0])
        ControlVariables([4071, 4071, 0, 0, 3])
        ShowTextAttributes(["okami_fc1", 0, 0, 2])
        ShowText(["\\n<Amara (Affection: \\V[3071])>Raawr! Take this! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1037, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3071, 0, 2000, 1])
      ConditionalBranch([1, 4071, 0, 3, 0])
        ControlVariables([4071, 4071, 0, 0, 4])
        ShowTextAttributes(["okami_fc1", 0, 0, 2])
        ShowText(["\\n<Amara (Affection: \\V[3071])>Raawr! Take this! It's proof of our friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1154, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Hey, take me with you! I don't get to rampage enough!"])
    JumpToLabel(["メニュー"])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Amara!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Rawr! Pochi!"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Do you think I could ever be as cool as you?"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Of course you can! Just eat meat, lots of meat!"])
    JumpToLabel(["メニュー"])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 0, 0, 2])
    ShowText(["\\n<Ratty (Affection: \\V[3070])>I'm not strong like a wolf... I wonder if I can do anything to make myself stronger?"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Have you tried howling as loud as you possibly can?"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty (Affection: \\V[3070])>SQUEEEEK!!"])
    ShowTextAttributes(["okami_fc1", 2, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Uhh, what? ...That was terrible."])
    JumpToLabel(["メニュー"])
    Label(["125"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Beeear!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Wooolf!"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>You're pretty good! Let's settle this out in the field!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Just what I was hoping for!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No fighting!"])
    JumpToLabel(["メニュー"])
    Label(["193"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Ohh?!\nYou're keeping wolves under your skirt!"])
    ShowTextAttributes(["u_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Frill (Affection: \\V[3193])>These girls are a part of my body.\nAren't you a very cute girl...?"])
    ShowTextAttributes(["okami_fc1", 2, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Ouch! She bit my hand!"])
    ShowTextAttributes(["u_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Frill (Affection: \\V[3193])>Ah, I'm sorry...\nDo they not get along with fellow wolves?"])
    ShowText([""])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["606"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>"])
    ShowText(["Aoon! It's Lady Fenrir!"])
    ShowText(["You really were here!!"])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["In your world, are we extinct?!"])
    ShowText(["Well, it's good that the wolf tribe has survived."])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>"])
    ShowText(["Let's dance while looking at the moon together!!"])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["The moon isn't out tonight, though..."])
    ShowText(["Well, I guess I'll dance for you!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(71)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(71)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[164]"])
        ShowText(["Affection 100:\\iw[335]"])
        ShowText(["Affection 500:\\ia[1037]"])
        ShowText(["Affection 2000:\\ia[1154]"]) # Charging Shoes
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3071])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3071, 0, 10, 1])
            Script(["call_novel_scene(4146)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["okami_fc1", 0, 0, 2])
            ShowText(["\\n<Amara (Affection: \\V[3071])>Raaawr! I want to hunt more than I want to mate!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlSwitches([449, 449, 1])
    CallCommonEvent([111])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowPicture([5, "80_gnome_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3013, 0, 10, 1])
      ConditionalBranch([1, 4013, 0, 0, 0])
        ControlVariables([4013, 4013, 0, 0, 1])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([27, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3013, 0, 100, 1])
      ConditionalBranch([1, 4013, 0, 1, 0])
        ControlVariables([4013, 4013, 0, 0, 2])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3013, 0, 500, 1])
      ConditionalBranch([1, 4013, 0, 2, 0])
        ControlVariables([4013, 4013, 0, 0, 3])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1255, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3013, 0, 2000, 1])
      ConditionalBranch([1, 4013, 0, 3, 0])
        ControlVariables([4013, 4013, 0, 0, 4])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1206, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3013, 0, 4000, 1])
      ConditionalBranch([1, 4013, 0, 4, 0])
        ControlVariables([4013, 4013, 0, 0, 5])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1256, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3013, 0, 6000, 1])
      ConditionalBranch([1, 4013, 0, 5, 0])
        ControlVariables([4013, 4013, 0, 0, 6])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1257, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3013, 0, 10000, 1])
      ConditionalBranch([1, 4013, 0, 6, 0])
        ControlVariables([4013, 4013, 0, 0, 7])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1512, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>Yay! It's Gnomey!"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>Hey, hey, let's have a picnic in the woods together!"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........."])
    ShowTextAttributes(["sylph_fc1", 3, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>Yeah, that's so true!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(Are they actually having a conversation?)"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>.....Zzz..."])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>Huh? You're asleep?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(...So she wasn't talking.)"])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>............"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>............"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>Do you want to meditate together...?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>............"])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>You're sleeping..."])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>Gnome... As usual, you're the one I don't understand."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>............"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>After hundreds of years, you still won't talk...?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>............"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>Are you sleeping...?\nI can't tell with you..."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Gnome, you haven't said anything at all."])
    ShowText(["Even though we have a connection with the earth elemental..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Can't you say something...?"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Gnome, you haven't said anything at all."])
    ShowText(["Even though we have a connection with the earth elemental..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Can't you say something...?"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection: \\V[3079])>........"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko (Affection: \\V[3079])>........"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    JumpToLabel(["メニュー"])
    Label(["137"])
    ShowTextAttributes(["braunys_fc1", 6, 0, 2])
    ShowText(["\\n<Love & Lamb (Affection: \\V[3137])>Yay! It's Gnomey!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........."])
    ShowTextAttributes(["braunys_fc1", 6, 0, 2])
    ShowText(["\\n<Love & Lamb (Affection: \\V[3137])>Let's make sandhills! The biggest one wins!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome and the brownies are playing together and... having fun?"])
    JumpToLabel(["メニュー"])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 0, 0, 2])
    ShowText(["\\n<Shizuku (Affection: \\V[3164])>Gnomey is so strong!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku (Affection: \\V[3164])>Umm, so... Let's work hard together..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku (Affection: \\V[3164])>I'm sorry..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>The elemental spirit of earth... She's so quiet. Is she accumulating energy?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>Zzz...."])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>She's asleep...?"])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zylphe (Affection: \\V[3496])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome and Zylphe are staring at each other..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zylphe (Affection: \\V[3496])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the hearts of Gnome and Zylphe have connected..."])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome and Zylphe are staring at each other..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ground is starting to shake!"])
    ShowText(["It seems the power of the earth is resonating..."])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine (Affection: \\V[3498])>"])
    ShowText(["Earth spirits are all quiet, huh..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine (Affection: \\V[3498])>"])
    ShowText(["Well, water spirits are the same..."])
    ShowText(["Hey, are you listening to me?"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gnome nodded eagerly..."])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander (Affection: \\V[3499])>"])
    ShowText(["Little earth spirit, you seem down."])
    ShowText(["Come on, get more excited!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ground has started to shake with the power of the gnome!"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamander (Affection: \\V[3499])>"])
    ShowText(["Wow, that's bad!"])
    ShowText(["Calm down! Calm down!!"])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia (Affection: \\V[3674])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is grinning..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["..........!!"])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome slapped Ambrosia!"])
    ShowText(["It seems she got angry after being provoked!"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia (Affection: \\V[3674])>"])
    ShowText(["...I'm sorry, Gnome-san..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The hierarchy among the spirits has been established..."])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So, Tamamo-sama gathered everyone..."])
    ShowText(["The foxes were mobilized to search, but they couldn't find it..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gnome is sleeping..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["There's something that looks like a shrine, right?"])
    ShowText(["A little fox that crawled in there is holding a strange stone..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gnome fell into a deep sleep..."])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Ghatanothoa (Affection: \\V[3676])>"])
    ShowText(["Little earth spirit, you seem down!"])
    ShowText(["Get more and more wild!!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ground has started to shake with the power of the gnome!"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Ghatanothoa (Affection: \\V[3676])>"])
    ShowText(["Wow!! The castle is in danger!"])
    ShowText(["Calm down! Calm down!!"])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["Fire burns quietly..."])
    ShowText(["The earth also quietly gathers its power..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["Ah... I was sleeping."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["lusia_fc2", 2, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>"])
    ShowText(["This is the spirit of earth..."])
    ShowText(["She's so quiet. Is she accumulating energy?"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["lusia_fc2", 2, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>"])
    ShowText(["Is she asleep...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(13)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(13)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[27]"])
        ShowText(["Affection 100:\\ia[1021]"])
        ShowText(["Affection 500:\\ia[1255]"])
        ShowText(["Affection 2000:\\ia[1206]"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 4000:\\ia[1256]"])
        ShowText(["Affection 6000:\\ia[1257]"])
        ShowText(["Affection 10000:\\ia[1512]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3013])"])
        ShowChoices([["Semen Squeezing Mud Dolls (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Semen Squeezing Mud Dolls (Affection: 10)"])
          ConditionalBranch([1, 3013, 0, 10, 1])
            Script(["call_novel_scene(4036)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gnome_fc1", 1, 0, 2])
            ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3013, 0, 100, 1])
            Script(["call_novel_scene(4037)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gnome_fc1", 1, 0, 2])
            ShowText(["\\n<Gnome (Affection: \\V[3013])>........"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowPicture([5, "80_sandw_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3174, 0, 10, 1])
      ConditionalBranch([1, 4174, 0, 0, 0])
        ControlVariables([4174, 4174, 0, 0, 1])
        ShowTextAttributes(["sandw_fc1", 0, 0, 2])
        ShowText(["\\n<Dahlia (Affection: \\V[3174])>*munch* *munch*... There's something in my mouth... *spits* Giving it to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3174, 0, 100, 1])
      ConditionalBranch([1, 4174, 0, 1, 0])
        ControlVariables([4174, 4174, 0, 0, 2])
        ShowTextAttributes(["sandw_fc1", 0, 0, 2])
        ShowText(["\\n<Dahlia (Affection: \\V[3174])>*munch* *munch*... There's something in my mouth... *spits* Giving it to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3174, 0, 500, 1])
      ConditionalBranch([1, 4174, 0, 2, 0])
        ControlVariables([4174, 4174, 0, 0, 3])
        ShowTextAttributes(["sandw_fc1", 0, 0, 2])
        ShowText(["\\n<Dahlia (Affection: \\V[3174])>*munch* *munch*... There's something in my mouth... *spits* Giving it to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1255, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3174, 0, 2000, 1])
      ConditionalBranch([1, 4174, 0, 3, 0])
        ControlVariables([4174, 4174, 0, 0, 4])
        ShowTextAttributes(["sandw_fc1", 0, 0, 2])
        ShowText(["\\n<Dahlia (Affection: \\V[3174])>*munch* *munch*... There's something in my mouth... *spits* Giving it to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1003, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Hazy..."])
    JumpToLabel(["メニュー"])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell (Affection: \\V[3097])>Wow! You're huuuuge!"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Tiny..."])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell (Affection: \\V[3097])>Hey, hey, what did you eat to get so big?"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>...Sand?"])
    ShowTextAttributes(["fairy_fc1", 2, 0, 2])
    ShowText(["\\n<Fell (Affection: \\V[3097])>Then I'll eat sand too! *Crunch* *Crunch* It's groooss!"])
    ShowTextAttributes(["sandw_fc1", 1, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>(...Looks delicious...)"])
    JumpToLabel(["メニュー"])
    Label(["112"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Something smells good..."])
    ShowTextAttributes(["utubo_fc1", 2, 0, 2])
    ShowText(["\\n<Kazura (Affection: \\V[3112])>W-wait a minute! You can't possibly fit inside!"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>This smells good..."])
    ShowTextAttributes(["utubo_fc1", 2, 0, 2])
    ShowText(["\\n<Kazura (Affection: \\V[3112])>Ahhh!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Dahlia rams into the pitcher of the pitcher plant! The pitcher plant collapses and is crushed flat!"])
    ShowTextAttributes(["utubo_fc1", 2, 0, 2])
    ShowText(["\\n<Kazura (Affection: \\V[3112])>Geez... What were you thinking...?"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Sorry..."])
    JumpToLabel(["メニュー"])
    Label(["117"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko (Affection: \\V[3117])>............"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>............"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko (Affection: \\V[3117])>I'm an anglerfish..."])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>I'm a sandworm..."])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko (Affection: \\V[3117])>............"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>............"])
    JumpToLabel(["メニュー"])
    Label(["173"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Stroll..."])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Ah! Wait! Past here is my nest!"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Whoa, whoa, whoa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Dahlia's body plunges into the quicksand! Her giant body disrupts the flow of the sand, destroying Helen's nest!"])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Aww, geez... Again... Again!"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Sorry..."])
    JumpToLabel(["メニュー"])
    Label(["348"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Big..."])
    ShowTextAttributes(["kyoryuu_fc1", 0, 0, 2])
    ShowText(["\\n<Giga (Affection: \\V[3348])>Big..."])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Compare height...?"])
    ShowTextAttributes(["kyoryuu_fc1", 0, 0, 2])
    ShowText(["\\n<Giga (Affection: \\V[3348])>You're long, that's not better..."])
    ShowTextAttributes(["sandw_fc1", 1, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Ufufu..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(174)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(174)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[24]"])
        ShowText(["Affection 100:\\ia[1016]"])
        ShowText(["Affection 500:\\ia[1255]"])
        ShowText(["Affection 2000:\\ia[1003]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3174])"])
        ShowChoices([["Whole Body Sucking 1 (Affection: 10)", "Whole Body Sucking 2 (Affection: 100)", "Never mind"], 3])
        When([0, "Whole Body Sucking 1 (Affection: 10)"])
          ConditionalBranch([1, 3174, 0, 10, 1])
            Script(["call_novel_scene(4671)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sandw_fc1", 0, 0, 2])
            ShowText(["\\n<Dahlia (Affection: \\V[3174])>......???\nCan I have a meal...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Whole Body Sucking 2 (Affection: 100)"])
          ConditionalBranch([1, 3174, 0, 100, 1])
            Script(["call_novel_scene(4672)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sandw_fc1", 0, 0, 2])
            ShowText(["\\n<Dahlia (Affection: \\V[3174])>......???\nCan I have a meal...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_datyou_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3148, 0, 10, 1])
      ConditionalBranch([1, 4148, 0, 0, 0])
        ControlVariables([4148, 4148, 0, 0, 1])
        ShowTextAttributes(["datyou_fc1", 1, 0, 2])
        ShowText(["\\n<Miu (Affection: \\V[3148])>Please take thiiis!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([30, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3148, 0, 100, 1])
      ConditionalBranch([1, 4148, 0, 1, 0])
        ControlVariables([4148, 4148, 0, 0, 2])
        ShowTextAttributes(["datyou_fc1", 1, 0, 2])
        ShowText(["\\n<Miu (Affection: \\V[3148])>Please take thiiis!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3148, 0, 500, 1])
      ConditionalBranch([1, 4148, 0, 2, 0])
        ControlVariables([4148, 4148, 0, 0, 3])
        ShowTextAttributes(["datyou_fc1", 1, 0, 2])
        ShowText(["\\n<Miu (Affection: \\V[3148])>Please take thiiis!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1037, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3148, 0, 2000, 1])
      ConditionalBranch([1, 4148, 0, 3, 0])
        ControlVariables([4148, 4148, 0, 0, 4])
        ShowTextAttributes(["datyou_fc1", 1, 0, 2])
        ShowText(["\\n<Miu (Affection: \\V[3148])>Please take thiiis!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1154, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Run 20km, do 500 squats... I'll be training today too, unless you have something else in mind!"])
    JumpToLabel(["メニュー"])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection: \\V[3062])>Oh, it's an ostrich! Let's race!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Bring it on! My legs are the best in the world!"])
    ShowTextAttributes(["gob_fc1", 0, 0, 2])
    ShowText(["\\n<Gob (Affection: \\V[3062])>Let's gooo!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>"])
    ShowText(["Ready, set, go――"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["I told you not to run inside the castle!"])
    ShowText(["How many walls do you need to break through to be satisfied?!"])
    JumpToLabel(["メニュー"])
    Label(["63"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob (Affection: \\V[3062])>"])
    ShowText(["Ah, an ostrich!"])
    ShowText(["Let's have a race!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>"])
    ShowText(["I welcome the challenge!"])
    ShowText(["My legs are the best in the world!"])
    ShowTextAttributes(["gob_fc3", 0, 0, 2])
    ShowText(["\\n<Gob (Affection: \\V[3062])>"])
    ShowText(["Okay, here I go!"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Yeeaah! Let-!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>I said no running in the castle! You'll break a wall if you're not careful!"])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Oh, Miu..."])
    ShowTextAttributes(["datyou_fc1", 4, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Meeting here after a hundred years! For my pride as a bird, I challenge you to a foot race!"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>I'm not a fast runner... Don't you have too much of an advantage?"])
    ShowTextAttributes(["datyou_fc1", 4, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Fine then! Arm wrestling!"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>That has nothing to do with the pride of a bird..."])
    JumpToLabel(["メニュー"])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Oh, it's Miu..."])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Hello, friends and sisters. Is there something you want to talk with me about?"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>I came in last in a race... Could you coach me in running?"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>You got it! Let's get to work immediately! Five laps around the Sabasa desert! Go!"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Yes ma'am! I'll do my best!"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Stop Pii, you'll die."])
    JumpToLabel(["メニュー"])
    Label(["101"])
    ShowTextAttributes(["datyou_fc1", 4, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>I see you have confidence in your feet! All right! The usual contest, then!"])
    ShowTextAttributes(["cent2_fc1", 0, 0, 2])
    ShowText(["\\n<Lichtina (Affection: \\V[3101])>Got it! Let's start this race right now!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No running in the castle! Did you forget the time you ran into Lime?!"])
    JumpToLabel(["メニュー"])
    Label(["149"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>What is your wish?"])
    ShowTextAttributes(["datyou_fc1", 2, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>To be able to fly... No! That wish is a disgrace to ostriches!"])
    ShowTextAttributes(["datyou_fc1", 0, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>My shirt got torn, so I'd like a new one please."])
    ShowTextAttributes(["lamp_fc1", 1, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>Such a modest wish... You may be a flightless bird, but you have a lot of pride."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(148)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(148)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[30]"])
        ShowText(["Affection 100:\\ia[1056]"])
        ShowText(["Affection 500:\\ia[1037]"])
        ShowText(["Affection 2000:\\ia[1154]"]) # Charging Shoes
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3148])"])
        ShowChoices([["Mating (Affection: 10)", "Never mind"], 2])
        When([0, "Mating (Affection: 10)"])
          ConditionalBranch([1, 3148, 0, 10, 1])
            Script(["call_novel_scene(4541)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["datyou_fc1", 0, 0, 2])
            ShowText(["\\n<Miu (Affection: \\V[3148])>I want to keep running a little longer!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowPicture([5, "80_kobura_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3151, 0, 10, 1])
      ConditionalBranch([1, 4151, 0, 0, 0])
        ControlVariables([4151, 4151, 0, 0, 1])
        ShowTextAttributes(["kobura_fc1", 1, 0, 2])
        ShowText(["\\n<Lila (Affection: \\V[3151])>You've really been taking care of me. Every now and then I'll return the favor with a gift."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([705, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3151, 0, 100, 1])
      ConditionalBranch([1, 4151, 0, 1, 0])
        ControlVariables([4151, 4151, 0, 0, 2])
        ShowTextAttributes(["kobura_fc1", 1, 0, 2])
        ShowText(["\\n<Lila (Affection: \\V[3151])>You've really been taking care of me. Every now and then I'll return the favor with a gift."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3151, 0, 500, 1])
      ConditionalBranch([1, 4151, 0, 2, 0])
        ControlVariables([4151, 4151, 0, 0, 3])
        ShowTextAttributes(["kobura_fc1", 1, 0, 2])
        ShowText(["\\n<Lila (Affection: \\V[3151])>You've really been taking care of me. Every now and then I'll return the favor with a gift."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1381, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3151, 0, 2000, 1])
      ConditionalBranch([1, 4151, 0, 3, 0])
        ControlVariables([4151, 4151, 0, 0, 4])
        ShowTextAttributes(["kobura_fc1", 1, 0, 2])
        ShowText(["\\n<Lila (Affection: \\V[3151])>You've really been taking care of me. Every now and then I'll return the favor with a gift."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1422, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kobura_fc1", 0, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Does everyone have an antidote on them? I'm worried I might accidentally bite someone..."])
    JumpToLabel(["メニュー"])
    Label(["146"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Ah, if it isn't Lila. How are your venomous fangs doing?"])
    ShowTextAttributes(["kobura_fc1", 0, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Wonderfully. Your stinger also seems to be in good health."])
    ShowTextAttributes(["sasori_fc1", 1, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Let's afflict a lot of travelers with poison. That way, the sale of antidote grass and full moon grass will go up."])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Fufufuu, I can't stop laughing..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>(It's a conspiracy!)"])
    JumpToLabel(["メニュー"])
    Label(["150"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Even the number of people undertaking the Dragon Seal Trial has drastically decreased... Is it because you eat the challengers?"])
    ShowTextAttributes(["kobura_fc1", 2, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>You attack adventurers too. Isn't our rising infamy all due to how you drain them completely dry?"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>In that case, should we just welcome challengers from time to time? Pop party poppers and prepare a cake?"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Dance with everyone, and play some party games, and..."])
    JumpToLabel(["メニュー"])
    Label(["152"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Lately Sphinx has been more depressed than ever. I wonder if we should give her something to comfort her?"])
    ShowTextAttributes(["kobura_fc1", 0, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>The souvenir shops sell figurines of Sabasa's founder."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Wouldn't remembering the old days just make her more depressed...?"])
    JumpToLabel(["メニュー"])
    Label(["153"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>How are you feeling, Sphinx?"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>Well, not bad.\nYou don't have to worry about me so much..."])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Please let me know when you get bitten by a venomous snake. I'll prepare an antidote at once!"])
    ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>The only venomous snake I'm seeing here is you...\n...Don't bite me."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(151)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(151)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[705]"])
        ShowText(["Affection 100:\\ia[1001]"])
        ShowText(["Affection 500:\\ia[1381]"])
        ShowText(["Affection 2000:\\ia[1422]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3151])"])
        ShowChoices([["Mating 1 (Affection: 10)", "Mating 2 (Affection: 100)", "Never mind"], 3])
        When([0, "Mating 1 (Affection: 10)"])
          ConditionalBranch([1, 3151, 0, 10, 1])
            Script(["call_novel_scene(4556)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kobura_fc1", 0, 0, 2])
            ShowText(["\\n<Lila (Affection: \\V[3151])>I want to bite someone in a fight..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Mating 2 (Affection: 100)"])
          ConditionalBranch([1, 3151, 0, 100, 1])
            Script(["call_novel_scene(4557)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kobura_fc1", 0, 0, 2])
            ShowText(["\\n<Lila (Affection: \\V[3151])>I want to bite someone in a fight..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowPicture([5, "80_mummy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3150, 0, 10, 1])
      ConditionalBranch([1, 4150, 0, 0, 0])
        ControlVariables([4150, 4150, 0, 0, 1])
        ShowTextAttributes(["mummy_fc1", 0, 0, 2])
        ShowText(["\\n<Patra (Affection: \\V[3150])>It can't be called treasure, but take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([483, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3150, 0, 100, 1])
      ConditionalBranch([1, 4150, 0, 1, 0])
        ControlVariables([4150, 4150, 0, 0, 2])
        ShowTextAttributes(["mummy_fc1", 0, 0, 2])
        ShowText(["\\n<Patra (Affection: \\V[3150])>It can't be called treasure, but take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1031, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3150, 0, 500, 1])
      ConditionalBranch([1, 4150, 0, 2, 0])
        ControlVariables([4150, 4150, 0, 0, 3])
        ShowTextAttributes(["mummy_fc1", 0, 0, 2])
        ShowText(["\\n<Patra (Affection: \\V[3150])>It can't be called treasure, but take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1572, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3150, 0, 2000, 1])
      ConditionalBranch([1, 4150, 0, 3, 0])
        ControlVariables([4150, 4150, 0, 0, 4])
        ShowTextAttributes(["mummy_fc1", 0, 0, 2])
        ShowText(["\\n<Patra (Affection: \\V[3150])>It can't be called treasure, but take it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1529, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>If all I do is wind my bandages, I'm going to become useless. Well, I do have all eternity..."])
    JumpToLabel(["メニュー"])
    Label(["93"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Oh my, a dragon... Do you want to get married? Are you dating someone?"])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot (Affection: \\V[3093])>Where's this coming from?"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Well, there's this Dragon Seal Trial. For some reason it's become pretty unpopular in recent years..."])
    ShowTextAttributes(["liot_fc1", 0, 0, 2])
    ShowText(["\\n<Riot (Affection: \\V[3093])>So you have to personally solicit people into taking it? Seems the Trial officials have their own trials to face..."])
    JumpToLabel(["メニュー"])
    Label(["97"])
    ShowTextAttributes(["fairy_fc1", 2, 0, 2])
    ShowText(["\\n<Fell (Affection: \\V[3097])>Big sis, did you get hurt?"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>I'm not injured. These bandages act as a special charm to increase my magic."])
    ShowTextAttributes(["fairy_fc1", 0, 0, 2])
    ShowText(["\\n<Fell (Affection: \\V[3097])>Amazing! Wrap me in them too! Wrap me up!"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Okay... Wrap, wrap..."])
    ShowTextAttributes(["fairy_fc1", 2, 0, 2])
    ShowText(["\\n<Fell (Affection: \\V[3097])>Mmphmmph! Mmphmmphhh!"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Too much wrapping?"])
    JumpToLabel(["メニュー"])
    Label(["151"])
    ShowTextAttributes(["mummy_fc1", 2, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Even the number of people undertaking the Dragon Seal Trial has drastically decreased... Is it because you eat the challengers?"])
    ShowTextAttributes(["kobura_fc1", 2, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>You attack adventurers too. Isn't our rising infamy all due to how you drain them completely dry?"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>In that case, should we just welcome challengers from time to time? Pop party poppers and prepare a cake?"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Dance with everyone, and play some party games, and..."])
    JumpToLabel(["メニュー"])
    Label(["153"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Sphinx, are you lacking anything...?"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>Not particularly... I thank you for your thoughtfulness."])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>If you're short on bandages, please let me know at once."])
    ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>I don't think there will be a shortage...\nI can just rely on you."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(150)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(150)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[483]"])
        ShowText(["Affection 100:\\ia[1031]"])
        ShowText(["Affection 500:\\ia[1572]"])
        ShowText(["Affection 2000:\\ia[1529]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3150])"])
        ShowChoices([["Mummy Handjob 1 (Affection: 10)", "Mummy Handjob 2 (Affection: 100)", "Never mind"], 3])
        When([0, "Mummy Handjob 1 (Affection: 10)"])
          ConditionalBranch([1, 3150, 0, 10, 1])
            Script(["call_novel_scene(4551)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mummy_fc1", 2, 0, 2])
            ShowText(["\\n<Patra (Affection: \\V[3150])>It's too soon..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Mummy Handjob 2 (Affection: 100)"])
          ConditionalBranch([1, 3150, 0, 100, 1])
            Script(["call_novel_scene(4552)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["mummy_fc1", 2, 0, 2])
            ShowText(["\\n<Patra (Affection: \\V[3150])>It's too soon..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowPicture([5, "80_lamias_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3152, 0, 10, 1])
      ConditionalBranch([1, 4152, 0, 0, 0])
        ControlVariables([4152, 4152, 0, 0, 1])
        ShowTextAttributes(["lamias_fc2", 4, 0, 2])
        ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Hora, please take this. You've taken good care of us sisters♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([24, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3152, 0, 100, 1])
      ConditionalBranch([1, 4152, 0, 1, 0])
        ControlVariables([4152, 4152, 0, 0, 2])
        ShowTextAttributes(["lamias_fc2", 4, 0, 2])
        ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Hora, please take this. You've taken good care of us sisters♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1006, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3152, 0, 500, 1])
      ConditionalBranch([1, 4152, 0, 2, 0])
        ControlVariables([4152, 4152, 0, 0, 3])
        ShowTextAttributes(["lamias_fc2", 4, 0, 2])
        ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Hora, please take this. You've taken good care of us sisters♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1711, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3152, 0, 2000, 1])
      ConditionalBranch([1, 4152, 0, 3, 0])
        ControlVariables([4152, 4152, 0, 0, 4])
        ShowTextAttributes(["lamias_fc2", 4, 0, 2])
        ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Hora, please take this. You've taken good care of us sisters♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1422, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>We're always four people acting as one. That's the way we've always lived."])
    JumpToLabel(["メニュー"])
    Label(["84"])
    ShowTextAttributes(["lamias_fc1", 0, 0, 2])
    ShowText(["\\n<Nefertiti Lamia (Affection: \\V[3152])>Oh! It's the harpy friends and sisters!"])
    ShowTextAttributes(["lamias_fc1", 1, 0, 2])
    ShowText(["\\n<Nefertiti Lamia (Affection: \\V[3152])>The younger sister is sooo cute! We don't eat a lot of meat, so don't worry."])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>So many sisters... I'm jealous."])
    ShowTextAttributes(["lamias_fc1", 3, 0, 2])
    ShowText(["\\n<Nefertiti Lamia (Affection: \\V[3152])>Having a lot of sisters also means you live on a tight budget..."])
    JumpToLabel(["メニュー"])
    Label(["87"])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty (Affection: \\V[3087])>Oh, it's the lamia sisters. Let's try to avoid a pointless fight."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Snakes and slugs usually don't get along... But we don't really care about that."])
    ShowTextAttributes(["name2_fc2", 1, 0, 2])
    ShowText(["\\n<Melty (Affection: \\V[3087])>Oh, seems like we can get along, then. Now let's be slimy-slimy together."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Yes, let's slither-slither."])
    JumpToLabel(["メニュー"])
    Label(["151"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Lately Sphinx has been more depressed than ever. I wonder if we should give her something to comfort her?"])
    ShowTextAttributes(["kobura_fc1", 0, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>The souvenir shops sell figurines of Sabasa's founder."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Wouldn't remembering the old days just make her more depressed...?"])
    JumpToLabel(["メニュー"])
    Label(["153"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>How are you feeling, Sphinx?\nIf you're bored, shall we dance for you?"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>No, I decline.\nEven if I didn't care too much, it would get a little annoying..."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>We're sorry...\n*dejected*..."])
    ShowTextAttributes(["sphinx_fc1", 1, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>No, I apologize...\nThat's right, let me see your dance!"])
    JumpToLabel(["メニュー"])
    Label(["175"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Oh, what an ugly creature. You're like an octopus, so please go back to the sea."])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Hmph, barbaric lamia... Using poison... You're the worst."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Do you want to fall victim to our venomous fangs as well?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Do you want to be constricted by my tentacles?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Geez, act properly or I'll bury you in the sand!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(152)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(152)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[24]"])
        ShowText(["Affection 100:\\ia[1006]"])
        ShowText(["Affection 500:\\ia[1711]"])
        ShowText(["Affection 2000:\\ia[1422]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask them for what? (Affection: \\V[3152])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Eldest Sister Reverse Rape (Affection: 10)\","])
        ScriptMore(["\"Second Sister Reverse Rape (Affection: 30)\","])
        ScriptMore(["\"Third Sister Reverse Rape (Affection: 50)\","])
        ScriptMore(["\"Youngest Sister Reverse Rape (Affection: 100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3152, 0, 10, 1])
            Script(["call_novel_scene(4561)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lamias_fc2", 4, 0, 2])
            ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Today is abstinence day.\n...See you some other day."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3152, 0, 30, 1])
            Script(["call_novel_scene(4562)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lamias_fc2", 4, 0, 2])
            ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Today is abstinence day.\n...See you some other day."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3152, 0, 50, 1])
            Script(["call_novel_scene(4563)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lamias_fc2", 4, 0, 2])
            ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Today is abstinence day.\n...See you some other day."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3152, 0, 100, 1])
            Script(["call_novel_scene(4564)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lamias_fc2", 4, 0, 2])
            ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Today is abstinence day.\n...See you some other day."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_saboten_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3147, 0, 10, 1])
      ConditionalBranch([1, 4147, 0, 0, 0])
        ControlVariables([4147, 4147, 0, 0, 1])
        ShowTextAttributes(["saboten_fc1", 0, 0, 2])
        ShowText(["\\n<Casta (Affection: \\V[3147])>I have become quite indebted to you. Even you taking this won't settle my debt of gratitude."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([598, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3147, 0, 100, 1])
      ConditionalBranch([1, 4147, 0, 1, 0])
        ControlVariables([4147, 4147, 0, 0, 2])
        ShowTextAttributes(["saboten_fc1", 0, 0, 2])
        ShowText(["\\n<Casta (Affection: \\V[3147])>I have become quite indebted to you. Even you taking this won't settle my debt of gratitude."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1145, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3147, 0, 500, 1])
      ConditionalBranch([1, 4147, 0, 2, 0])
        ControlVariables([4147, 4147, 0, 0, 3])
        ShowTextAttributes(["saboten_fc1", 0, 0, 2])
        ShowText(["\\n<Casta (Affection: \\V[3147])>I have become quite indebted to you. Even you taking this won't settle my debt of gratitude."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1558, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3147, 0, 2000, 1])
      ConditionalBranch([1, 4147, 0, 3, 0])
        ControlVariables([4147, 4147, 0, 0, 4])
        ShowTextAttributes(["saboten_fc1", 0, 0, 2])
        ShowText(["\\n<Casta (Affection: \\V[3147])>I have become quite indebted to you. Even you taking this won't settle my debt of gratitude."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1425, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>My cactus flowers have bloomed. A man should not neglect a lady for so long."])
    JumpToLabel(["メニュー"])
    Label(["100"])
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>C-could you keep a little distance? You're smell is..."])
    ShowTextAttributes(["rahure_fc1", 0, 0, 2])
    ShowText(["\\n<Fleesia (Affection: \\V[3100])>Stuck-up cactus... Have a whiff of my special blend."])
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>Uuughh... The air is yellow... I can't see..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Ugh! Stop that! My nose can't take it, even over here!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Quit it. I can't breathe through my nose anymore."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["111"])
    ShowTextAttributes(["suika_fc1", 1, 0, 2])
    ShowText(["\\n<Melon (Affection: \\V[3111])>Miss cactus, this watermelon is delicious. Here, have some♪"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>*Slice* *Slice* ...It's sweet, and it's delicious. Here, have a cactus as thanks."])
    ShowTextAttributes(["suika_fc1", 2, 0, 2])
    ShowText(["\\n<Melon (Affection: \\V[3111])>*Munch* *Munch* Ouch! The thorns pricked me!"])
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>Y-you tried to eat it?"])
    JumpToLabel(["メニュー"])
    Label(["120"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>Oh, miss book fairy. Do you have any romance novels you would recommend?"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko (Affection: \\V[3120])>How about this? \"Noah's Sea.\""])
    ShowTextAttributes(["saboten_fc1", 1, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>Oh, this... Pretty extreme... Ufufufuu..."])
    ShowTextAttributes(["page257_fc1", 1, 0, 2])
    ShowText(["\\n<Yoko (Affection: \\V[3120])>Ufufufufuu..."])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Can I sell your thorns? ♪"])
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>Ah, wait, could you not pull out my thorns?"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Ouch! You moved, so I got pricked!"])
    ShowTextAttributes(["saboten_fc1", 2, 0, 2])
    ShowText(["\\n<Casta (Affection: \\V[3147])>Sorry about that.\n...Wait, what did I do wrong?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(147)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(147)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[598]"])
        ShowText(["Affection 100:\\ia[1145]"])
        ShowText(["Affection 500:\\ia[1558]"])
        ShowText(["Affection 2000:\\ia[1425]"]) # Blind Crest
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3147])"])
        ShowChoices([["Semen Squeezing Hole (Affection: 10)", "Never mind"], 2])
        When([0, "Semen Squeezing Hole (Affection: 10)"])
          ConditionalBranch([1, 3147, 0, 10, 1])
            Script(["call_novel_scene(4536)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["saboten_fc1", 0, 0, 2])
            ShowText(["\\n<Casta (Affection: \\V[3147])>I don't feel like letting you inside just yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_sasori_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3146, 0, 10, 1])
      ConditionalBranch([1, 4146, 0, 0, 0])
        ControlVariables([4146, 4146, 0, 0, 1])
        ShowTextAttributes(["sasori_fc1", 0, 0, 2])
        ShowText(["\\n<Scarlet (Affection: \\V[3146])>The desert is dangerous. Today this fell from the sky."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([520, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3146, 0, 100, 1])
      ConditionalBranch([1, 4146, 0, 1, 0])
        ControlVariables([4146, 4146, 0, 0, 2])
        ShowTextAttributes(["sasori_fc1", 0, 0, 2])
        ShowText(["\\n<Scarlet (Affection: \\V[3146])>The desert is dangerous. Today this fell from the sky."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3146, 0, 500, 1])
      ConditionalBranch([1, 4146, 0, 2, 0])
        ControlVariables([4146, 4146, 0, 0, 3])
        ShowTextAttributes(["sasori_fc1", 0, 0, 2])
        ShowText(["\\n<Scarlet (Affection: \\V[3146])>The desert is dangerous. Today this fell from the sky."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1539, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3146, 0, 2000, 1])
      ConditionalBranch([1, 4146, 0, 3, 0])
        ControlVariables([4146, 4146, 0, 0, 4])
        ShowTextAttributes(["sasori_fc1", 0, 0, 2])
        ShowText(["\\n<Scarlet (Affection: \\V[3146])>The desert is dangerous. Today this fell from the sky."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1437, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>I want to sting something. Please take me with you so I don't damage the castle."])
    JumpToLabel(["メニュー"])
    Label(["104"])
    ShowTextAttributes(["kumo_fc1", 2, 0, 2])
    ShowText(["\\n<Rachnee (Affection: \\V[3104])>Woah, it's a scorpion... You won't sting me, right?"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>I don't attack indiscriminately. In fact, aren't you the kinda evil one?"])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee (Affection: \\V[3104])>I only attack prey that gets caught in my web. There's no harm in self-defense."])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>(I gotta be careful I'm not eaten by this girl...)"])
    JumpToLabel(["メニュー"])
    Label(["128"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>I want to be a mechanical scorpion too..."])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian (Affection: \\V[3128])>An exoskeleton type? Well, I don't hate having this body. However, it can also be pretty inconvenient."])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>How so? Give me some examples."])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian (Affection: \\V[3128])>Rust, power leaks... Not to mention you sink in water."])
    JumpToLabel(["メニュー"])
    Label(["145"])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Oh, if it isn't the hideous centipede."])
    ShowTextAttributes(["mukade_fc1", 2, 0, 2])
    ShowText(["\\n<Vanessa (Affection: \\V[3145])>The despised scorpion is so full of herself."])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>What? Why did you say that?!"])
    ShowTextAttributes(["mukade_fc1", 2, 0, 2])
    ShowText(["\\n<Vanessa (Affection: \\V[3145])>You must be blind if you don't understand."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>All right, stop! Don't fight! Let's be friends, scorpions and centipedes!"])
    ConditionalBranch([0, 1068, 0])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi (Affection: \\V[3068])>Be friends with centipedes and scorpions! I caught some, want them?!"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Ahhh!! No insects!!"])
      ShowTextAttributes(["sasori_fc1", 2, 0, 2])
      ShowText(["\\n<Scarlet (Affection: \\V[3146])>...We're both despised. Shall we get along?"])
      ShowTextAttributes(["mukade_fc1", 2, 0, 2])
      ShowText(["\\n<Vanessa (Affection: \\V[3145])>Well..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["151"])
    ShowTextAttributes(["sasori_fc1", 0, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Ah, if it isn't Lila. How are your venomous fangs doing?"])
    ShowTextAttributes(["kobura_fc1", 0, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Wonderfully. Your stinger also seems to be in good health."])
    ShowTextAttributes(["sasori_fc1", 1, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Let's afflict a lot of travelers with poison. That way, the sale of antidote grass and full moon grass will go up."])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Fufufuu, I can't stop laughing..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>(It's a conspiracy!)"])
    JumpToLabel(["メニュー"])
    Label(["154"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Gaa..."])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Ah! There's an alligator?! I have to sting it so it doesn't bite me..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>*Yawn*"])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Sneakyyy... Sneakyyy..."])
    ShowTextAttributes(["wani_fc1", 1, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>*Chomp*"])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Ahhhh! It bit my taiiiil!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(146)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(146)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[520]"])
        ShowText(["Affection 100:\\ia[1021]"])
        ShowText(["Affection 500:\\ia[1539]"])
        ShowText(["Affection 2000:\\ia[1437]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3146])"])
        ShowChoices([["Petra Scorpio 1 (Affection: 10)", "Petra Scorpio 2 (Affection: 100)", "Never mind"], 3])
        When([0, "Petra Scorpio 1 (Affection: 10)"])
          ConditionalBranch([1, 3146, 0, 10, 1])
            Script(["call_novel_scene(4531)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sasori_fc1", 0, 0, 2])
            ShowText(["\\n<Scarlet (Affection: \\V[3146])>I'm not thirsty right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Petra Scorpio 2 (Affection: 100)"])
          ConditionalBranch([1, 3146, 0, 100, 1])
            Script(["call_novel_scene(4532)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sasori_fc1", 0, 0, 2])
            ShowText(["\\n<Scarlet (Affection: \\V[3146])>I'm not thirsty right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_suzume_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3082, 0, 10, 1])
      ConditionalBranch([1, 4082, 0, 0, 0])
        ControlVariables([4082, 4082, 0, 0, 1])
        ShowTextAttributes(["suzume_fc1", 0, 0, 2])
        ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* You can have this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([179, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3082, 0, 100, 1])
      ConditionalBranch([1, 4082, 0, 1, 0])
        ControlVariables([4082, 4082, 0, 0, 2])
        ShowTextAttributes(["suzume_fc1", 0, 0, 2])
        ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* You can have this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3082, 0, 500, 1])
      ConditionalBranch([1, 4082, 0, 2, 0])
        ControlVariables([4082, 4082, 0, 0, 3])
        ShowTextAttributes(["suzume_fc1", 0, 0, 2])
        ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* You can have this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1336, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3082, 0, 2000, 1])
      ConditionalBranch([1, 4082, 0, 3, 0])
        ControlVariables([4082, 4082, 0, 0, 4])
        ShowTextAttributes(["suzume_fc1", 0, 0, 2])
        ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* You can have this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1505, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* It's morning!"])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>Senior, good mooorniiing!"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Good morning, Chirp♪\nYou're always up early huh?"])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>That's because I'm a weak monster. I get up early so I can learn everyone's weaknesses♪"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>........."])
    JumpToLabel(["メニュー"])
    Label(["103"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>Good morning, Kamuro! We're both up early."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection: \\V[3103])>Good morning, Chirp. The morning is so refreshing, plus I need to study and train."])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>Not to mention waking up early and going to bed late lets you see the weaknesses of others, of course. So, let's spy on our seniors today♪"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection: \\V[3103])>(...An usurper?)"])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* I also want to make it big."])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>Dream big, spread your wings and fly♪"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>But I'm not good at beating others down..."])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>...Just what do you think being an idol entails? Anyway, is there anything you're good at?"])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>Well, I'm good at staying out all night and still being able to do my morning routine♪"])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>...That won't really help you beat others."])
    JumpToLabel(["メニュー"])
    Label(["376"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>Chirp Chirp...\nWaah, are you the former queen...?!"])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>Sparrow...\nWeak tribes like yours brought us shame during the height of my prosperity."])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>But there's no need to feel like that under the current queen. The sparrows are doing well, we announce the arrival of dawn♪"])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>The times have changed...\nWhether for better or worse, you'll have to show me..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(82)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(82)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ia[179]"])
        ShowText(["Affection 100:\\ia[1056]"])
        ShowText(["Affection 500:\\ia[1336]"])
        ShowText(["Affection 2000:\\ia[1505]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3082])"])
        ShowChoices([["Mating (Affection: 10)", "Never mind"], 2])
        When([0, "Mating (Affection: 10)"])
          ConditionalBranch([1, 3082, 0, 10, 1])
            Script(["call_novel_scene(4201)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["suzume_fc1", 2, 0, 2])
            ShowText(["\\n<Chirp (Affection: \\V[3082])>*Chirp* *Chirp* ...I'm busy flapping right now."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_hapy_bc_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3084, 0, 10, 1])
      ConditionalBranch([1, 4084, 0, 0, 0])
        ControlVariables([4084, 4084, 0, 0, 1])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pii (Affection: \\V[3084])>You can have this..."])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pina (Affection: \\V[3084])>Pii made it herself, so be sure to cherish it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([30, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3084, 0, 100, 1])
      ConditionalBranch([1, 4084, 0, 1, 0])
        ControlVariables([4084, 4084, 0, 0, 2])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pii (Affection: \\V[3084])>You can have this..."])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pina (Affection: \\V[3084])>Pii made it herself, so be sure to cherish it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1054, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3084, 0, 500, 1])
      ConditionalBranch([1, 4084, 0, 2, 0])
        ControlVariables([4084, 4084, 0, 0, 3])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pii (Affection: \\V[3084])>You can have this..."])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pina (Affection: \\V[3084])>Pii made it herself, so be sure to cherish it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1387, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3084, 0, 2000, 1])
      ConditionalBranch([1, 4084, 0, 3, 0])
        ControlVariables([4084, 4084, 0, 0, 4])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pii (Affection: \\V[3084])>You can have this..."])
        ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
        ShowText(["\\n<Pina (Affection: \\V[3084])>Pii made it herself, so be sure to cherish it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1505, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>I want to go play..."])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Pii is bored. Hey, would you mind taking us with you?"])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Oh, it's Reina."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Yoohoo, Pii, Pina. You doing well?"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Reina, the old lady in the village was angry. Did you leave in the middle of helping to carry bee hives?"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Wow, you ran off in the middle of work? I want to do that too..."])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Don't imitate her. You'll be a bad bird if you become like Reina."])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Stooop!"])
    JumpToLabel(["メニュー"])
    Label(["138"])
    ShowTextAttributes(["tfairy_fc1", 0, 0, 2])
    ShowText(["\\n<Mil & Lil (Affection: \\V[3138])>Oh! It's the harpy friends and sisters!"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>If it isn't the sisters and friends fairies. But we're the better friends."])
    ShowTextAttributes(["tfairy_fc1", 2, 0, 2])
    ShowText(["\\n<Mil & Lil (Affection: \\V[3138])>Nuh-uh! We're the better friends!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>There's no point in fighting! I knew this would happen, so I'll settle it!"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>Take your older sisters and pull on them, you on their left side, you on their right. The one who takes them both is the winner. Sound good?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(I think she's actually going to declare that the first to let go is the better friend.)"])
    ShowTextAttributes(["tfairy_fc2", 4, 0, 2])
    ShowText(["\\n<Lil (Affection: \\V[3138])>I won't lose! I'll keep pulling even if their hands come off!"])
    ShowTextAttributes(["hapy_bc_fc1", 5, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>And I'll keep pulling even if it splits my big sister down the middle!"])
    ShowTextAttributes(["tfairy_fc2", 2, 0, 2])
    ShowText(["\\n<Mil (Affection: \\V[3138])>Stop!"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Stop!"])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Oh, it's Miu..."])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Hello, friends and sisters. Is there something you want to talk with me about?"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>I came in last in a race... Could you coach me in running?"])
    ShowTextAttributes(["datyou_fc1", 3, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>You got it! Let's get to work immediately! Five laps around the Sabasa desert! Go!"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Yes ma'am! I'll do my best!"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Stop Pii, you'll die."])
    JumpToLabel(["メニュー"])
    Label(["152"])
    ShowTextAttributes(["lamias_fc1", 0, 0, 2])
    ShowText(["\\n<Nefertiti Lamia (Affection: \\V[3152])>Oh! It's the harpy friends and sisters!"])
    ShowTextAttributes(["lamias_fc1", 1, 0, 2])
    ShowText(["\\n<Nefertiti Lamia (Affection: \\V[3152])>The younger sister is sooo cute! We don't eat a lot of meat, so don't worry."])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>So many sisters... I'm jealous."])
    ShowTextAttributes(["lamias_fc1", 3, 0, 2])
    ShowText(["\\n<Nefertiti Lamia (Affection: \\V[3152])>Having a lot of sisters also means you live on a tight budget..."])
    JumpToLabel(["メニュー"])
    Label(["260"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Hrm, harpy sisters..."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Big sis, it's the harpy knight!\nShe looks so cool! ♪"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Fufu, it's true.\nDoes Pii want to become a harpy knight?"])
    ShowTextAttributes(["k_hapy_fc1", 1, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Then you should begin training now!\nStart with 2,000 practice swings!"])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Yes ma'am!"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Ufufu, do your best♪"])
    JumpToLabel(["メニュー"])
    Label(["323"])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Wooow, it's the queen! ♪"])
    ShowTextAttributes(["hapy_bc_fc1", 4, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Good afternoon, Queen."])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>Oh, you two are very close sisters...\nI hope you two will continue to help each other from now on."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Okaaay!"])
    ShowTextAttributes(["hapy_bc_fc1", 4, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Yes! Please be sure to count on us, Queen!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(84)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(84)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[30]"])
        ShowText(["Affection 100:\\ia[1054]"])
        ShowText(["Affection 500:\\ia[1387]"])
        ShowText(["Affection 2000:\\ia[1505]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask them for what? (Affection: \\V[3084])"])
        ShowChoices([["Harpy Blowjob (Affection: 10)", "Big Sister Mating (Affection: 50)", "Little Sister Mating (Affection: 100)", "Never mind"], 4])
        When([0, "Harpy Blowjob (Affection: 10)"])
          ConditionalBranch([1, 3084, 0, 10, 1])
            Script(["call_novel_scene(4211)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
            ShowText(["\\n<Pii (Affection: \\V[3084])>............"])
            ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
            ShowText(["\\n<Pina (Affection: \\V[3084])>Pii is too shy. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Big Sister Mating (Affection: 50)"])
          ConditionalBranch([1, 3084, 0, 50, 1])
            Script(["call_novel_scene(4212)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
            ShowText(["\\n<Pii (Affection: \\V[3084])>............"])
            ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
            ShowText(["\\n<Pina (Affection: \\V[3084])>Pii is too shy. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Little Sister Mating (Affection: 100)"])
          ConditionalBranch([1, 3084, 0, 100, 1])
            Script(["call_novel_scene(4213)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
            ShowText(["\\n<Pii (Affection: \\V[3084])>............"])
            ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
            ShowText(["\\n<Pina (Affection: \\V[3084])>Pii is too shy. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_hapy_a_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3083, 0, 10, 1])
      ConditionalBranch([1, 4083, 0, 0, 0])
        ControlVariables([4083, 4083, 0, 0, 1])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Reina (Affection: \\V[3083])>This is a present from me♪ Be sure to treasure it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([124, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3083, 0, 100, 1])
      ConditionalBranch([1, 4083, 0, 1, 0])
        ControlVariables([4083, 4083, 0, 0, 2])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Reina (Affection: \\V[3083])>This is a present from me♪ Be sure to treasure it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3083, 0, 500, 1])
      ConditionalBranch([1, 4083, 0, 2, 0])
        ControlVariables([4083, 4083, 0, 0, 3])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Reina (Affection: \\V[3083])>This is a present from me♪ Be sure to treasure it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1336, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3083, 0, 2000, 1])
      ConditionalBranch([1, 4083, 0, 3, 0])
        ControlVariables([4083, 4083, 0, 0, 4])
        ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
        ShowText(["\\n<Reina (Affection: \\V[3083])>This is a present from me♪ Be sure to treasure it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1038, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Take me too♪"])
    JumpToLabel(["メニュー"])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 0, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>Senior, good mooorniiing!"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Good morning, Chirp♪ You're always up early huh?"])
    ShowTextAttributes(["suzume_fc1", 1, 0, 2])
    ShowText(["\\n<Chirp (Affection: \\V[3082])>That's because I'm a weak monster. I get up early so I can learn everyone's weaknesses♪"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>........."])
    JumpToLabel(["メニュー"])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Oh, it's Reina."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Yoohoo, Pii, Pina. You doing well?"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Reina, the old lady in the village was angry. Did you leave in the middle of helping to carry bee hives?"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Wow, you ran off in the middle of work? I want to do that too..."])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Don't imitate her. You'll be a bad bird if you become like Reina."])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Stooop!"])
    JumpToLabel(["メニュー"])
    Label(["103"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro (Affection: \\V[3103])>You always seem to have spare time, Reina. I'm working hard no matter what I'm doing..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Relaxing is simply the best. Why don't you try to relieve that stress in your shoulders, Kamuro?"])
    ShowTextAttributes(["kamuro_fc1", 2, 0, 2])
    ShowText(["\\n<Kamuro (Affection: \\V[3103])>All right, I'll give it a try! ...Um, how do I relieve the stress in my shoulders?"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>...I don't know. Harpy shoulder bones are different."])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Oh, Miu..."])
    ShowTextAttributes(["datyou_fc1", 4, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Meeting here after a hundred years! For my pride as a bird, I challenge you to a foot race!"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>I'm not a fast runner... Don't you have too much of an advantage?"])
    ShowTextAttributes(["datyou_fc1", 4, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>Fine then! Arm wrestling!"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>That has nothing to do with the pride of a bird..."])
    JumpToLabel(["メニュー"])
    Label(["195"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>I envy that you are able to fly in the sky..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>You're able to swim down there♪"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>I would like to exchange bodies for a bit and fly around freely in the sky."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>I'd also like to dive to the bottom of the ocean. We both yearn for something we don't have."])
    JumpToLabel(["メニュー"])
    Label(["259"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Let's go visit a town, Tsubasa!"])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>I'm not good in towns... I like the forest better."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>You have to become a little more familiar with civilization. Come on, I'll lead the way♪"])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>...Please be gentle."])
    JumpToLabel(["メニュー"])
    Label(["323"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Let's dance together, Queen♪"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>I would like to join in, but I have business to take care of now..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Let's go capture some men together, Queen♪"])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>If so, I shall depart at once...\nNo no, I can't..."])
    JumpToLabel(["メニュー"])
    Label(["541"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection: \\V[3541])>All right, here's a question for you♪ What do you get when you have a reversed \"harpy\"? ♪"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Easy! You get Pyhar, right?"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection: \\V[3541])>The correct answer is... a yprah!"])
    ShowTextAttributes(["hapy_a_fc1", 2, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>...I'll just say that that's hard to pronounce."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(83)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(83)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ia[124]"])
        ShowText(["Affection 100:\\ia[1061]"])
        ShowText(["Affection 500:\\ia[1336]"])
        ShowText(["Affection 2000:\\ia[1038]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3083])"])
        ShowChoices([["Mating (Affection: 10)", "Never mind"], 2])
        When([0, "Mating (Affection: 10)"])
          ConditionalBranch([1, 3083, 0, 10, 1])
            Script(["call_novel_scene(4206)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
            ShowText(["\\n<Reina (Affection: \\V[3083])>Just wait a little more♪"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_grizzly_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3125, 0, 10, 1])
      ConditionalBranch([1, 4125, 0, 0, 0])
        ControlVariables([4125, 4125, 0, 0, 1])
        ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
        ShowText(["\\n<Aisha (Affection: \\V[3125])>Roaaar! Take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3125, 0, 100, 1])
      ConditionalBranch([1, 4125, 0, 1, 0])
        ControlVariables([4125, 4125, 0, 0, 2])
        ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
        ShowText(["\\n<Aisha (Affection: \\V[3125])>Roaaar! Take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3125, 0, 500, 1])
      ConditionalBranch([1, 4125, 0, 2, 0])
        ControlVariables([4125, 4125, 0, 0, 3])
        ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
        ShowText(["\\n<Aisha (Affection: \\V[3125])>Roaaar! Take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1017, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3125, 0, 2000, 1])
      ConditionalBranch([1, 4125, 0, 3, 0])
        ControlVariables([4125, 4125, 0, 0, 4])
        ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
        ShowText(["\\n<Aisha (Affection: \\V[3125])>Roaaar! Take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1107, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Bear ears! Bear ears! My charm points!"])
    JumpToLabel(["メニュー"])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>It's Aisha!"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Beaaar!"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Aisha, why are you so big and strong?"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>You want to know why? It's because I eat a lot of meat!"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>Well, I've been eating a lot of meaty bones..."])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>That's no good; you have to chomp down on the head!"])
    ShowTextAttributes(["dog_fc1", 1, 0, 2])
    ShowText(["\\n<Pochi (Affection: \\V[3060])>All right, here I go! *Bite*"])
    ShowTextAttributes(["grizzly_fc1", 2, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Don't bite me!"])
    JumpToLabel(["メニュー"])
    Label(["81"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Bear! Give me honey!"])
    ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
    ShowText(["\\n<Honey (Affection: \\V[3081])>A bear! I won't give you my honey!"])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No fighting!"])
    JumpToLabel(["メニュー"])
    Label(["124"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Bear! Are ants delicious?"])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona (Affection: \\V[3124])>They absolutely are. Want to try licking some?"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>*Lick* *Lick* ...Sweet! But it doesn't really fill you up..."])
    ShowTextAttributes(["arikui_fc1", 0, 0, 2])
    ShowText(["\\n<Kyona (Affection: \\V[3124])>I'm fine with just this much sugar♪ Anteater licking, licking..."])
    JumpToLabel(["メニュー"])
    Label(["71"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Beeear!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Wooolf!"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>You're pretty good! Let's settle this out in the field!"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>Just what I was hoping for!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No fighting!"])
    JumpToLabel(["メニュー"])
    Label(["162"])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>Beaaar! Is your pot filled with honey?!"])
    ShowTextAttributes(["mitutubo_fc1", 0, 0, 2])
    ShowText(["\\n<Mitsuko (Affection: \\V[3162])>It's not honey, it's my mucus..."])
    ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
    ShowText(["\\n<Aisha (Affection: \\V[3125])>What? Really?"])
    ShowTextAttributes(["mitutubo_fc1", 0, 0, 2])
    ShowText(["\\n<Mitsuko (Affection: \\V[3162])>(Actually, there's also a lot of honey...)"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(125)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(125)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[26]"])
        ShowText(["Affection 100:\\ia[1001]"])
        ShowText(["Affection 500:\\ia[1017]"])
        ShowText(["Affection 2000:\\ia[1107]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3125])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3125, 0, 10, 1])
            Script(["call_novel_scene(4416)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["grizzly_fc1", 2, 0, 2])
            ShowText(["\\n<Aisha (Affection: \\V[3125])>Bear, bear..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_d_scylla_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3175, 0, 10, 1])
      ConditionalBranch([1, 4175, 0, 0, 0])
        ControlVariables([4175, 4175, 0, 0, 1])
        ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
        ShowText(["\\n<Deiji (Affection: \\V[3175])>Hora, you should take this♪ No need to be reserved, hora, hora..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([596, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3175, 0, 100, 1])
      ConditionalBranch([1, 4175, 0, 1, 0])
        ControlVariables([4175, 4175, 0, 0, 2])
        ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
        ShowText(["\\n<Deiji (Affection: \\V[3175])>Hora, you should take this♪ No need to be reserved, hora, hora..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1054, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3175, 0, 500, 1])
      ConditionalBranch([1, 4175, 0, 2, 0])
        ControlVariables([4175, 4175, 0, 0, 3])
        ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
        ShowText(["\\n<Deiji (Affection: \\V[3175])>Hora, you should take this♪ No need to be reserved, hora, hora..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1384, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3175, 0, 2000, 1])
      ConditionalBranch([1, 4175, 0, 3, 0])
        ControlVariables([4175, 4175, 0, 0, 4])
        ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
        ShowText(["\\n<Deiji (Affection: \\V[3175])>Hora, you should take this♪ No need to be reserved, hora, hora..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1509, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>The desert is nice. It wets my heart."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Oh? You and me are the same."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection: \\V[3079])>Kyu...?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>We're both scylla, but also different... Or, at the very least, I think you're similar to Gnome."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection: \\V[3079])>..........."])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Well, maybe it's just my imagination."])
    JumpToLabel(["メニュー"])
    Label(["113"])
    ShowTextAttributes(["lamia_fc1", 2, 0, 2])
    ShowText(["\\n<Anastasia (Affection: \\V[3113])>A scylla, huh? Your feet wriggle. It's creepy."])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Lamia are creepy too. Your tails wriggle."])
    JumpToLabel(["メニュー"])
    Label(["152"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Oh, what an ugly creature. You're like an octopus, so please go back to the sea."])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Hmph, barbaric lamia... Using poison... You're the worst."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>Do you want to fall victim to our venomous fangs as well?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Do you want to be constricted by my tentacles?"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Geez, act properly or I'll bury you in the sand!"])
    JumpToLabel(["メニュー"])
    Label(["161"])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>You're quite a strange scylla, aren't you? Although, I'm not exactly one to talk either..."])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon (Affection: \\V[3161])>Your species adapted to the desert, right? I changed my body through the power of magic."])
    ShowTextAttributes(["d_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Most scyllas are octopus-types, but supposedly the original scyllas were wolf-types. We sure have changed a lot..."])
    JumpToLabel(["メニュー"])
    Label(["173"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>What are you doing, antlion?! This quicksand is in the way!"])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Of course, a disruptive scylla! Do you want me to suck your fluids as well?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Just you try it! I'll beat you at your own game!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>No fighting! ...Huh? I'm sinking into the quicksand?!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(175)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(175)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[596]"])
        ShowText(["Affection 100:\\ia[1054]"])
        ShowText(["Affection 500:\\ia[1384]"])
        ShowText(["Affection 2000:\\ia[1509]"]) # Earth Pendant
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3175])"])
        ShowChoices([["Semen Squeezing Hole (Affection: 10)", "Never mind"], 2])
        When([0, "Semen Squeezing Hole (Affection: 10)"])
          ConditionalBranch([1, 3175, 0, 10, 1])
            Script(["call_novel_scene(4676)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
            ShowText(["\\n<Deiji (Affection: \\V[3175])>Maybe next tiiime."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_bander_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3142, 0, 10, 1])
      ConditionalBranch([1, 4142, 0, 0, 0])
        ControlVariables([4142, 4142, 0, 0, 1])
        ShowTextAttributes(["bander_fc1", 0, 0, 2])
        ShowText(["\\n<Banachi (Affection: \\V[3142])>I've really been in your care... I try to show my gratitude every now and then..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3142, 0, 100, 1])
      ConditionalBranch([1, 4142, 0, 1, 0])
        ControlVariables([4142, 4142, 0, 0, 2])
        ShowTextAttributes(["bander_fc1", 0, 0, 2])
        ShowText(["\\n<Banachi (Affection: \\V[3142])>I've really been in your care... I try to show my gratitude every now and then..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1050, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3142, 0, 500, 1])
      ConditionalBranch([1, 4142, 0, 2, 0])
        ControlVariables([4142, 4142, 0, 0, 3])
        ShowTextAttributes(["bander_fc1", 0, 0, 2])
        ShowText(["\\n<Banachi (Affection: \\V[3142])>I've really been in your care... I try to show my gratitude every now and then..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1273, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3142, 0, 2000, 1])
      ConditionalBranch([1, 4142, 0, 3, 0])
        ControlVariables([4142, 4142, 0, 0, 4])
        ShowTextAttributes(["bander_fc1", 0, 0, 2])
        ShowText(["\\n<Banachi (Affection: \\V[3142])>I've really been in your care... I try to show my gratitude every now and then..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1013, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>One of my shoulders is stiff..."])
    JumpToLabel(["メニュー"])
    Label(["141"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>Cow girl, shall we have a contest of strength...?"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina (Affection: \\V[3141])>Yeah! Just name the place! Let's go!!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! Cut that out! If you two get violent, you could destroy a wall!"])
    ShowTextAttributes(["mino_fc1", 2, 0, 2])
    ShowText(["\\n<Mina (Affection: \\V[3141])>...Sonya is the strongest."])
    JumpToLabel(["メニュー"])
    Label(["159"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>This is... a magically created monster. Can you not speak...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection: \\V[3159])>........."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>Shall I teach you some words...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection: \\V[3159])>........."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>Here, look at this fruit. It's an apple. Aaaapple..."])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection: \\V[3159])>........."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>No use...?"])
    ShowTextAttributes(["ironmaiden_fc1", 0, 0, 2])
    ShowText(["\\n<Maiden (Affection: \\V[3159])>I'm hungry. Could you give me that apple?"])
    ShowTextAttributes(["bander_fc1", 2, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>......!?"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>Do you remember me, witch...? You made me, but then deemed me a failure and discarded me..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3163])>Ah, the earth doll who didn't listen to instructions. I just thought it was better to release you than to destroy you."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>In that case, I'll prove to you that I'm not a failure with my deeds..."])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3163])>(I actually got rid of her because I couldn't budget her huge appetite, but I'm there's no way I'm saying that.)"])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>"])
    ShowText(["Do you remember me, witch...?"])
    ShowText(["I was created by you, but deemed a failure and discarded..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3163])>"])
    ShowText(["Ah, the earth doll who didn't listen to instructions."])
    ShowText(["Just be glad I let you go without breaking you."])
    ShowTextAttributes(["bander_fc1", 0, 0, 2])
    ShowText(["\\n<Banachi (Affection: \\V[3142])>"])
    ShowText(["Then I'll prove it with my future actions."])
    ShowText(["That I was not a failure..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3163])>"])
    ShowText(["(I can't say it's because I couldn't budget your huge appetite...)"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(142)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(142)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[26]"])
        ShowText(["Affection 100:\\ia[1050]"])
        ShowText(["Affection 500:\\ia[1273]"])
        ShowText(["Affection 2000:\\ia[1013]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3142])"])
        ShowChoices([["Handjob (Affection: 10)", "Soul Sucking Paizuri (Affection: 50)", "Semen Squeezing Paizuri (Affection: 100)", "Never mind"], 4])
        When([0, "Handjob (Affection: 10)"])
          ConditionalBranch([1, 3142, 0, 10, 1])
            Script(["call_novel_scene(4506)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["bander_fc1", 0, 0, 2])
            ShowText(["\\n<Banachi (Affection: \\V[3142])>I already have sufficient energy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Soul Sucking Paizuri (Affection: 50)"])
          ConditionalBranch([1, 3142, 0, 50, 1])
            Script(["call_novel_scene(4507)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["bander_fc1", 0, 0, 2])
            ShowText(["\\n<Banachi (Affection: \\V[3142])>I already have sufficient energy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Semen Squeezing Paizuri (Affection: 100)"])
          ConditionalBranch([1, 3142, 0, 100, 1])
            Script(["call_novel_scene(4508)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["bander_fc1", 0, 0, 2])
            ShowText(["\\n<Banachi (Affection: \\V[3142])>I already have sufficient energy right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_wani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3154, 0, 10, 1])
      ConditionalBranch([1, 4154, 0, 0, 0])
        ControlVariables([4154, 4154, 0, 0, 1])
        ShowTextAttributes(["wani_fc1", 0, 0, 2])
        ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self got this on its own... I don't need it, so you can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([341, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3154, 0, 100, 1])
      ConditionalBranch([1, 4154, 0, 1, 0])
        ControlVariables([4154, 4154, 0, 0, 2])
        ShowTextAttributes(["wani_fc1", 0, 0, 2])
        ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self got this on its own... I don't need it, so you can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3154, 0, 500, 1])
      ConditionalBranch([1, 4154, 0, 2, 0])
        ControlVariables([4154, 4154, 0, 0, 3])
        ShowTextAttributes(["wani_fc1", 0, 0, 2])
        ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self got this on its own... I don't need it, so you can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1303, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3154, 0, 2000, 1])
      ConditionalBranch([1, 4154, 0, 3, 0])
        ControlVariables([4154, 4154, 0, 0, 4])
        ShowTextAttributes(["wani_fc1", 0, 0, 2])
        ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self got this on its own... I don't need it, so you can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1013, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self is hungry... If your hands get too close, it'll bite them."])
    JumpToLabel(["メニュー"])
    Label(["115"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Float, float..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Huh?"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Floating..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Gaa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Odd... Her lower half seems to agree..."])
    JumpToLabel(["メニュー"])
    Label(["146"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Gaa..."])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Ah! There's an alligator?! I have to sting it so it doesn't bite me..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>*Yawn*"])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Sneakyyy... Sneakyyy..."])
    ShowTextAttributes(["wani_fc1", 1, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>*Chomp*"])
    ShowTextAttributes(["sasori_fc1", 2, 0, 2])
    ShowText(["\\n<Scarlet (Affection: \\V[3146])>Ahhhh! It bit my taiiiil!!"])
    JumpToLabel(["メニュー"])
    Label(["161"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Gaa..."])
    ShowTextAttributes(["ustrel_fc1", 0, 0, 2])
    ShowText(["\\n<Lemon (Affection: \\V[3161])>Oh? Your lower body has a mouth too?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The lower bodies of the alligator girl and the ustrel start to fight each other!"])
    ShowTextAttributes(["wani_fc1", 2, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Ah, lower self, stop going on a rampage..."])
    ShowTextAttributes(["ustrel_fc1", 2, 0, 2])
    ShowText(["\\n<Lemon (Affection: \\V[3161])>Hey! Please calm down! I'm sorry about this..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Both of their lower halves are still fighting..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(154)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(154)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[341]"])
        ShowText(["Affection 100:\\ia[1016]"])
        ShowText(["Affection 500:\\ia[1303]"])
        ShowText(["Affection 2000:\\ia[1013]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3154])"])
        ShowChoices([["Predation (Affection: 10)", "Predation...? (Affection: 100)", "Never mind"], 3])
        When([0, "Predation (Affection: 10)"])
          ConditionalBranch([1, 3154, 0, 10, 1])
            Script(["call_novel_scene(4571)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["wani_fc1", 0, 0, 2])
            ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self is asleep..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Predation...? (Affection: 100)"])
          ConditionalBranch([1, 3154, 0, 100, 1])
            Script(["call_novel_scene(4572)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["wani_fc1", 0, 0, 2])
            ShowText(["\\n<Gaa (Affection: \\V[3154])>My lower self is asleep..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowPicture([5, "80_arizigoku_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3173, 0, 10, 1])
      ConditionalBranch([1, 4173, 0, 0, 0])
        ControlVariables([4173, 4173, 0, 0, 1])
        ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
        ShowText(["\\n<Helen (Affection: \\V[3173])>Please accept this. Fufuu, I'm not trying to get rid of my debt of gratitude..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([26, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3173, 0, 100, 1])
      ConditionalBranch([1, 4173, 0, 1, 0])
        ControlVariables([4173, 4173, 0, 0, 2])
        ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
        ShowText(["\\n<Helen (Affection: \\V[3173])>Please accept this. Fufuu, I'm not trying to get rid of my debt of gratitude..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1001, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3173, 0, 500, 1])
      ConditionalBranch([1, 4173, 0, 2, 0])
        ControlVariables([4173, 4173, 0, 0, 3])
        ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
        ShowText(["\\n<Helen (Affection: \\V[3173])>Please accept this. Fufuu, I'm not trying to get rid of my debt of gratitude..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1273, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3173, 0, 2000, 1])
      ConditionalBranch([1, 4173, 0, 3, 0])
        ControlVariables([4173, 4173, 0, 0, 4])
        ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
        ShowText(["\\n<Helen (Affection: \\V[3173])>Please accept this. Fufuu, I'm not trying to get rid of my debt of gratitude..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1509, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>I'd like to prey on the others in here, but... Would you get angry?"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["sylph_fc2", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>Woah, woah, woah!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sylph is sinking in quicksand!"])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Aww geez, I caught another spirit... I can't eat it, so I just wasted my energy."])
    ConditionalBranch([0, 1013, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Another spirit? What other spirits have you caught?"])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome (Affection: \\V[3013])>........."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["112"])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Oh, so you're a trap type monster too?"])
    ShowTextAttributes(["utubo_fc1", 1, 0, 2])
    ShowText(["\\n<Kazura (Affection: \\V[3112])>Yup. So you're one as well? I attract my prey with a sweet scent and dissolve them in my pitcher."])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>You draw them in with smell? Interesting. My quicksand acts as a trap, pulling in clumsy people."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>(I got caught as well...)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>(Both managed to catch me...)"])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["116"])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>I think we're surprisingly similar."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>We both sit in one spot, waiting for our prey... Fufuu, maybe we are pretty similar."])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>(If you come to the desert, I'll eat you.)"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>(If you come to the sea, I'll eat you.)"])
    JumpToLabel(["メニュー"])
    Label(["174"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Stroll..."])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Ah! Wait! Past here is my nest!"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Whoa, whoa, whoa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Dahlia's body plunges into the quicksand! Her giant body disrupts the flow of the sand, destroying Helen's nest!"])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Aww, geez... Again... Again!"])
    ShowTextAttributes(["sandw_fc1", 0, 0, 2])
    ShowText(["\\n<Dahlia (Affection: \\V[3174])>Sorry..."])
    JumpToLabel(["メニュー"])
    Label(["175"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>What are you doing, antlion?! This quicksand is in the way!"])
    ShowTextAttributes(["arizigoku_fc1", 2, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>Of course, a disruptive scylla! Do you want me to suck your fluids as well?"])
    ShowTextAttributes(["d_scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Deiji (Affection: \\V[3175])>Just you try it! I'll beat you at your own game!"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>No fighting! ...Huh? I'm sinking into the quicksand?!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(173)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(173)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[26]"])
        ShowText(["Affection 100:\\ia[1001]"])
        ShowText(["Affection 500:\\ia[1273]"])
        ShowText(["Affection 2000:\\ia[1509]"]) # Earth Pendant
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3173])"])
        ShowChoices([["Fluid Squeezing (Affection: 10)", "Fluid Squeezing...? (Affection: 100)", "Never mind"], 3])
        When([0, "Fluid Squeezing (Affection: 10)"])
          ConditionalBranch([1, 3173, 0, 10, 1])
            Script(["call_novel_scene(4666)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
            ShowText(["\\n<Helen (Affection: \\V[3173])>I'll suck you a bit later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Fluid Squeezing...? (Affection: 100)"])
          ConditionalBranch([1, 3173, 0, 100, 1])
            Script(["call_novel_scene(4667)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
            ShowText(["\\n<Helen (Affection: \\V[3173])>I'll suck you a bit later."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_sinkiro_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3172, 0, 10, 1])
      ConditionalBranch([1, 4172, 0, 0, 0])
        ControlVariables([4172, 4172, 0, 0, 1])
        ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
        ShowText(["\\n<Mirage (Affection: \\V[3172])>This is a present♪ Let's always get along, please♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([127, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3172, 0, 100, 1])
      ConditionalBranch([1, 4172, 0, 1, 0])
        ControlVariables([4172, 4172, 0, 0, 2])
        ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
        ShowText(["\\n<Mirage (Affection: \\V[3172])>This is a present♪ Let's always get along, please♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1081, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3172, 0, 500, 1])
      ConditionalBranch([1, 4172, 0, 2, 0])
        ControlVariables([4172, 4172, 0, 0, 3])
        ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
        ShowText(["\\n<Mirage (Affection: \\V[3172])>This is a present♪ Let's always get along, please♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1163, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3172, 0, 2000, 1])
      ConditionalBranch([1, 4172, 0, 3, 0])
        ControlVariables([4172, 4172, 0, 0, 4])
        ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
        ShowText(["\\n<Mirage (Affection: \\V[3172])>This is a present♪ Let's always get along, please♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1057, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>Airily, carefreely, miraaage♪ Even here I can somehow make mirages."])
    JumpToLabel(["メニュー"])
    Label(["130"])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>Wow! A fellow ghost!"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie (Affection: \\V[3130])>Why are you so cheerful...? Try to remember that you're a ghost...."])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>I haaave unfinished busineeess♪"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie (Affection: \\V[3130])>Why are you so lively...? You have awakened my sealed wrath... I'm jealous..."])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>You're a ghost... That means you died..."])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>But the life of a ghost is a lot of fun. Actually, I have way more freedom now than when I was alive."])
    ShowTextAttributes(["phoenix_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>If that's how it is, then I want to die too♪"])
    ShowTextAttributes(["sinkiro_fc1", 1, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>But you're a phoenix, you can't die♪"])
    ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>Ahahahaa♪"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>Ufufufuu♪"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(They're happy whether they're dead or alive...)"])
    JumpToLabel(["メニュー"])
    Label(["179"])
    ShowTextAttributes(["sinifa_fc1", 0, 0, 2])
    ShowText(["\\n<Shinifa (Affection: \\V[3179])>Ahahahahaha! Ahahahaa!"])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>Oh, you look like you're having fun. Did something good happen to you?"])
    ShowTextAttributes(["sinifa_fc1", 0, 0, 2])
    ShowText(["\\n<Shinifa (Affection: \\V[3179])>Ahaa, Ahahahahahaa!"])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>Ufufuu, such happy laughter... It's making me feel better too♪"])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>"])
    ShowText(["Are you a ghost...?"])
    ShowText(["You've died, huh..."])
    ShowTextAttributes(["sinkiro_fc1", 0, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>"])
    ShowText(["But, ghost life is fun too."])
    ShowText(["Rather, it's more free and lively than when I was alive."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>"])
    ShowText(["Then, maybe I should try dying too♪"])
    ShowTextAttributes(["sinkiro_fc1", 1, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>"])
    ShowText(["But you're a phoenix, so you can't die♪"])
    ShowTextAttributes(["phoenixc_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>"])
    ShowText(["Ahahahaha♪"])
    ShowTextAttributes(["sinkiro_fc1", 4, 0, 2])
    ShowText(["\\n<Mirage (Affection: \\V[3172])>"])
    ShowText(["Ufufufuu♪"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["(They seem to be having fun whether alive or dead...)"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(172)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(172)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ia[127]"])
        ShowText(["Affection 100:\\ia[1081]"])
        ShowText(["Affection 500:\\ia[1163]"])
        ShowText(["Affection 2000:\\ia[1057]"]) # Elven Cape
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3172])"])
        ShowChoices([["Paizuri (Affection: 10)", "Never mind"], 2])
        When([0, "Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3172, 0, 10, 1])
            Script(["call_novel_scene(4661)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sinkiro_fc1", 2, 0, 2])
            ShowText(["\\n<Mirage (Affection: \\V[3172])>My mirage is weak today... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_lamp_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3149, 0, 10, 1])
      ConditionalBranch([1, 4149, 0, 0, 0])
        ControlVariables([4149, 4149, 0, 0, 1])
        ShowTextAttributes(["lamp_fc1", 1, 0, 2])
        ShowText(["\\n<Jeannie (Affection: \\V[3149])>Even if you didn't wish for it, after all this time I should give you something."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([484, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3149, 0, 100, 1])
      ConditionalBranch([1, 4149, 0, 1, 0])
        ControlVariables([4149, 4149, 0, 0, 2])
        ShowTextAttributes(["lamp_fc1", 1, 0, 2])
        ShowText(["\\n<Jeannie (Affection: \\V[3149])>Even if you didn't wish for it, after all this time I should give you something."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1732, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3149, 0, 500, 1])
      ConditionalBranch([1, 4149, 0, 2, 0])
        ControlVariables([4149, 4149, 0, 0, 3])
        ShowTextAttributes(["lamp_fc1", 1, 0, 2])
        ShowText(["\\n<Jeannie (Affection: \\V[3149])>Even if you didn't wish for it, after all this time I should give you something."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1007, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3149, 0, 2000, 1])
      ConditionalBranch([1, 4149, 0, 3, 0])
        ControlVariables([4149, 4149, 0, 0, 4])
        ShowTextAttributes(["lamp_fc1", 1, 0, 2])
        ShowText(["\\n<Jeannie (Affection: \\V[3149])>Even if you didn't wish for it, after all this time I should give you something."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1101, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>Everyone is making such boring wishes. Nothing but things like semen and food..."])
    JumpToLabel(["メニュー"])
    Label(["79"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>What is your wish?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection: \\V[3079])>Kyu! Kyukyukyuu!"])
    ShowTextAttributes(["lamp_fc1", 2, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>\"Kyukyu\"...? The heck does that mean?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko (Affection: \\V[3079])>Kyukyukyuu! Kyuu!"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>I... do not know what you are wishing for."])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>What is your wish?"])
    ShowTextAttributes(["eva_fc1", 1, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Money! Three meals a day and a roof over my head for the rest of my life! After a snack!"])
    ShowTextAttributes(["lamp_fc1", 1, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>Your wish is granted."])
    ShowTextAttributes(["eva_fc1", 1, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Ahh, fantastic... Snacks... Money..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eva is seeing a hallucination."])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>For her to be so honest about her desires... It's rather refreshing."])
    JumpToLabel(["メニュー"])
    Label(["148"])
    ShowTextAttributes(["lamp_fc1", 0, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>What is your wish?"])
    ShowTextAttributes(["datyou_fc1", 2, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>To be able to fly... No! That wish is a disgrace to ostriches!"])
    ShowTextAttributes(["datyou_fc1", 0, 0, 2])
    ShowText(["\\n<Miu (Affection: \\V[3148])>My shirt got torn, so I'd like a new one please."])
    ShowTextAttributes(["lamp_fc1", 1, 0, 2])
    ShowText(["\\n<Jeannie (Affection: \\V[3149])>Such a modest wish... You may be a flightless bird, but you have a lot of pride."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(149)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(149)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[484]"])
        ShowText(["Affection 100:\\ia[1732]"])
        ShowText(["Affection 500:\\ia[1007]"])
        ShowText(["Affection 2000:\\ia[1101]"]) # Reflect Ring
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3149])"])
        ShowChoices([["Predation (Affection: 10)", "Predation...? (Affection: 100)", "Never mind"], 3])
        When([0, "Predation (Affection: 10)"])
          ConditionalBranch([1, 3149, 0, 10, 1])
            Script(["call_novel_scene(4546)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lamp_fc1", 0, 0, 2])
            ShowText(["\\n<Jeannie (Affection: \\V[3149])>It's too early to grant your wish..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Predation...? (Affection: 100)"])
          ConditionalBranch([1, 3149, 0, 100, 1])
            Script(["call_novel_scene(4547)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["lamp_fc1", 0, 0, 2])
            ShowText(["\\n<Jeannie (Affection: \\V[3149])>It's too early to grant your wish..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_queenbee_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3245, 0, 100, 1])
      ConditionalBranch([1, 4245, 0, 0, 0])
        ControlVariables([4245, 4245, 0, 0, 1])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Miria (Affection: \\V[3245])>I shall grant this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1732, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3245, 0, 500, 1])
      ConditionalBranch([1, 4245, 0, 1, 0])
        ControlVariables([4245, 4245, 0, 0, 2])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Miria (Affection: \\V[3245])>I shall grant this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1288, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3245, 0, 2000, 1])
      ConditionalBranch([1, 4245, 0, 2, 0])
        ControlVariables([4245, 4245, 0, 0, 3])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Miria (Affection: \\V[3245])>I shall grant this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1146, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3245, 0, 4000, 1])
      ConditionalBranch([1, 4245, 0, 3, 0])
        ControlVariables([4245, 4245, 0, 0, 4])
        ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
        ShowText(["\\n<Miria (Affection: \\V[3245])>I shall grant this to you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1712, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>Do you want some sweet honey...?\nIf that's the case, then you should devote yourself to me."])
    JumpToLabel(["メニュー"])
    Label(["243"])
    ShowTextAttributes(["imomusi_fc1", 1, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Ah, Queen Bee!"])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>The insect tribe of Plansect...\nYou've all undergone much hardship."])
    ShowTextAttributes(["moss_fc1", 0, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>Thanks to you, the village is now peaceful.\nI hope the world can become peaceful like this..."])
    ShowTextAttributes(["mosquito_fc1", 0, 0, 2])
    ShowText(["\\n<Mosquito Girl (Affection: \\V[3243])>I also hope I can suck lots of blood♪"])
    JumpToLabel(["メニュー"])
    Label(["244"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>QUEEN...♪"])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>Ah, my lovely daughter...\nI must build a peaceful world for you without violence."])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>I SHALL FIGHT FOR THE QUEEN..."])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>A peaceful world without violence..."])
    JumpToLabel(["メニュー"])
    Label(["268"])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Antine Ann (Affection: \\V[3268])>Queen Bee...\nIt must be difficult to lead the insect tribe in the land of the Priestess."])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>Favorable relations with the plant tribe are being maintained now. I've heard you were having trouble with the King of Grangold..."])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Antine Ann (Affection: \\V[3268])>Although I was captured by Lilith, we now have an alliance with Grangold. I must bring peace to this world quickly, for the sake of my daughters..."])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>I wholeheartedly agree...\nIf we join forces, that day will not be so far off."])
    JumpToLabel(["メニュー"])
    Label(["334"])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>Spider Princess...\nYou seem to conduct yourself as self-indulgently as ever."])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess (Affection: \\V[3334])>You have misunderstood...\nI am currently living modestly at my betrothed's side."])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>What modesty...?\nJust the other day, you were about to eat one of my daughters!"])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Spider Princess (Affection: \\V[3334])>Inadvertently.\nShe was caught in my web..."])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>You... Someday, I will kick you out."])
    JumpToLabel(["メニュー"])
    Label(["754"])
    ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>"])
    ShowText(["Quetzalcoatl..."])
    ShowText(["How dare you oppress me and my daughters."])
    ShowTextAttributes(["coatlus_fc1", 2, 0, 2])
    ShowText(["\\n<Quetzalcoatl (Affection: \\V[3754])>"])
    ShowText(["Ah, that... I regret going overboard."])
    ShowText(["I got a bit too excited being back on the surface after a long time."])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>"])
    ShowText(["Well, we're allies now..."])
    ShowText(["If I take charge, there shouldn't be any unnecessary sparks."])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl (Affection: \\V[3754])>"])
    ShowText(["I'm grateful for your understanding..."])
    ShowText(["Next time, I'll make it up to you."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(245)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(245)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1732]"])
        ShowText(["Affection 500:\\ia[1288]"])
        ShowText(["Affection 2000:\\ia[1146]"])
        ShowText(["Affection 4000:\\ia[1712]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3245])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3245, 0, 10, 1])
            Script(["call_novel_scene(5036)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenbee_fc1", 2, 0, 2])
            ShowText(["\\n<Miria (Affection: \\V[3245])>I'm not in the mood, I need rest."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowPicture([5, "80_suzumebati_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3244, 0, 100, 1])
      ConditionalBranch([1, 4244, 0, 0, 0])
        ControlVariables([4244, 4244, 0, 0, 1])
        ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
        ShowText(["\\n<Bii (Affection: \\V[3244])>FOUND THIS..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1016, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3244, 0, 500, 1])
      ConditionalBranch([1, 4244, 0, 1, 0])
        ControlVariables([4244, 4244, 0, 0, 2])
        ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
        ShowText(["\\n<Bii (Affection: \\V[3244])>FOUND THIS..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1300, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3244, 0, 2000, 1])
      ConditionalBranch([1, 4244, 0, 2, 0])
        ControlVariables([4244, 4244, 0, 0, 3])
        ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
        ShowText(["\\n<Bii (Affection: \\V[3244])>FOUND THIS..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1437, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3244, 0, 4000, 1])
      ConditionalBranch([1, 4244, 0, 3, 0])
        ControlVariables([4244, 4244, 0, 0, 4])
        ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
        ShowText(["\\n<Bii (Affection: \\V[3244])>FOUND THIS..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1559, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>IS THERE ANYTHING SWEET...?"])
    JumpToLabel(["メニュー"])
    Label(["245"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>QUEEN...♪"])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>Ah, my lovely daughter...\nI must build a peaceful world for you without violence."])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>I SHALL FIGHT FOR THE QUEEN..."])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>A peaceful world without violence..."])
    JumpToLabel(["メニュー"])
    Label(["249"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>ANT!"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ants (Affection: \\V[3249])>BEE!"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>GOOD FRIEND!"])
    ShowTextAttributes(["ant_fc1", 0, 0, 2])
    ShowText(["\\n<Ants (Affection: \\V[3249])>GOOD FRIEND!"])
    JumpToLabel(["メニュー"])
    Label(["275"])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>BIG...FLY?!"])
    ShowTextAttributes(["beelzebub_fc1", 0, 0, 2])
    ShowText(["\\n<Barbarella (Affection: \\V[3275])>This insolent bee thinks she's important.\nI am the queen of the flies, Beelzebub."])
    ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
    ShowText(["\\n<Bii (Affection: \\V[3244])>DO YOU HAVE SWEET THINGS...?"])
    ShowTextAttributes(["beelzebub_fc1", 2, 0, 2])
    ShowText(["\\n<Barbarella (Affection: \\V[3275])>This bee isn't perturbed... I don't have anything sweet with me."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(244)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(244)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1016]"])
        ShowText(["Affection 500:\\ia[1300]"])
        ShowText(["Affection 2000:\\ia[1437]"])
        ShowText(["Affection 4000:\\ia[1559]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3244])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3244, 0, 10, 1])
            Script(["call_novel_scene(5031)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["suzumebati_fc1", 0, 0, 2])
            ShowText(["\\n<Bii (Affection: \\V[3244])>NO..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowPicture([5, "80_moss_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_mosquito_st01", 0, 0, -250, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_imomusi_st01", 0, 0, 270, 50, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -250, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 270, 50, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3243, 0, 100, 1])
      ConditionalBranch([1, 4243, 0, 0, 0])
        ControlVariables([4243, 4243, 0, 0, 1])
        ShowTextAttributes(["insects_fc1", 0, 0, 2])
        ShowText(["\\n<Insects (Affection: \\V[3243])>We picked this up!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3243, 0, 500, 1])
      ConditionalBranch([1, 4243, 0, 1, 0])
        ControlVariables([4243, 4243, 0, 0, 2])
        ShowTextAttributes(["insects_fc1", 0, 0, 2])
        ShowText(["\\n<Insects (Affection: \\V[3243])>We picked this up!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1550, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3243, 0, 2000, 1])
      ConditionalBranch([1, 4243, 0, 2, 0])
        ControlVariables([4243, 4243, 0, 0, 3])
        ShowTextAttributes(["insects_fc1", 0, 0, 2])
        ShowText(["\\n<Insects (Affection: \\V[3243])>We picked this up!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1210, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3243, 0, 4000, 1])
      ConditionalBranch([1, 4243, 0, 3, 0])
        ControlVariables([4243, 4243, 0, 0, 4])
        ShowTextAttributes(["insects_fc1", 0, 0, 2])
        ShowText(["\\n<Insects (Affection: \\V[3243])>We picked this up!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1394, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["moss_fc1", 0, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>This castle is easy to live in..."])
    ShowTextAttributes(["mosquito_fc1", 0, 0, 2])
    ShowText(["\\n<Mosquito Girl (Affection: \\V[3243])>There's lots of friends, and all the blood I can suck...♪"])
    ShowTextAttributes(["imomusi_fc1", 1, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Caterpillar, roll roll♪"])
    JumpToLabel(["メニュー"])
    Label(["192"])
    ShowTextAttributes(["imomusi_fc1", 0, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Novy's boobies are so big!"])
    ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
    ShowText(["\\n<Novy (Affection: \\V[3192])>They're good..."])
    ShowTextAttributes(["imomusi_fc1", 1, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>When I grow into an adult insect, will I have even bigger boobies? I'm so jealous♪"])
    ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
    ShowText(["\\n<Novy (Affection: \\V[3192])>Ehehe..."])
    JumpToLabel(["メニュー"])
    Label(["209"])
    ShowTextAttributes(["imomusi_fc1", 1, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Ah, Nanoha!"])
    ShowTextAttributes(["okikumusi_fc1", 1, 0, 2])
    ShowText(["\\n<Nanoha (Affection: \\V[3209])>You're a caterpillar!\n...By the way, what's your name?"])
    ShowTextAttributes(["imomusi_fc1", 0, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>What is it...? Caterpillar?"])
    ShowTextAttributes(["okikumusi_fc1", 0, 0, 2])
    ShowText(["\\n<Nanoha (Affection: \\V[3209])>Is that really your name...?"])
    JumpToLabel(["メニュー"])
    Label(["236"])
    ShowTextAttributes(["moss_fc1", 0, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>Aren't you the plants...?\nYou're not going to cause trouble in a place like this, right?"])
    ShowTextAttributes(["a_alm_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Arum (Affection: \\V[3236])>Of course not.\nAs long as we are here, we are friends..."])
    ShowTextAttributes(["mosquito_fc1", 0, 0, 2])
    ShowText(["\\n<Mosquito Girl (Affection: \\V[3243])>Really, there are plants that speech can get through to. Let me suck a bit of your sap as valid proof!"])
    ShowTextAttributes(["a_looty_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Rooty (Affection: \\V[3236])>Then can you let me suck some bug extract in exchange?"])
    ShowTextAttributes(["imomusi_fc1", 0, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Is sucking each other a proof of friendship?\nThat's weird..."])
    JumpToLabel(["メニュー"])
    Label(["237"])
    ShowTextAttributes(["a_vore_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Vore (Affection: \\V[3237])>Ah, it's the insect tribe."])
    ShowTextAttributes(["moss_fc1", 0, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>Ah, it's all of the plant tribe.\nYou're not going to fight here, are you...?"])
    ShowTextAttributes(["a_parasol_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Parasol (Affection: \\V[3237])>Of course not, we're friends.\nWe're saving the world together."])
    ShowTextAttributes(["mosquito_fc1", 0, 0, 2])
    ShowText(["\\n<Mosquito Girl (Affection: \\V[3243])>Isn't that nice? ♪"])
    ShowTextAttributes(["a_prison_fc1", 1, 0, 2])
    ShowText(["\\n<Alra Prison (Affection: \\V[3237])>It's delicious♪"])
    ShowTextAttributes(["imomusi_fc1", 0, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Delicious...?"])
    ShowTextAttributes(["a_mash_fc1", 0, 0, 2])
    ShowText(["\\n<Alra Shroom (Affection: \\V[3237])>Mushrooms are delicious!"])
    JumpToLabel(["メニュー"])
    Label(["245"])
    ShowTextAttributes(["imomusi_fc1", 1, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Ah, Queen Bee!"])
    ShowTextAttributes(["queenbee_fc1", 0, 0, 2])
    ShowText(["\\n<Miria (Affection: \\V[3245])>The insect tribe of Plansect...\nYou've all undergone much hardship."])
    ShowTextAttributes(["moss_fc1", 0, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>Thanks to you, the village is now peaceful.\nI hope the world can become peaceful like this..."])
    ShowTextAttributes(["mosquito_fc1", 0, 0, 2])
    ShowText(["\\n<Mosquito Girl (Affection: \\V[3243])>I also hope I can suck lots of blood♪"])
    JumpToLabel(["メニュー"])
    Label(["254"])
    ShowTextAttributes(["ageha_fc1", 0, 0, 2])
    ShowText(["\\n<Ageha (Affection: \\V[3254])>Ah, it's everyone from Plansect Village!"])
    ShowTextAttributes(["moss_fc1", 0, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>Ageha's wings are very beautiful.\nI'm a moth, so I don't compare to a butterfly..."])
    ShowTextAttributes(["imomusi_fc1", 1, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>I want wings like big sister Ageha too..."])
    ShowTextAttributes(["moss_fc1", 2, 0, 2])
    ShowText(["\\n<Moth Girl (Affection: \\V[3243])>............"])
    ShowTextAttributes(["mosquito_fc1", 0, 0, 2])
    ShowText(["\\n<Mosquito Girl (Affection: \\V[3243])>Did that hurt you a little?\nI was worried since you're a plain moth..."])
    ShowTextAttributes(["ageha_fc1", 2, 0, 2])
    ShowText(["\\n<Ageha (Affection: \\V[3254])>I-I'm sorry..."])
    ShowTextAttributes(["imomusi_fc1", 2, 0, 2])
    ShowText(["\\n<Caterpillar Girl (Affection: \\V[3243])>Sorry..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(243)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        Script(["move_actor_ex(243)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1056]"])
        ShowText(["Affection 500:\\ia[1550]"])
        ShowText(["Affection 2000:\\ia[1210]"])
        ShowText(["Affection 4000:\\ia[1394]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask them for what? (Affection: \\V[3243])"])
        ShowChoices([["Moth Girl Reverse Rape (Affection: 10)", "Mosquito Drain (Affection: 10)", "Sticky Silk (Affection: 10)", "Never mind"], 4])
        When([0, "Moth Girl Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3243, 0, 10, 1])
            Script(["call_novel_scene(5026)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["insects_fc1", 0, 0, 2])
            ShowText(["\\n<Insects (Affection: \\V[3243])>Some other time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Mosquito Drain (Affection: 10)"])
          ConditionalBranch([1, 3243, 0, 10, 1])
            Script(["call_novel_scene(5027)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["insects_fc1", 0, 0, 2])
            ShowText(["\\n<Insects (Affection: \\V[3243])>Some other time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Sticky Silk (Affection: 10)"])
          ConditionalBranch([1, 3243, 0, 10, 1])
            Script(["call_novel_scene(5028)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["insects_fc1", 0, 0, 2])
            ShowText(["\\n<Insects (Affection: \\V[3243])>Some other time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ErasePicture([6])
        ErasePicture([7])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowPicture([5, "80_gigantic_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3314, 0, 500, 1])
      ConditionalBranch([1, 4314, 0, 0, 0])
        ControlVariables([4314, 4314, 0, 0, 1])
        ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
        ShowText(["\\n<Jame (Affection: \\V[3314])>Have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1120, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3314, 0, 2000, 1])
      ConditionalBranch([1, 4314, 0, 1, 0])
        ControlVariables([4314, 4314, 0, 0, 2])
        ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
        ShowText(["\\n<Jame (Affection: \\V[3314])>Have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1003, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3314, 0, 4000, 1])
      ConditionalBranch([1, 4314, 0, 2, 0])
        ControlVariables([4314, 4314, 0, 0, 3])
        ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
        ShowText(["\\n<Jame (Affection: \\V[3314])>Have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1024, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3314, 0, 6000, 1])
      ConditionalBranch([1, 4314, 0, 3, 0])
        ControlVariables([4314, 4314, 0, 0, 4])
        ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
        ShowText(["\\n<Jame (Affection: \\V[3314])>Have this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1639, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gigantic_fc1", 2, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>I hit my head when I was stretching...\nThis castle is so cramped!"])
    JumpToLabel(["メニュー"])
    Label(["218"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>You're as big as I am!"])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen (Affection: \\V[3218])>Kuku, your heart and bowl are big!"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>Is your food bowl big too?!"])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen (Affection: \\V[3218])>Of course!"])
    JumpToLabel(["メニュー"])
    Label(["261"])
    ShowTextAttributes(["madgolem_fc1", 0, 0, 2])
    ShowText(["\\n<Knog (Affection: \\V[3261])>STANDING BY...*slosh slosh*..."])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>You're a mud golem!\nYou're really big!"])
    ShowTextAttributes(["madgolem_fc1", 0, 0, 2])
    ShowText(["\\n<Knog (Affection: \\V[3261])>ALLY GIANT CONFIRMED...\nSURMISED OBJECTIVE: PLAYING WITH MUD."])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>Playing with mud is fuuun!\nAhahahaaaaaa!"])
    JumpToLabel(["メニュー"])
    Label(["348"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>Ooh, a giant dragon!"])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Giga (Affection: \\V[3348])>Wow, a giant person..."])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>Hey, can I ride on your shell?"])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Giga (Affection: \\V[3348])>You can't, the trees would fall off...\nCan I ride on your back...?"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>No way, I'd be crushed under your weight!"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>............"])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Giga (Affection: \\V[3348])>............"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>Ooh, a giant dragon!"])
    ShowTextAttributes(["kyoryuu_fc1", 1, 0, 2])
    ShowText(["\\n<Giga (Affection: \\V[3348])>Wow, a giant person..."])
    JumpToLabel(["メニュー"])
    Label(["838"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>"])
    ShowText(["You're about as big as I am!"])
    ShowTextAttributes(["nyumaou_fc2", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen (Affection: \\V[3218])>"])
    ShowText(["Hehe, both my heart and vessel are large!"])
    ShowTextAttributes(["gigantic_fc1", 0, 0, 2])
    ShowText(["\\n<Jame (Affection: \\V[3314])>"])
    ShowText(["Is your appetite big too!?"])
    ShowTextAttributes(["nyumaou_fc2", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen (Affection: \\V[3218])>"])
    ShowText(["Of course!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(314)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(314)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1120]"])
        ShowText(["Affection 2000:\\ia[1003]"])
        ShowText(["Affection 4000:\\ia[1024]"]) # Lightning Symbol
        ShowText(["Affection 6000:\\ia[1639]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3314])"])
        ShowChoices([["Gigantic Paizuri (Affection: 10)", "Full Body Intercourse (Affection: 100)", "Never mind"], 3])
        When([0, "Gigantic Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3314, 0, 10, 1])
            Script(["call_novel_scene(5386)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigantic_fc1", 2, 0, 2])
            ShowText(["\\n<Jame (Affection: \\V[3314])>Later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Full Body Intercourse (Affection: 100)"])
          ConditionalBranch([1, 3314, 0, 100, 1])
            Script(["call_novel_scene(5387)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gigantic_fc1", 2, 0, 2])
            ShowText(["\\n<Jame (Affection: \\V[3314])>Later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowPicture([5, "80_w_hapy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3259, 0, 100, 1])
      ConditionalBranch([1, 4259, 0, 0, 0])
        ControlVariables([4259, 4259, 0, 0, 1])
        ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1036, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3259, 0, 500, 1])
      ConditionalBranch([1, 4259, 0, 1, 0])
        ControlVariables([4259, 4259, 0, 0, 2])
        ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1252, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3259, 0, 2000, 1])
      ConditionalBranch([1, 4259, 0, 2, 0])
        ControlVariables([4259, 4259, 0, 0, 3])
        ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1060, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3259, 0, 4000, 1])
      ConditionalBranch([1, 4259, 0, 3, 0])
        ControlVariables([4259, 4259, 0, 0, 4])
        ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1555, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>...Are you going?\nShould I come with you?"])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Let's go visit a town, Tsubasa!"])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>I'm not good in towns... I like the forest better."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>You have to become a little more familiar with civilization. Come on, I'll lead the way♪"])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>...Please be gentle."])
    JumpToLabel(["メニュー"])
    Label(["260"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Tsubasa...\nWhen I think about it, I've had a long relationship with you."])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>We've been inseparable since we were little...\nYou've always been straight-laced even back then."])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>You've been unsociable since a long time ago.\nNow we're fighting against the crisis in this world..."])
    ShowTextAttributes(["w_hapy_fc1", 1, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Let's fight together from now on.\nWe will restore peace to this world..."])
    JumpToLabel(["メニュー"])
    Label(["376"])
    ShowTextAttributes(["w_hapy_fc1", 1, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Are you...the previous queen?"])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>Yes, that is correct...\nAm I being called a tyrant who repeatedly waged war?"])
    ShowTextAttributes(["w_hapy_fc1", 1, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Indeed, the reign of the current queen is peaceful, but... It seemed we needed to defeat every dangerous enemy in the previous era."])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>I did not think there would be anyone who understood at all... I feel somewhat relieved."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(259)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(259)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1036]"])
        ShowText(["Affection 500:\\ia[1252]"])
        ShowText(["Affection 2000:\\ia[1060]"]) # Crisis Cape
        ShowText(["Affection 4000:\\ia[1555]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3259])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Paizuri (Affection: 100)", "Never mind"], 3])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3259, 0, 10, 1])
            Script(["call_novel_scene(5106)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
            ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Do it later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Paizuri (Affection: 100)"])
          ConditionalBranch([1, 3259, 0, 100, 1])
            Script(["call_novel_scene(5107)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
            ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Do it later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowPicture([5, "80_k_hapy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3260, 0, 100, 1])
      ConditionalBranch([1, 4260, 0, 0, 0])
        ControlVariables([4260, 4260, 0, 0, 1])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Kris (Affection: \\V[3260])>Here, you should accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1036, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3260, 0, 500, 1])
      ConditionalBranch([1, 4260, 0, 1, 0])
        ControlVariables([4260, 4260, 0, 0, 2])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Kris (Affection: \\V[3260])>Here, you should accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1291, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3260, 0, 2000, 1])
      ConditionalBranch([1, 4260, 0, 2, 0])
        ControlVariables([4260, 4260, 0, 0, 3])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Kris (Affection: \\V[3260])>Here, you should accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1038, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3260, 0, 4000, 1])
      ConditionalBranch([1, 4260, 0, 3, 0])
        ControlVariables([4260, 4260, 0, 0, 4])
        ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
        ShowText(["\\n<Kris (Affection: \\V[3260])>Here, you should accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1598, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Don't think I'm frail just because I'm a harpy.\nI'll show you my flying spear dance!"])
    JumpToLabel(["メニュー"])
    Label(["84"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Hrm, harpy sisters..."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Big sis, it's the harpy knight!\nShe looks so cool! ♪"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Fufu, it's true.\nDoes Pii want to become a harpy knight?"])
    ShowTextAttributes(["k_hapy_fc1", 1, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Then you should begin training now!\nStart with 2,000 practice swings!"])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Yes ma'am!"])
    ShowTextAttributes(["hapy_bc_fc1", 3, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Ufufu, do your best♪"])
    JumpToLabel(["メニュー"])
    Label(["207"])
    ShowTextAttributes(["centa_fc1", 0, 0, 2])
    ShowText(["\\n<Pony (Affection: \\V[3207])>A harpy knight...\nWon't you compete to see whether the spear that dances in the sky or the spear that gallops across the land is faster?"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>I'm fine with wherever you like.\nCome on, I'll always win!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>Hey! You shouldn't fight!"])
      ShowTextAttributes(["centa_fc1", 0, 0, 2])
      ShowText(["\\n<Pony (Affection: \\V[3207])>Wr-wrong! Let's join forces so that we can then fulfill our duel!"])
      ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
      ShowText(["\\n<Kris (Affection: \\V[3260])>First, we'll need to win against her club..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["259"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Tsubasa...\nWhen I think about it, I've had a long relationship with you."])
    ShowTextAttributes(["w_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>We've been inseparable since we were little...\nYou've always been straight-laced even back then."])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>You've been unsociable since a long time ago.\nNow we're fighting against the crisis in this world..."])
    ShowTextAttributes(["w_hapy_fc1", 1, 0, 2])
    ShowText(["\\n<Tsubasa (Affection: \\V[3259])>Let's fight together from now on.\nWe will restore peace to this world..."])
    JumpToLabel(["メニュー"])
    Label(["324"])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>We both seem to be unusual warriors among our compatriots."])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Meryl (Affection: \\V[3324])>Many of my mermaid friends are wizards...\nI'm quite unusual."])
    ShowTextAttributes(["k_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Kris (Affection: \\V[3260])>Let's dedicate ourselves to each other.\nIt's good to cross blades with one another once in a while."])
    ShowTextAttributes(["knight_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Meryl (Affection: \\V[3324])>Yes, I shall keep you company.\nLet's hone our skills together."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(260)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(260)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1036]"])
        ShowText(["Affection 500:\\ia[1291]"])
        ShowText(["Affection 2000:\\ia[1038]"])
        ShowText(["Affection 4000:\\ia[1598]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3260])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Blowjob (Affection: 50)", "Never mind"], 3])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3260, 0, 10, 1])
            Script(["call_novel_scene(5111)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
            ShowText(["\\n<Kris (Affection: \\V[3260])>That gets in the way of my training..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Blowjob (Affection: 50)"])
          ConditionalBranch([1, 3260, 0, 50, 1])
            Script(["call_novel_scene(5112)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["k_hapy_fc1", 2, 0, 2])
            ShowText(["\\n<Kris (Affection: \\V[3260])>That gets in the way of my training..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowPicture([5, "80_queenhapy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3323, 0, 500, 1])
      ConditionalBranch([1, 4323, 0, 0, 0])
        ControlVariables([4323, 4323, 0, 0, 1])
        ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
        ShowText(["\\n<Lucretia (Affection: \\V[3323])>I've prepared this for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1123, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3323, 0, 2000, 1])
      ConditionalBranch([1, 4323, 0, 1, 0])
        ControlVariables([4323, 4323, 0, 0, 2])
        ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
        ShowText(["\\n<Lucretia (Affection: \\V[3323])>I've prepared this for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1205, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3323, 0, 4000, 1])
      ConditionalBranch([1, 4323, 0, 2, 0])
        ControlVariables([4323, 4323, 0, 0, 3])
        ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
        ShowText(["\\n<Lucretia (Affection: \\V[3323])>I've prepared this for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1388, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3323, 0, 6000, 1])
      ConditionalBranch([1, 4323, 0, 3, 0])
        ControlVariables([4323, 4323, 0, 0, 4])
        ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
        ShowText(["\\n<Lucretia (Affection: \\V[3323])>I've prepared this for you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1658, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>It's nice to leave the settlement and stretch my wings once in a while. I'll have to buy a lot of souvenirs for everyone..."])
    JumpToLabel(["メニュー"])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Let's dance together, Queen♪"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>I would like to join in, but I have business to take care of now..."])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina (Affection: \\V[3083])>Let's go kidnap some men together, Queen♪"])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>If so, I shall depart at once...\nNo no, I can't..."])
    JumpToLabel(["メニュー"])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Wooow, it's the queen! ♪"])
    ShowTextAttributes(["hapy_bc_fc1", 4, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Good afternoon, Queen."])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>Oh, you two are very close sisters...\nI hope you two will continue to help each other from now on."])
    ShowTextAttributes(["hapy_bc_fc1", 6, 0, 2])
    ShowText(["\\n<Pii (Affection: \\V[3084])>Okaaay!"])
    ShowTextAttributes(["hapy_bc_fc1", 4, 0, 2])
    ShowText(["\\n<Pina (Affection: \\V[3084])>Yes! Please be sure to count on us, Queen!"])
    JumpToLabel(["メニュー"])
    Label(["376"])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>This world is in great disarray...\nLucretia... I wonder if you can protect your brethren?"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>I have no need to protect them, my predecessor.\nEveryone will unite together to face the hardships..."])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>Isn't that a leader's responsibility...?\nI do wonder how far those sweet methods will get you..."])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>Then please be sure to watch closely, my predecessor. We'll overcome the adversities of this era my way..."])
    JumpToLabel(["メニュー"])
    Label(["377"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["This world's Lucretia..."])
    ShowText(["Your way of thinking is the same as the Lucretia from the monster realm, right?"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["Yes, it hasn't changed at all."])
    ShowText(["Excessive force destroys peace."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Even in different worlds, not being able to understand reality..."])
    ShowText(["Even if you dedicate yourself to ideals, don't involve your kin."])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["You were the one who dragged your kin into that ideology."])
    ShowText(["The fact that the number of your group has significantly decreased doesn't change."])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["It's just an endless debate..."])
    ShowText(["It seems like our opinions won't align in any world."])
    JumpToLabel(["メニュー"])
    Label(["416"])
    ShowTextAttributes(["kuno_hapy_fc1", 0, 0, 2])
    ShowText(["\\n<Tsubame (Affection: \\V[3416])>"])
    ShowText(["Ah, it's the queen! I've returned from my kunoichi training~♪"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["It seems our clan has found another strong fighter. I have no greater happiness than seeing younglings improving themselves..."])
    ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["...Though I am still young myself."])
    ShowTextAttributes(["kuno_hapy_fc1", 2, 0, 2])
    ShowText(["\\n<Tsubame (Affection: \\V[3416])>"])
    ShowText(["Hawawa..."])
    ShowTextAttributes(["queenhapy_fc1", 2, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["Ufufu."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(323)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(323)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1123]"])
        ShowText(["Affection 2000:\\ia[1205]"])
        ShowText(["Affection 4000:\\ia[1388]"])
        ShowText(["Affection 6000:\\ia[1658]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3323])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3323, 0, 10, 1])
            Script(["call_novel_scene(5431)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
            ShowText(["\\n<Lucretia (Affection: \\V[3323])>I have business to take care of for now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1001, 0, 31, 1])
      ConditionalBranch([1, 1011, 0, 4, 0])
        ConditionalBranch([0, 2322, 1])
          ShowPicture([5, "80_queenalraune_st21", 0, 0, 0, 0, 100, 100, 0, 0])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
          ControlSwitches([2322, 2322, 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Excuse me, but could I have some Fruit of the World Tree? The queen of the harpies is sick and needs it."])
          ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
          ShowText(["\\n<Queen Alraune>I see... I have one that has just grown.\nBy all means, please take it."])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([508, 0, 0, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["With this, we should be able to cure Queen Harpy's illness. Let's head back to the Harpy Tower north of Happiness Village."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1083, 0, 3, 0])
        CallCommonEvent([355])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_queenalraune_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3322, 0, 500, 1])
      ConditionalBranch([1, 4322, 0, 0, 0])
        ControlVariables([4322, 4322, 0, 0, 1])
        ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
        ShowText(["\\n<Alrauna (Affection: \\V[3322])>I shall let you have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1396, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3322, 0, 2000, 1])
      ConditionalBranch([1, 4322, 0, 1, 0])
        ControlVariables([4322, 4322, 0, 0, 2])
        ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
        ShowText(["\\n<Alrauna (Affection: \\V[3322])>I shall let you have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1479, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3322, 0, 4000, 1])
      ConditionalBranch([1, 4322, 0, 2, 0])
        ControlVariables([4322, 4322, 0, 0, 3])
        ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
        ShowText(["\\n<Alrauna (Affection: \\V[3322])>I shall let you have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1194, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3322, 0, 6000, 1])
      ConditionalBranch([1, 4322, 0, 3, 0])
        ControlVariables([4322, 4322, 0, 0, 4])
        ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
        ShowText(["\\n<Alrauna (Affection: \\V[3322])>I shall let you have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1272, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>To fill this world with plants...\nCome, let us go together."])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["queenalraune_fc1", 4, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>You are the rumored idol.\nI too aspired to be a virtuoso in my former days."])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>You've already given up...?"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>I would unintentionally scatter pollen and make a mess of the stage... Those were such nostalgic memories."])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>Oops."])
    JumpToLabel(["メニュー"])
    Label(["241"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>Priestess...\nWhat do you think of the queen's obligation?"])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Did you know about that?"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>A queen needs to have good communication abilities. If you lack the ability to sense the mood of a scene, you will never be top-class."])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Hahaha."])
    JumpToLabel(["メニュー"])
    Label(["242"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>Priestess...\nWhat do you think of the queen's obligation?"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Did you know about that?"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>A queen needs to have good communication abilities. If you lack the ability to sense the mood of a scene, you will never be top-class."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Hahaha."])
    JumpToLabel(["メニュー"])
    Label(["319"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>It seems there are still wicked alraunes remaining who were changed from that spell."])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>I'll exterminate them!"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>I am referring to you..."])
    ShowTextAttributes(["walraune_fc1", 2, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>Huuuh?"])
    JumpToLabel(["メニュー"])
    Label(["681"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["You were the former queen of Alraune, right?"])
    ShowText(["Wasn't politics tough?"])
    ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>"])
    ShowText(["My original body color was a vibrant green and pink..."])
    ShowText(["By the end of my term, I ended up with this color."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Yikes..."])
    ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>"])
    ShowText(["...Actually, that's a lie."])
    ShowText(["Not only by the end of my term, but by my second year in office, I turned purple."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Scary..."])
    JumpToLabel(["メニュー"])
    Label(["739"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>"])
    ShowText(["What a sinister poisonous flower..."])
    ShowText(["Just how much karma..."])
    ShowTextAttributes(["alice7th_fc2", 1, 0, 2])
    ShowText(["\\n<Alipheese the 7th (Affection: \\V[3739])>"])
    ShowText(["So you were the previous Queen Alraune."])
    ShowText(["Your eyes seem to be certain..."])
    JumpToLabel(["メニュー"])
    Label(["756"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>"])
    ShowText(["Aži Dahāka..."])
    ShowText(["Who would have thought we would meet again as allies?"])
    ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
    ShowText(["\\n<Aži Dahāka (Affection: \\V[3756])>"])
    ShowText(["You brainwashed me back then... Hahaha, forgive me, forgive me!"])
    ShowText(["I don't like underhanded tricks, but I was told not to act out in public!"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>"])
    ShowText(["When you apologize so cheerfully, it makes me seem petty."])
    ShowText(["You're merely a pawn, so let's consider this matter settled."])
    ShowTextAttributes(["azidahaka_fc1", 2, 0, 2])
    ShowText(["\\n<Aži Dahāka (Affection: \\V[3756])>"])
    ShowText(["What do you mean pawn, that's rude!"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>"])
    ShowText(["Huh...? Am I going to be scolded here?!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(322)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(322)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1396]"])
        ShowText(["Affection 2000:\\ia[1479]"])
        ShowText(["Affection 4000:\\ia[1194]"])
        ShowText(["Affection 6000:\\ia[1272]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3322])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3322, 0, 10, 1])
            Script(["call_novel_scene(5426)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["queenalraune_fc1", 0, 0, 2])
            ShowText(["\\n<Alrauna (Affection: \\V[3322])>You are very impatient..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowPicture([5, "80_walraune_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3319, 0, 500, 1])
      ConditionalBranch([1, 4319, 0, 0, 0])
        ControlVariables([4319, 4319, 0, 0, 1])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Belladonna (Affection: \\V[3319])>Do you want this...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1027, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3319, 0, 2000, 1])
      ConditionalBranch([1, 4319, 0, 1, 0])
        ControlVariables([4319, 4319, 0, 0, 2])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Belladonna (Affection: \\V[3319])>Do you want this...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1482, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3319, 0, 4000, 1])
      ConditionalBranch([1, 4319, 0, 2, 0])
        ControlVariables([4319, 4319, 0, 0, 3])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Belladonna (Affection: \\V[3319])>Do you want this...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1409, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3319, 0, 6000, 1])
      ConditionalBranch([1, 4319, 0, 3, 0])
        ControlVariables([4319, 4319, 0, 0, 4])
        ShowTextAttributes(["walraune_fc1", 3, 0, 2])
        ShowText(["\\n<Belladonna (Affection: \\V[3319])>Do you want this...?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1637, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>I love doing bad things!\nHey, who are we going to beat up next?"])
    JumpToLabel(["メニュー"])
    Label(["321"])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>I planted a field of sneezing flowers today..."])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>I grew a stockpile of magical potatoes."])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>Fufufu, you're so bad..."])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>You too...fufufu."])
    JumpToLabel(["メニュー"])
    Label(["322"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>It seems there are still wicked alraunes remaining who were changed from that spell."])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>I'll exterminate them!"])
    ShowTextAttributes(["queenalraune_fc1", 5, 0, 2])
    ShowText(["\\n<Alrauna (Affection: \\V[3322])>I am referring to you..."])
    ShowTextAttributes(["walraune_fc1", 2, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>Huuuh?"])
    JumpToLabel(["メニュー"])
    Label(["358"])
    ShowTextAttributes(["erisiel_fc1", 2, 0, 2])
    ShowText(["\\n<Eliciel (Affection: \\V[3358])>You are a wicked alraune...\nI can tell since I govern over plants."])
    ShowTextAttributes(["walraune_fc1", 0, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>I'm called a Walraune...\nI think even an idiot like you can understand."])
    ShowTextAttributes(["erisiel_fc1", 2, 0, 2])
    ShowText(["\\n<Eliciel (Affection: \\V[3358])>Your evil is even printed onto your name, how wicked!"])
    ShowTextAttributes(["walraune_fc1", 2, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>It's just a lack of naming sense..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(319)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(319)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1027]"])
        ShowText(["Affection 2000:\\ia[1482]"])
        ShowText(["Affection 4000:\\ia[1409]"])
        ShowText(["Affection 6000:\\ia[1637]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3319])"])
        ShowChoices([["Restrained Blowjob (Affection: 10)", "Never mind"], 2])
        When([0, "Restrained Blowjob (Affection: 10)"])
          ConditionalBranch([1, 3319, 0, 10, 1])
            Script(["call_novel_scene(5411)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["walraune_fc1", 3, 0, 2])
            ShowText(["\\n<Belladonna (Affection: \\V[3319])>Did you think I would make you feel good that quickly?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowPicture([5, "80_f_alraune_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3317, 0, 500, 1])
      ConditionalBranch([1, 4317, 0, 0, 0])
        ControlVariables([4317, 4317, 0, 0, 1])
        ShowTextAttributes(["f_alraune_fc1", 1, 0, 2])
        ShowText(["\\n<Aria (Affection: \\V[3317])>Here, please accept this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1315, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3317, 0, 2000, 1])
      ConditionalBranch([1, 4317, 0, 1, 0])
        ControlVariables([4317, 4317, 0, 0, 2])
        ShowTextAttributes(["f_alraune_fc1", 1, 0, 2])
        ShowText(["\\n<Aria (Affection: \\V[3317])>Here, please accept this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1431, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3317, 0, 4000, 1])
      ConditionalBranch([1, 4317, 0, 2, 0])
        ControlVariables([4317, 4317, 0, 0, 3])
        ShowTextAttributes(["f_alraune_fc1", 1, 0, 2])
        ShowText(["\\n<Aria (Affection: \\V[3317])>Here, please accept this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1316, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3317, 0, 6000, 1])
      ConditionalBranch([1, 4317, 0, 3, 0])
        ControlVariables([4317, 4317, 0, 0, 4])
        ShowTextAttributes(["f_alraune_fc1", 1, 0, 2])
        ShowText(["\\n<Aria (Affection: \\V[3317])>Here, please accept this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1435, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>This castle is a nice place, but isn't it lacking in greenery? I shall spread some flower seeds♪"])
    JumpToLabel(["メニュー"])
    Label(["208"])
    ShowTextAttributes(["alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Flora (Affection: \\V[3208])>Ah, an alraune from the forest!"])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>You're an alraune from the plains."])
    ShowTextAttributes(["alraune_fc1", 2, 0, 2])
    ShowText(["\\n<Flora (Affection: \\V[3208])>You're from Fairy's Island, aren't you?\nThere's lots of fairies and it looks fun..."])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>They're just mischievous and not very nice.\nThough I guess the place isn't that bad."])
    JumpToLabel(["メニュー"])
    Label(["263"])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>You are an insect that looks somewhat like a plant. Why do you look like that?"])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>By looking like this, I can draw my prey closer to me..."])
    ShowTextAttributes(["f_alraune_fc1", 2, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>That way, you can draw your prey close enough to eat them... Something like that will bring about harmful rumors for Alraunes."])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I apologize... I don't reflect on it."])
    JumpToLabel(["メニュー"])
    Label(["318"])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>Let's cover this castle in greenery.\nWill you cooperate with me, Rachel?"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Yes, of course...\nLet's create an environment where plants can thrive!"])
    ShowTextAttributes(["f_alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>Sow the seeds♪"])
    ShowTextAttributes(["f_dryad_fc1", 1, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Spread the ivy♪"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Stop it!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(317)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(317)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1315]"])
        ShowText(["Affection 2000:\\ia[1431]"])
        ShowText(["Affection 4000:\\ia[1316]"])
        ShowText(["Affection 6000:\\ia[1435]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3317])"])
        ShowChoices([["Semen Sucking Flower (Affection: 10)", "Never mind"], 2])
        When([0, "Semen Sucking Flower (Affection: 10)"])
          ConditionalBranch([1, 3317, 0, 10, 1])
            Script(["call_novel_scene(5401)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
            ShowText(["\\n<Aria (Affection: \\V[3317])>Shouldn't we get along better first?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowPicture([5, "80_dryad_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3320, 0, 500, 1])
      ConditionalBranch([1, 4320, 0, 0, 0])
        ControlVariables([4320, 4320, 0, 0, 1])
        ShowTextAttributes(["dryad_fc1", 0, 0, 2])
        ShowText(["\\n<Doria (Affection: \\V[3320])>Please take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1548, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3320, 0, 2000, 1])
      ConditionalBranch([1, 4320, 0, 1, 0])
        ControlVariables([4320, 4320, 0, 0, 2])
        ShowTextAttributes(["dryad_fc1", 0, 0, 2])
        ShowText(["\\n<Doria (Affection: \\V[3320])>Please take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1434, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3320, 0, 4000, 1])
      ConditionalBranch([1, 4320, 0, 2, 0])
        ControlVariables([4320, 4320, 0, 0, 3])
        ShowTextAttributes(["dryad_fc1", 0, 0, 2])
        ShowText(["\\n<Doria (Affection: \\V[3320])>Please take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1325, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3320, 0, 6000, 1])
      ConditionalBranch([1, 4320, 0, 3, 0])
        ControlVariables([4320, 4320, 0, 0, 4])
        ShowTextAttributes(["dryad_fc1", 0, 0, 2])
        ShowText(["\\n<Doria (Affection: \\V[3320])>Please take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1644, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>I want to bathe in the sun...\nWhy don't you relax with me?"])
    JumpToLabel(["メニュー"])
    Label(["235"])
    ShowTextAttributes(["dryad_fc1", 1, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>You're a kind-hearted insect♪"])
    ShowTextAttributes(["kaiko_fc1", 0, 0, 2])
    ShowText(["\\n<Silk (Affection: \\V[3235])>I don't know whether or not I'm kind, but I dislike conflict. I like to relax and weave fabric at my leisure..."])
    ShowTextAttributes(["dryad_fc1", 1, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>I also like to relax in the sunshine at my leisure...♪"])
    ShowTextAttributes(["kaiko_fc1", 0, 0, 2])
    ShowText(["\\n<Silk (Affection: \\V[3235])>You seem to get along well with me...\nLet's take it easy together."])
    JumpToLabel(["メニュー"])
    Label(["318"])
    ShowTextAttributes(["dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>Why are you called a forest dryad?"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>It's because I'm a dryad that lives in the forest."])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>But I live in the forest too...\nWhy don't I have a \"forest\" in my name?"])
    ShowTextAttributes(["f_dryad_fc1", 2, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Who knows...I wonder why?"])
    JumpToLabel(["メニュー"])
    Label(["321"])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>Wah, you're a bad dryad..."])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>Ara, a good little dryad."])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>What sort of bad things are you up to...?"])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>I was doing bad stuff before I came here, but... Now I just play minor pranks."])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>There's a chestnut stuck to my head... Was that your doing?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(320)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(320)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1548]"])
        ShowText(["Affection 2000:\\ia[1434]"])
        ShowText(["Affection 4000:\\ia[1325]"])
        ShowText(["Affection 6000:\\ia[1644]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3320])"])
        ShowChoices([["Arc Hip Heaven (Affection: 10)", "Never mind"], 2])
        When([0, "Arc Hip Heaven (Affection: 10)"])
          ConditionalBranch([1, 3320, 0, 10, 1])
            Script(["call_novel_scene(5416)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dryad_fc1", 3, 0, 2])
            ShowText(["\\n<Doria (Affection: \\V[3320])>It's a bit too early now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowPicture([5, "80_f_dryad_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3318, 0, 500, 1])
      ConditionalBranch([1, 4318, 0, 0, 0])
        ControlVariables([4318, 4318, 0, 0, 1])
        ShowTextAttributes(["f_dryad_fc1", 1, 0, 2])
        ShowText(["\\n<Rachel (Affection: \\V[3318])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1324, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3318, 0, 2000, 1])
      ConditionalBranch([1, 4318, 0, 1, 0])
        ControlVariables([4318, 4318, 0, 0, 2])
        ShowTextAttributes(["f_dryad_fc1", 1, 0, 2])
        ShowText(["\\n<Rachel (Affection: \\V[3318])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1434, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3318, 0, 4000, 1])
      ConditionalBranch([1, 4318, 0, 2, 0])
        ControlVariables([4318, 4318, 0, 0, 3])
        ShowTextAttributes(["f_dryad_fc1", 1, 0, 2])
        ShowText(["\\n<Rachel (Affection: \\V[3318])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1319, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3318, 0, 6000, 1])
      ConditionalBranch([1, 4318, 0, 3, 0])
        ControlVariables([4318, 4318, 0, 0, 4])
        ShowTextAttributes(["f_dryad_fc1", 1, 0, 2])
        ShowText(["\\n<Rachel (Affection: \\V[3318])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1656, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>I'll stretch my roots into the basement of this castle... Yes, that feels good."])
    JumpToLabel(["メニュー"])
    Label(["241"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Priestess, your heart must be incredibly tired..."])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>That's no exaggeration...\nIt's to the degree I feel a throbbing whenever I see greenery..."])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>The problem is I also have many green parts myself... I would like to become a penguin in the next life."])
    ShowTextAttributes(["a_emp_fc1", 1, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Also, I wasn't afraid of open places.\nI was scared of being seen, but I wasn't afraid of open places to begin with..."])
    ShowTextAttributes(["a_emp_fc1", 2, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Ahhh, it's hopeless after all, my vision has gone dark. Please do not extinguish the lights... Why did you put out the lights?"])
    ShowTextAttributes(["f_dryad_fc1", 2, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Doctor...I need to call a doctor...!"])
    JumpToLabel(["メニュー"])
    Label(["242"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Priestess, your heart must be incredibly tired..."])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>That's no exaggeration...\nIt's to the degree I feel a throbbing whenever I see greenery..."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>The problem is I also have many green parts myself... I would like to become a penguin in the next life."])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Also, I wasn't afraid of open places.\nI was scared of being seen, but I wasn't afraid of open places to begin with..."])
    ShowTextAttributes(["a_emp_fc1", 5, 0, 2])
    ShowText(["\\n<Priestess (Affection: \\V[3241])>Ahhh, it's hopeless after all, my vision has gone dark. Please do not extinguish the lights... Why did you put out the lights?"])
    ShowTextAttributes(["f_dryad_fc1", 2, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Doctor...I need to call a doctor...!"])
    JumpToLabel(["メニュー"])
    Label(["317"])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>Let's cover this castle in greenery.\nWill you cooperate with me, Rachel?"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Yes, of course...\nLet's create an environment where plants can thrive!"])
    ShowTextAttributes(["f_alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>Sow the seeds♪"])
    ShowTextAttributes(["f_dryad_fc1", 1, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Spread the ivy♪"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Stop it!"])
    JumpToLabel(["メニュー"])
    Label(["320"])
    ShowTextAttributes(["dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>Why are you called a forest dryad?"])
    ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>It's because I'm a dryad that lives in the forest."])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>But I live in the forest too...\nWhy don't I have a \"forest\" in my name?"])
    ShowTextAttributes(["f_dryad_fc1", 2, 0, 2])
    ShowText(["\\n<Rachel (Affection: \\V[3318])>Who knows...I wonder why?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(318)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(318)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1324]"])
        ShowText(["Affection 2000:\\ia[1434]"])
        ShowText(["Affection 4000:\\ia[1319]"]) # Secret Rod Scroll
        ShowText(["Affection 6000:\\ia[1656]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3318])"])
        ShowChoices([["Semen Sucking Ivy (Affection: 10)", "Never mind"], 2])
        When([0, "Semen Sucking Ivy (Affection: 10)"])
          ConditionalBranch([1, 3318, 0, 10, 1])
            Script(["call_novel_scene(5406)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["f_dryad_fc1", 0, 0, 2])
            ShowText(["\\n<Rachel (Affection: \\V[3318])>We should deepen our relationship a little more..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowPicture([5, "80_dryad_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3321, 0, 500, 1])
      ConditionalBranch([1, 4321, 0, 0, 0])
        ControlVariables([4321, 4321, 0, 0, 1])
        ShowTextAttributes(["dryad_fc1", 4, 0, 2])
        ShowText(["\\n<Dorie (Affection: \\V[3321])>Here, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1556, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3321, 0, 2000, 1])
      ConditionalBranch([1, 4321, 0, 1, 0])
        ControlVariables([4321, 4321, 0, 0, 2])
        ShowTextAttributes(["dryad_fc1", 4, 0, 2])
        ShowText(["\\n<Dorie (Affection: \\V[3321])>Here, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1437, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3321, 0, 4000, 1])
      ConditionalBranch([1, 4321, 0, 2, 0])
        ControlVariables([4321, 4321, 0, 0, 3])
        ShowTextAttributes(["dryad_fc1", 4, 0, 2])
        ShowText(["\\n<Dorie (Affection: \\V[3321])>Here, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1530, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3321, 0, 6000, 1])
      ConditionalBranch([1, 4321, 0, 3, 0])
        ControlVariables([4321, 4321, 0, 0, 4])
        ShowTextAttributes(["dryad_fc1", 4, 0, 2])
        ShowText(["\\n<Dorie (Affection: \\V[3321])>Here, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1423, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>I've gotten tired of watering plants...\nIsn't there anything more fun to do?"])
    JumpToLabel(["メニュー"])
    Label(["319"])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>I planted a field of sneezing flowers today..."])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>I grew a stockpile of magical potatoes."])
    ShowTextAttributes(["walraune_fc1", 3, 0, 2])
    ShowText(["\\n<Belladonna (Affection: \\V[3319])>Fufufu, you're so bad..."])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>You too...fufufu."])
    JumpToLabel(["メニュー"])
    Label(["320"])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>Wah, you're a bad dryad..."])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>Ara, a good little dryad."])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>What sort of bad things are you up to...?"])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>I was doing bad stuff before I came here, but... Now I just play minor pranks."])
    ShowTextAttributes(["dryad_fc1", 3, 0, 2])
    ShowText(["\\n<Doria (Affection: \\V[3320])>There's a chestnut stuck to my head... Was that your doing?"])
    JumpToLabel(["メニュー"])
    Label(["352"])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>Are you evil? Or are you righteous?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>I'm half-righteous, half-evil."])
    ShowTextAttributes(["dryad_fc1", 6, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>Half and half doesn't make it clear...\nJust show it properly like me."])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>Even if you say that..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(321)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(321)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1556]"])
        ShowText(["Affection 2000:\\ia[1437]"])
        ShowText(["Affection 4000:\\ia[1530]"])
        ShowText(["Affection 6000:\\ia[1423]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3321])"])
        ShowChoices([["Bloom of the Tree (Affection: 10)", "Bloom of the Tree...? (Affection: 100)", "Never mind"], 3])
        When([0, "Bloom of the Tree (Affection: 10)"])
          ConditionalBranch([1, 3321, 0, 10, 1])
            Script(["call_novel_scene(5421)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dryad_fc1", 4, 0, 2])
            ShowText(["\\n<Dorie (Affection: \\V[3321])>I'll pass for today."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Bloom of the Tree...? (Affection: 100)"])
          ConditionalBranch([1, 3321, 0, 100, 1])
            Script(["call_novel_scene(5422)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dryad_fc1", 4, 0, 2])
            ShowText(["\\n<Dorie (Affection: \\V[3321])>I'll pass for today."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1001, 0, 31, 1])
      ConditionalBranch([8, 540])
        Empty([])
      Else([])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>The Yellow Orb...\nFor what reason do you want it?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka explained the situation..."])
        ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
        ShowText(["\\n<Sphinx>I see, you are going to the Monster Lord's Castle... You can have it in that case, I have no need for it anyways."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([540, 0, 0, 1])
        ErasePicture([5])
        CallCommonEvent([330])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sphinx_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3153, 0, 500, 1])
      ConditionalBranch([1, 4153, 0, 0, 0])
        ControlVariables([4153, 4153, 0, 0, 1])
        ShowTextAttributes(["sphinx_fc1", 1, 0, 2])
        ShowText(["\\n<Sphinx (Affection: \\V[3153])>You should have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1539, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3153, 0, 2000, 1])
      ConditionalBranch([1, 4153, 0, 1, 0])
        ControlVariables([4153, 4153, 0, 0, 2])
        ShowTextAttributes(["sphinx_fc1", 1, 0, 2])
        ShowText(["\\n<Sphinx (Affection: \\V[3153])>You should have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1077, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3153, 0, 4000, 1])
      ConditionalBranch([1, 4153, 0, 2, 0])
        ControlVariables([4153, 4153, 0, 0, 3])
        ShowTextAttributes(["sphinx_fc1", 1, 0, 2])
        ShowText(["\\n<Sphinx (Affection: \\V[3153])>You should have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1187, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3153, 0, 6000, 1])
      ConditionalBranch([1, 4153, 0, 3, 0])
        ControlVariables([4153, 4153, 0, 0, 4])
        ShowTextAttributes(["sphinx_fc1", 1, 0, 2])
        ShowText(["\\n<Sphinx (Affection: \\V[3153])>You should have this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1534, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>This pyramid is tiny...\nWell... I'll accept your feelings."])
    JumpToLabel(["メニュー"])
    Label(["150"])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>Sphinx, are you lacking anything...?"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>Not particularly... I thank you for your thoughtfulness."])
    ShowTextAttributes(["mummy_fc1", 0, 0, 2])
    ShowText(["\\n<Patra (Affection: \\V[3150])>If you're short on bandages, please let me know at once."])
    ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>I don't think there will be a shortage...\nI can just rely on you."])
    JumpToLabel(["メニュー"])
    Label(["151"])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>How are you feeling, Sphinx?"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>Well, not bad.\nYou don't have to worry about me so much..."])
    ShowTextAttributes(["kobura_fc1", 1, 0, 2])
    ShowText(["\\n<Lila (Affection: \\V[3151])>Please let me know when you get bitten by a venomous snake. I'll prepare an antidote at once!"])
    ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>The only venomous snake I'm seeing here is you...\n...Don't bite me."])
    JumpToLabel(["メニュー"])
    Label(["152"])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>How are you feeling, Sphinx?\nIf you're bored, shall we dance for you?"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>No, I decline.\nEven if I didn't care too much, it would get a little annoying..."])
    ShowTextAttributes(["lamias_fc2", 4, 0, 2])
    ShowText(["\\n<Nefertiti Lamias (Affection: \\V[3152])>We're sorry...\n*dejected*..."])
    ShowTextAttributes(["sphinx_fc1", 1, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>No, I apologize...\nThat's right, let me see your dance!"])
    JumpToLabel(["メニュー"])
    Label(["230"])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>Oho, Yamata no Orochi...\nFor us to be traveling together is an unusual coincidence."])
    ShowTextAttributes(["yamatanooroti_fc1", 3, 0, 2])
    ShowText(["\\n<Yamata no Orochi (Affection: \\V[3230])>You're going whichever way the wind blows?\nI never expected you to leave the Pyramid..."])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>We have both secluded ourselves...\nIt will be interesting to fight together against the crisis facing this world."])
    ShowTextAttributes(["yamatanooroti_fc1", 3, 0, 2])
    ShowText(["\\n<Yamata no Orochi (Affection: \\V[3230])>Kuku, I've certainly grown tired of boredom.\nThis sort of plan is something I will enjoy..."])
    JumpToLabel(["メニュー"])
    Label(["477"])
    ShowTextAttributes(["fermesara_fc1", 0, 0, 2])
    ShowText(["\\n<Ferme Sara (Affection: \\V[3477])>"])
    ShowText(["Oh, my ancestor..."])
    ShowText(["To think we could meet again in death."])
    ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>"])
    ShowText(["So it's Ferme Sara..."])
    ShowText(["Wandering this world in death is quite pitiful."])
    ShowTextAttributes(["fermesara_fc1", 0, 0, 2])
    ShowText(["\\n<Ferme Sara (Affection: \\V[3477])>"])
    ShowText(["Walking while gazing at this world isn't so bad."])
    ShowText(["In life, I was never freed from my duties..."])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>"])
    ShowText(["I see..."])
    ShowText(["Then, feel free to wander as you wish."])
    JumpToLabel(["メニュー"])
    Label(["530"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara (Affection: \\V[3529])>Ara, my ancestor.\nI can feel you're in good spirits..."])
    ShowTextAttributes(["sphinx_fc1", 0, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>It appears my blood has completely awakened.\nMoreover, the succubus attributes you inherited are being expressed..."])
    ShowTextAttributes(["sara_fc4", 1, 0, 2])
    ShowText(["\\n<Sara (Affection: \\V[3529])>I want to learn all sorts of things about my ancestor... Such as immoral things...abnormal things, and so on..."])
    ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
    ShowText(["\\n<Sphinx (Affection: \\V[3153])>Is this because of the succubus attributes?\nOr is this your nature...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(153)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(153)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1539]"])
        ShowText(["Affection 2000:\\ia[1077]"])
        ShowText(["Affection 4000:\\ia[1187]"])
        ShowText(["Affection 6000:\\ia[1534]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3153])"])
        ShowChoices([["Predation (Affection: 10)", "Predation...? (Affection: 100)", "Never mind"], 3])
        When([0, "Predation (Affection: 10)"])
          ConditionalBranch([1, 3153, 0, 10, 1])
            Script(["call_novel_scene(4566)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
            ShowText(["\\n<Sphinx (Affection: \\V[3153])>I'll do that on another occasion..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Predation...? (Affection: 100)"])
          ConditionalBranch([1, 3153, 0, 100, 1])
            Script(["call_novel_scene(4567)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sphinx_fc1", 2, 0, 2])
            ShowText(["\\n<Sphinx (Affection: \\V[3153])>I'll do that on another occasion..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowPicture([5, "80_loa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3675, 0, 2000, 1])
      ConditionalBranch([1, 4675, 0, 0, 0])
        ControlVariables([4675, 4675, 0, 0, 1])
        ShowTextAttributes(["loa_fc1", 0, 0, 2])
        ShowText(["\\n<Loa (Affection: \\V[3675])>"])
        ShowText(["Look, you've been quite helpful, haven't you?"])
        ShowText(["If this can be of use, I'd be happy... It will be useful, right?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3166, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3675, 0, 4000, 1])
      ConditionalBranch([1, 4675, 0, 1, 0])
        ControlVariables([4675, 4675, 0, 0, 2])
        ShowTextAttributes(["loa_fc1", 0, 0, 2])
        ShowText(["\\n<Loa (Affection: \\V[3675])>"])
        ShowText(["Look, you've been quite helpful, haven't you?"])
        ShowText(["If this can be of use, I'd be happy... It will be useful, right?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2884, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3675, 0, 6000, 1])
      ConditionalBranch([1, 4675, 0, 2, 0])
        ControlVariables([4675, 4675, 0, 0, 3])
        ShowTextAttributes(["loa_fc1", 0, 0, 2])
        ShowText(["\\n<Loa (Affection: \\V[3675])>"])
        ShowText(["Look, you've been quite helpful, haven't you?"])
        ShowText(["If this can be of use, I'd be happy... It will be useful, right?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1511, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3675, 0, 10000, 1])
      ConditionalBranch([1, 4675, 0, 3, 0])
        ControlVariables([4675, 4675, 0, 0, 4])
        ShowTextAttributes(["loa_fc1", 0, 0, 2])
        ShowText(["\\n<Loa (Affection: \\V[3675])>"])
        ShowText(["Look, you've been quite helpful, haven't you?"])
        ShowText(["If this can be of use, I'd be happy... It will be useful, right?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3635, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Oh, are you going to be my conversation partner?"])
    ShowText(["Or are you joining the party? I was getting bored..."])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So, Ghatanothoa-chan, you went straight into the volcano..."])
    ShowText(["The surprised Grimoire-chan used the flames of the monster world..."])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["Such a chatterbox..."])
    ShowText(["I can't say a word at all..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Did it erupt, like a landslide?"])
    ShowText(["Well, it was good there weren't any human settlements nearby..."])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["Words burst forth like a torrent..."])
    ShowText(["Like the murmuring of a river, they pass through my empty head..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Ah, but that area is going to be impassable for a while."])
    ShowText(["The shipments from the succubus village have been cut off for a while."])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["To the ends of the endless flow of wind..."])
    ShowTextAttributes(["sylph_fc1", 1, 1, 1])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["I am the wind..."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["Oh, that was close, I was about to realize something."])
    ShowText(["I might not be myself anymore..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["As a result, the succubus village is facing a food shortage."])
    ShowText(["It was a short period, but we all had sweet potatoes..."])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So, Tamamo-sama gathered everyone..."])
    ShowText(["The foxes were mobilized to search, but they couldn't find it..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gnome is sleeping..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["There's something that looks like a shrine, right?"])
    ShowText(["A little fox that crawled in there is holding a strange stone..."])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["Zzz...."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gnome fell into a deep sleep..."])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["You look like someone who dislikes chatting..."])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>"])
    ShowText(["Yes, that's right..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Then it seems better not to be noisy."])
    ShowText(["I'm going to slither away..."])
    ShowTextAttributes(["undine_fc1", 1, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>"])
    ShowText(["Surprisingly considerate, aren't you..."])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So, I tried to drop by Ambrosia-chan's dinner party."])
    ShowText(["And then, the celebrities..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>"])
    ShowText(["The earth spirit of the monster world is quite chatty..."])
    ShowText(["Are you managing the land properly?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["...I turned into a gooey mess."])
    ShowText(["But, I am properly preventing earthquakes and disasters."])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>"])
    ShowText(["You talk a lot, but you're the type who gets the job done."])
    ShowText(["Not bad..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Ufufu."])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Oh, Tamamo-chan... Is it rude to call you 'chan'?"])
    ShowText(["But, since you're so cute, not adding 'chan' feels..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Really, you talk a lot..."])
    ShowText(["I can't believe you're an earth spirit."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Oh, Gnome-chan talks a lot too."])
    ShowText(["Maybe Tamamo-chan just can't hear her...?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Really, is that so...?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["No, that's nonsense."])
    ShowText(["Gnome-chan is a very quiet child."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["This one doesn't get along with the gnome in a different sense..."])
    ShowText(["Good grief, really..."])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Oh, Tamamo-chan... is it rude to call you that?"])
    ShowText(["But in reality, you're small, so calling you that is..."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Really, you talk a lot..."])
    ShowText(["I can't believe you're an earth spirit."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Oh, Gnome-chan talks a lot too."])
    ShowText(["Isn't it just that Tamamo-chan can't hear it...?"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Really, is that so...?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["No, that's nonsense."])
    ShowText(["Gnome-chan is a very quiet child."])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["This one doesn't get along with the gnome in a different sense..."])
    ShowText(["Good grief, really..."])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So, Ambrosia mentioned that to the botanical garden."])
    ShowText(["But you have a small heart, getting shocked and feeling faint..."])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zylphe (Affection: \\V[3496])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zylphe is listening to Loa's endless story..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["After that, she didn't come out of the spirit forest for about three days."])
    ShowText(["When I got worried and went to the forest..."])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zylphe (Affection: \\V[3496])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zylphe is absorbed in Loa's story..."])
    JumpToLabel(["メニュー"])
    Label(["497"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Then Ghatanothoa entered the underwater city..."])
    ShowText(["Getting excited, causing a raging current..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With Loa's chatter, Gnomaren looks increasingly fed up..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Then Lord Kanade scolded me directly for about three hours."])
    ShowText(["Since then, Ghatanothoa has been banned from Grand Noah..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With Loa's chatter, Gnomaren looks even more fed up..."])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So, Kanade-sama and Kanon-sama ended up in a brawl..."])
    ShowText(["Since no one stopped them, they broke through the wall..."])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine (Affection: \\V[3498])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["It seems a precious treasure got broken during that time."])
    ShowText(["For some reason, the compensation claim went to Gatanozoa..."])
    ShowTextAttributes(["grandine_fc1", 2, 0, 2])
    ShowText(["\\n<Grandine (Affection: \\V[3498])>"])
    ShowText(["When will this end...?"])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander (Affection: \\V[3499])>"])
    ShowText(["Loa is talkative, but there are no other spirits in the monster realm who like to talk."])
    ShowText(["What do you usually do...?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Mainly, I wander around the area looking for monsters..."])
    ShowText(["Also, I talk to travelers I happen to meet."])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander (Affection: \\V[3499])>"])
    ShowText(["I mean, it's not really talking..."])
    ShowText(["You're just talking unilaterally, right?"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Everyone mostly listens in silence."])
    ShowText(["You know, they say that interacting with spirits brings good luck..."])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia (Affection: \\V[3674])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ambrosia is grinning..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Stop with that unpleasant provocation."])
    ShowText(["You've been scolded often, and have had a hard time, haven't you...?"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia (Affection: \\V[3674])>"])
    ShowText(["Loa is talkative, yet..."])
    ShowText(["She only gives me scoldings..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["That's because you're dangerous."])
    ShowText(["One day, you'll mess up in front of an important person."])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Ghatanothoa (Affection: \\V[3676])>"])
    ShowText(["Loa! You don't talk to me much, do you?!"])
    ShowText(["You're quite the chatterbox!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["It's because you don't understand what I'm saying."])
    ShowText(["You're not really listening, are you?"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Ghatanothoa (Affection: \\V[3676])>"])
    ShowText(["You're the same for not listening properly!"])
    ShowText(["Communication just can't happen with you!"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["That's why I don't talk to you much."])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Oh, Grimoire."])
    ShowText(["Haven't you gotten used to the noise lately?"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["Well, somewhat..."])
    ShowText(["When traveling, everyone is noisy..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["So I had been holding back until now..."])
    ShowText(["Could you accompany me in my chatter just a little?"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["Just a little..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["...And so Astaroth-sama has been sitting at that slot machine for a while now,"])
    ShowText(["but finally started banging on the machine... Since it couldn't be stopped,"])
    ShowText(["Morrigan-sama was called in to help her..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["I said just a little...!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(675)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(675)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Stone of Earth Resistance"])
        ShowText(["Affection 4000: Great Stone of Earth Enhancement"])
        ShowText(["Affection 6000: Ring of Earth"])
        ShowText(["Affection 10000: Gem of Those Familiar with Earth"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3675])"])
        ShowChoices([["Mud Milking (Affection: 10)", "Never mind"], 2])
        When([0, "泥搾精（好感度:10）"])
          ConditionalBranch([1, 3675, 0, 10, 1])
            Script(["call_novel_scene(6856)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["loa_fc1", 0, 0, 2])
            ShowText(["\\n<Loa (Affection: \\V[3675])>"])
            ShowText(["Still not quite that close yet..."])
            ShowText(["How about we start with some conversation?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowPicture([5, "80_h_kamakiri_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3263, 0, 100, 1])
      ConditionalBranch([1, 4263, 0, 0, 0])
        ControlVariables([4263, 4263, 0, 0, 1])
        ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
        ShowText(["\\n<Hinageshi (Affection: \\V[3263])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1050, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3263, 0, 500, 1])
      ConditionalBranch([1, 4263, 0, 1, 0])
        ControlVariables([4263, 4263, 0, 0, 2])
        ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
        ShowText(["\\n<Hinageshi (Affection: \\V[3263])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1554, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3263, 0, 2000, 1])
      ConditionalBranch([1, 4263, 0, 2, 0])
        ControlVariables([4263, 4263, 0, 0, 3])
        ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
        ShowText(["\\n<Hinageshi (Affection: \\V[3263])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1191, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3263, 0, 4000, 1])
      ConditionalBranch([1, 4263, 0, 3, 0])
        ControlVariables([4263, 4263, 0, 0, 4])
        ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
        ShowText(["\\n<Hinageshi (Affection: \\V[3263])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1599, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>Do you want to see an insect dance...?\nIf so, will you take me along?"])
    JumpToLabel(["メニュー"])
    Label(["208"])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>............"])
    ShowTextAttributes(["alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Flora (Affection: \\V[3208])>Oh, what a lovely flower...\n...No it's not, it's a mantis!"])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I was mimicking a flower..."])
    ShowTextAttributes(["alraune_fc1", 1, 0, 2])
    ShowText(["\\n<Flora (Affection: \\V[3208])>That was dangerous, my carelessness could've gotten me eaten..."])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I don't eat plants...\nOnly insects..."])
    JumpToLabel(["メニュー"])
    Label(["234"])
    ShowTextAttributes(["kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Matis (Affection: \\V[3234])>Flower mantis...?\nEven though you're a mantis, your body is flickering..."])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I'm mimicking a flower...\nIsn't it beautiful...?"])
    ShowTextAttributes(["kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Matis (Affection: \\V[3234])>Hee... You don't look tasty..."])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>It appears you still care more about appetite than elegance..."])
    JumpToLabel(["メニュー"])
    Label(["317"])
    ShowTextAttributes(["f_alraune_fc1", 0, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>You are an insect that looks somewhat like a plant. Why do you look like that?"])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>By looking like this, I can draw my prey closer to me..."])
    ShowTextAttributes(["f_alraune_fc1", 2, 0, 2])
    ShowText(["\\n<Aria (Affection: \\V[3317])>That way, you can draw your prey close enough to eat them... Something like that will bring about harmful rumors for Alraunes."])
    ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
    ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I apologize... I don't reflect on it."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(263)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(263)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1050]"])
        ShowText(["Affection 500:\\ia[1554]"])
        ShowText(["Affection 2000:\\ia[1191]"])
        ShowText(["Affection 4000:\\ia[1599]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3263])"])
        ShowChoices([["Footjob (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Footjob (Affection: 10)"])
          ConditionalBranch([1, 3263, 0, 10, 1])
            Script(["call_novel_scene(5126)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
            ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I don't feel like it right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3263, 0, 100, 1])
            Script(["call_novel_scene(5127)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["h_kamakiri_fc1", 0, 0, 2])
            ShowText(["\\n<Hinageshi (Affection: \\V[3263])>I don't feel like it right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowPicture([5, "80_gnomaren_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3497, 0, 2000, 1])
      ConditionalBranch([1, 4497, 0, 0, 0])
        ControlVariables([4497, 4497, 0, 0, 1])
        ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
        ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
        ShowText(["……………………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3633, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3497, 0, 4000, 1])
      ConditionalBranch([1, 4497, 0, 1, 0])
        ControlVariables([4497, 4497, 0, 0, 2])
        ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
        ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
        ShowText(["……………………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3166, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3497, 0, 6000, 1])
      ConditionalBranch([1, 4497, 0, 2, 0])
        ControlVariables([4497, 4497, 0, 0, 3])
        ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
        ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
        ShowText(["……………………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1257, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3497, 0, 10000, 1])
      ConditionalBranch([1, 4497, 0, 3, 0])
        ControlVariables([4497, 4497, 0, 0, 4])
        ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
        ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
        ShowText(["……………………"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2885, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["21"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Earth spirits are all rather taciturn."])
    ShowText(["Will you say something?"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["You have a connection to the earth elemental, don't you?"])
    ShowText(["Could you at least say a few words?"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["22"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["Earth spirits are all rather taciturn."])
    ShowText(["Will you say something?"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo (Affection: \\V[3021])>"])
    ShowText(["You have a connection to the earth element, don't you?"])
    ShowText(["Could you at least say a few words?"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["12"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["Gnomaren-chan also doesn't talk much like Gnome, huh?"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["...Achoo!"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph (Affection: \\V[3012])>"])
    ShowText(["...So you do sneeze."])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnomaren is a bit shy..."])
    JumpToLabel(["メニュー"])
    Label(["13"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome and Zylphe are staring at each other..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome (Affection: \\V[3013])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([5, 5, 60, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The ground is starting to shake!"])
    ShowText(["It seems the power of the earth is resonating..."])
    JumpToLabel(["メニュー"])
    Label(["14"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>"])
    ShowText(["Earth spirits are silent everywhere."])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...Do you like it?"])
    ShowTextAttributes(["undine_fc1", 0, 0, 2])
    ShowText(["\\n<Undine (Affection: \\V[3014])>"])
    ShowText(["Gnomaren nodded repeatedly..."])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnomaren nodded repeatedly..."])
    JumpToLabel(["メニュー"])
    Label(["15"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>"])
    ShowText(["Earth spirits are calm in any world, aren't they?"])
    ShowText(["Well, it would be troublesome if the earth goes wild..."])
    ShowTextAttributes(["gnomaren_fc1", 1, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>"])
    ShowText(["That aside..."])
    ShowText(["Isn't it fine if you could at least speak a little?"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander (Affection: \\V[3015])>"])
    ShowText(["I won't overlook the slight change in your expression."])
    JumpToLabel(["メニュー"])
    Label(["496"])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zylphe (Affection: \\V[3496])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zylphe and Gnomaren are facing each other in silence..."])
    ShowTextAttributes(["zylphe_fc1", 0, 0, 2])
    ShowText(["\\n<Zylphe (Affection: \\V[3496])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They don't exchange words, but they seem to be close..."])
    JumpToLabel(["メニュー"])
    Label(["498"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["grandine_fc1", 0, 0, 2])
    ShowText(["\\n<Grandine (Affection: \\V[3498])>"])
    ShowText(["So quiet..."])
    ShowTextAttributes(["gnomaren_fc1", 4, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnomaren let out a big yawn..."])
    ShowTextAttributes(["grandine_fc1", 1, 0, 2])
    ShowText(["\\n<Grandine (Affection: \\V[3498])>"])
    ShowText(["Hehe..."])
    JumpToLabel(["メニュー"])
    Label(["499"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 2, 0, 2])
    ShowText(["\\n<Gigamander (Affection: \\V[3499])>"])
    ShowText(["As always, there's no energy..."])
    ShowText(["However, if Gnomaren gets agitated, it will be a big deal."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["gigamander_fc1", 0, 0, 2])
    ShowText(["\\n<Gigamander (Affection: \\V[3499])>"])
    ShowText(["I remember when the last earthquake happened."])
    ShowText(["I won't provoke her anymore..."])
    JumpToLabel(["メニュー"])
    Label(["674"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia (Affection: \\V[3674])>"])
    ShowText(["Ah, I won't incite her..."])
    ShowText(["So, please stop with the terrible things..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ambrosia_fc1", 0, 0, 2])
    ShowText(["\\n<Ambrosia (Affection: \\V[3674])>"])
    ShowText(["Ah, wait...!"])
    ShowText(["Earthquakes, please stop...!!"])
    JumpToLabel(["メニュー"])
    Label(["675"])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Then Ghatanothoa entered the underwater city..."])
    ShowText(["Getting excited, causing a raging current..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With Loa's chatter, Gnomaren looks increasingly fed up..."])
    ShowTextAttributes(["loa_fc1", 0, 0, 2])
    ShowText(["\\n<Loa (Affection: \\V[3675])>"])
    ShowText(["Then Lord Kanade scolded me directly for about three hours."])
    ShowText(["Since then, Ghatanothoa has been banned from Grand Noah..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With Loa's chatter, Gnomaren looks even more fed up..."])
    JumpToLabel(["メニュー"])
    Label(["676"])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Ghatanothoa (Affection: \\V[3676])>"])
    ShowText(["The earth child is not energetic! Get riled up!!"])
    ShowText(["...That's what I want to say, but..."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ghatanothoa_fc1", 0, 0, 2])
    ShowText(["\\n<Ghatanothoa (Affection: \\V[3676])>"])
    ShowText(["If the earth spirit gets too agitated, it gets scary because of the earthquakes..."])
    ShowText(["It's better to be quiet."])
    ShowTextAttributes(["gnomaren_fc1", 3, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["677"])
    ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["Such a good child."])
    ShowText(["I smiled a little... Hehe."])
    ShowTextAttributes(["gnomaren_fc1", 1, 0, 2])
    ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire (Affection: \\V[3677])>"])
    ShowText(["Why does the monster realm's fire spirit lack such vigor?!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(497)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(497)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: The Gem of the Earth Affinity"])
        ShowText(["Affection 4000: The Great Gem of Earth Resistance"])
        ShowText(["Affinity 6000: Book of Earth Mastery"])
        ShowText(["Affinity 10000: Absolute Gem of Earth Enhancement"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3497])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Sperm Arm 1 (Affection: 10)\","])
        ScriptMore(["\"Sperm arm 2 (Affection: 30)\","])
        ScriptMore(["\"Reverse rape and death (Affection: 50)\","])
        ScriptMore(["\"Reverse rape and exploitation? (Affection: 100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3497, 0, 10, 1])
            Script(["call_novel_scene(6420)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
            ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3497, 0, 30, 1])
            Script(["call_novel_scene(6421)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
            ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3497, 0, 50, 1])
            Script(["call_novel_scene(6422)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
            ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3497, 0, 100, 1])
            Script(["call_novel_scene(6423)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gnomaren_fc1", 0, 0, 2])
            ShowText(["\\n<Gnomaren (Affection: \\V[3497])>"])
            ShowText(["……………………"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowPicture([5, "80_cirquec_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3377, 0, 2000, 1])
      ConditionalBranch([1, 4377, 0, 0, 0])
        ControlVariables([4377, 4377, 0, 0, 1])
        ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
        ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
        ShowText(["Use this to gain even more power..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4047, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3377, 0, 4000, 1])
      ConditionalBranch([1, 4377, 0, 1, 0])
        ControlVariables([4377, 4377, 0, 0, 2])
        ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
        ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
        ShowText(["Use this to gain even more power..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3079, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3377, 0, 6000, 1])
      ConditionalBranch([1, 4377, 0, 2, 0])
        ControlVariables([4377, 4377, 0, 0, 3])
        ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
        ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
        ShowText(["Use this to gain even more power..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1040, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3377, 0, 10000, 1])
      ConditionalBranch([1, 4377, 0, 3, 0])
        ControlVariables([4377, 4377, 0, 0, 4])
        ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
        ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
        ShowText(["Use this to gain even more power..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3476, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Battle is my joy..."])
    ShowText(["Now, escort me to a wonderful battlefield."])
    JumpToLabel(["メニュー"])
    Label(["323"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["This world's Lucretia..."])
    ShowText(["Your way of thinking is the same as the Lucretia from the monster realm, right?"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["Yes, it hasn't changed at all."])
    ShowText(["Excessive force destroys peace."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Even in different worlds, not being able to understand reality..."])
    ShowText(["Even if you dedicate yourself to ideals, don't involve your kin."])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia (Affection: \\V[3323])>"])
    ShowText(["You were the one who dragged your kin into that ideology."])
    ShowText(["The fact that the number of your group has significantly decreased doesn't change."])
    ShowTextAttributes(["cirquec_fc5", 2, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["It's just an endless debate..."])
    ShowText(["It seems like our opinions won't align in any world."])
    JumpToLabel(["メニュー"])
    Label(["373"])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza (Affection: \\V[3373])>"])
    ShowText(["The renowned warrior queen of the harpies, Rifuretsia..."])
    ShowText(["It's an honor to fight alongside the strongest commander in the skies."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Pirate Queen Roza... The conqueror of the sea and sky,"])
    ShowText(["It's thrilling to fight side by side like this."])
    JumpToLabel(["メニュー"])
    Label(["376"])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>"])
    ShowText(["That's me when I was alive..."])
    ShowText(["Quite fresh, isn't it?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Even in death, a tool of battle..."])
    ShowText(["That's very much like me."])
    ShowTextAttributes(["cirqueb_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3376])>"])
    ShowText(["It's not something to be completely discarded, you know."])
    ShowText(["You don't seem like the type who just wants to sleep quietly, do you?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["That's true..."])
    ShowText(["If I can protect my kind, I wouldn't mind being a battle doll."])
    JumpToLabel(["メニュー"])
    Label(["633"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Jura, come with me."])
    ShowText(["Establish the hegemony of the harpies and build the prosperity of our clan!"])
    ShowTextAttributes(["juraabis_fc1", 0, 0, 2])
    ShowText(["\\n<Jura (Affection: \\V[3633])>"])
    ShowText(["My power is always for Your Majesty and my kin!"])
    JumpToLabel(["メニュー"])
    Label(["634"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Viola, come with me."])
    ShowText(["We will win the right to exist for the harpy tribe with our strength!"])
    ShowTextAttributes(["marchosias_fc1", 0, 0, 2])
    ShowText(["\\n<Viola (Affection: \\V[3634])>"])
    ShowText(["Yes!"])
    ShowText(["Please use my power!"])
    JumpToLabel(["メニュー"])
    Label(["731"])
    ShowTextAttributes(["alice3th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 3rd (Affection: \\V[3731])>"])
    ShowText(["The Queen Harpy, huh..."])
    ShowText(["It seems I can see my bloodline in you."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["It is said that if you trace my lineage, it leads back to Your Majesty the Third."])
    ShowText(["The bravery bestowed upon me must have been inherited from you."])
    ShowTextAttributes(["alice3th_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese the 3rd (Affection: \\V[3731])>"])
    ShowText(["Use that bravery to protect your comrades."])
    ShowText(["Know that your strength is for the sake of your brethren, not for yourself."])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["Ha... I will never forget that."])
    ShowText(["My strength is for my clan."])
    JumpToLabel(["メニュー"])
    Label(["766"])
    ShowTextAttributes(["shirom_fc3", 1, 0, 2])
    ShowText(["\\n<La Croix (Affection: \\V[3766])>"])
    ShowText(["Queen Harpy ..."])
    ShowText(["Do you want to keep that heroic hero in this world forever?"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["My power is to protect the village."])
    ShowText(["It's not worth it to be just a decoration ..."])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["I never expected the mythical immortal phoenix to actually exist..."])
    ShowText(["With you around, we can win any battle."])
    ShowTextAttributes(["phoenixc_fc1", 4, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3777])>"])
    ShowText(["Fighting is such a hassle..."])
    ShowText(["Everyone, peace is the best!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["To protect that peace, we need to prepare for battle..."])
    ShowText(["For a phoenix, you're not very bright."])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3777])>"])
    ShowText(["That's kind of rude~!!"])
    JumpToLabel(["メニュー"])
    Label(["778"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["I never expected the mythical immortal phoenix to actually exist..."])
    ShowText(["With you around, we can win any battle."])
    ShowTextAttributes(["phoenixb_fc1", 1, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3777])>"])
    ShowText(["Battle? Sounds interesting..."])
    ShowText(["I'll burn everyone to the ground!!"])
    ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
    ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
    ShowText(["No, you can't burn everyone!"])
    ShowText(["Only burn the enemies..."])
    ShowTextAttributes(["phoenixb_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3777])>"])
    ShowText(["That sounds like a hassle..."])
    ShowText(["After all, battles aren't interesting!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(377)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(377)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Stone for Harpies"])
        ShowText(["Affection 4000: Ultra Stone of Evasion"])
        ShowText(["Affection 6000: Starfall Bracelet"])
        ShowText(["Affection 10000: Ultimate Gem of Wing Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3377])"])
        ShowChoices([["Blowjob (Affection: 10)", "Paizuri (Affection: 50)", "Reverse Rape (Affection: 100)", "Never mind"], 4])
        When([0, "フェラ（好感度:10）"])
          ConditionalBranch([1, 3377, 0, 10, 1])
            Script(["call_novel_scene(5703)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
            ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
            ShowText(["Sorry, but I'm in the mood for battle right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "パイズリ（好感度:50)"])
          ConditionalBranch([1, 3377, 0, 50, 1])
            Script(["call_novel_scene(5704)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
            ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
            ShowText(["Sorry, but I'm in the mood for battle right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3377, 0, 100, 1])
            Script(["call_novel_scene(5705)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cirquec_fc5", 0, 0, 2])
            ShowText(["\\n<Refletsia (Affection: \\V[3377])>"])
            ShowText(["Sorry, but I'm in the mood for battle right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowPicture([5, "80_fenrir_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3606, 0, 2000, 1])
      ConditionalBranch([1, 4606, 0, 0, 0])
        ControlVariables([4606, 4606, 0, 0, 1])
        ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
        ShowText(["\\n<Leila (Affection: \\V[3606])>"])
        ShowText(["I like you! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4023, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3606, 0, 4000, 1])
      ConditionalBranch([1, 4606, 0, 1, 0])
        ControlVariables([4606, 4606, 0, 0, 2])
        ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
        ShowText(["\\n<Leila (Affection: \\V[3606])>"])
        ShowText(["I like you! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2501, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3606, 0, 6000, 1])
      ConditionalBranch([1, 4606, 0, 2, 0])
        ControlVariables([4606, 4606, 0, 0, 3])
        ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
        ShowText(["\\n<Leila (Affection: \\V[3606])>"])
        ShowText(["I like you! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1602, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3606, 0, 10000, 1])
      ConditionalBranch([1, 4606, 0, 3, 0])
        ControlVariables([4606, 4606, 0, 0, 4])
        ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
        ShowText(["\\n<Leila (Affection: \\V[3606])>"])
        ShowText(["I like you! Here, take this!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3461, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["You're not planning to keep me here as a pet, right?"])
    ShowText(["Come on, take me to the battlefield!"])
    JumpToLabel(["メニュー"])
    Label(["71"])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>"])
    ShowText(["Aoon! It's Lady Fenrir!"])
    ShowText(["You really were here!!"])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["In your world, are we extinct?!"])
    ShowText(["Well, it's good that the wolf tribe has survived."])
    ShowTextAttributes(["okami_fc1", 0, 0, 2])
    ShowText(["\\n<Amara (Affection: \\V[3071])>"])
    ShowText(["Let's dance while looking at the moon together!!"])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["The moon isn't out tonight, though..."])
    ShowText(["Well, I guess I'll dance for you!"])
    JumpToLabel(["メニュー"])
    Label(["608"])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["A Great Orc!"])
    ShowText(["If you mess with my territory, you won't get away with it!"])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Gretta (Affection: \\V[3608])>"])
    ShowText(["I need to settle things with you..."])
    ShowText(["I want to say that, but it seems fighting here is forbidden."])
    ShowTextAttributes(["fenrir_fc1", 0, 0, 2])
    ShowText(["\\n<Leila (Affection: \\V[3606])>"])
    ShowText(["So they want us to forget about the troubles in the monster world for now..."])
    ShowText(["Well, it can't be helped!"])
    ShowTextAttributes(["greatorc_fc1", 0, 0, 2])
    ShowText(["\\n<Gretta (Affection: \\V[3608])>"])
    ShowText(["The continuation of our territory dispute will be after we return to the monster world!"])
    ShowText(["Got it!?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(606)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(606)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Stone for Magical Beasts"])
        ShowText(["Affection 4000: Ultra Stone of Agility"])
        ShowText(["Affection 6000: Fang Medal"])
        ShowText(["Affection 10000: Absolute Stone of Beast Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3606])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3606, 0, 10, 1])
            Script(["call_novel_scene(6511)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["fenrir_fc1", 2, 0, 2])
            ShowText(["\\n<Leila (Affection: \\V[3606])>"])
            ShowText(["For mating, it has to be with someone I've gotten closer to..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowPicture([5, "80_vellraune_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3614, 0, 2000, 1])
      ConditionalBranch([1, 4614, 0, 0, 0])
        ControlVariables([4614, 4614, 0, 0, 1])
        ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
        ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3267, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3614, 0, 4000, 1])
      ConditionalBranch([1, 4614, 0, 1, 0])
        ControlVariables([4614, 4614, 0, 0, 2])
        ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
        ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3418, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3614, 0, 6000, 1])
      ConditionalBranch([1, 4614, 0, 2, 0])
        ControlVariables([4614, 4614, 0, 0, 3])
        ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
        ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1609, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3614, 0, 10000, 1])
      ConditionalBranch([1, 4614, 0, 3, 0])
        ControlVariables([4614, 4614, 0, 0, 4])
        ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
        ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4078, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["Shouldn't we make this castle greener?"])
    ShowText(["Let's start a greening movement~!"])
    JumpToLabel(["メニュー"])
    Label(["442"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["There are plant-type angels too~!"])
    ShowText(["Since we're comrades now, let's get along."])
    ShowTextAttributes(["ratael_fc1", 0, 0, 2])
    ShowText(["\\n<Latael (Affection: \\V[3442])>"])
    ShowText(["Getting along... what does that mean?"])
    ShowText(["I don't know because I've never had that experience."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["Well... maybe eating together or going to parties?"])
    ShowText(["What did you do with your friends in the Angelic Dominion?"])
    ShowTextAttributes(["ratael_fc1", 0, 0, 2])
    ShowText(["\\n<Latael (Affection: \\V[3442])>"])
    ShowText(["We went to church and prayed..."])
    ShowText(["Checked the crops in the fields..."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["The culture is so different..."])
    ShowText(["Well, let's try to get along somewhat."])
    JumpToLabel(["メニュー"])
    Label(["615"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["After all, human men are best when their heads are muddled by temptation,"])
    ShowText(["and then slowly drained of their essence, right~?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["I tend to digest them right away."])
    ShowText(["Their melted faces feel so good, I accidentally make my digestive fluid thick..."])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["How many have you accidentally melted like that?"])
    ShowText(["If you keep this up, you'll get exterminated, you know?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["The rule here is not to take lives..."])
    ShowText(["From now on, you'll have to change how you extract."])
    JumpToLabel(["メニュー"])
    Label(["681"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Ah, it's not Velvera."])
    ShowText(["What a coincidence to meet here."])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["Y-yes... Kanon-sama."])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Shall we have a party here again?"])
    ShowText(["You'll come too, right...?"])
    ShowTextAttributes(["vellraune_fc1", 2, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["I, um..."])
    ShowText(["I have plans that day..."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["You haven't even mentioned a date yet..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(614)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(614)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Gem of Ecstasy Immunity"])
        ShowText(["Affinity 4000: Great Gem of Pollen Confusion"])
        ShowText(["Affection 6000: Whip Medal"])
        ShowText(["Affection 10000: Ultimate Gem for Alraune"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection: \\V[3614])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3614, 0, 10, 1])
            Script(["call_novel_scene(6551)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
            ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
            ShowText(["Just a little longer, please wait!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowPicture([5, "80_nependeath_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3615, 0, 2000, 1])
      ConditionalBranch([1, 4615, 0, 0, 0])
        ControlVariables([4615, 4615, 0, 0, 1])
        ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
        ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
        ShowText(["Please accept this..."])
        ShowText(["Don't misunderstand, there is no deep meaning to it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3485, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3615, 0, 4000, 1])
      ConditionalBranch([1, 4615, 0, 1, 0])
        ControlVariables([4615, 4615, 0, 0, 2])
        ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
        ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
        ShowText(["Please accept this..."])
        ShowText(["Don't misunderstand, there is no deep meaning to it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2356, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3615, 0, 6000, 1])
      ConditionalBranch([1, 4615, 0, 2, 0])
        ControlVariables([4615, 4615, 0, 0, 3])
        ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
        ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
        ShowText(["Please accept this..."])
        ShowText(["Don't misunderstand, there is no deep meaning to it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1577, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3615, 0, 10000, 1])
      ConditionalBranch([1, 4615, 0, 3, 0])
        ControlVariables([4615, 4615, 0, 0, 4])
        ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
        ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
        ShowText(["Please accept this..."])
        ShowText(["Don't misunderstand, there is no deep meaning to it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3387, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["We shouldn't capture and eat the people of this castle, right?"])
    ShowText(["There are so many delicious-looking ones..."])
    JumpToLabel(["メニュー"])
    Label(["614"])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["After all, human men are best when their heads are muddled by temptation,"])
    ShowText(["and then slowly drained of their essence, right~?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["I tend to digest them right away."])
    ShowText(["Their melted faces feel so good, I accidentally make my digestive fluid thick..."])
    ShowTextAttributes(["vellraune_fc1", 0, 0, 2])
    ShowText(["\\n<Velvera (Affection: \\V[3614])>"])
    ShowText(["How many have you accidentally melted like that?"])
    ShowText(["If you keep this up, you'll get exterminated, you know?"])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["The rule here is not to take lives..."])
    ShowText(["From now on, you'll have to change how you extract."])
    JumpToLabel(["メニュー"])
    Label(["616"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["Oh, Sumire..."])
    ShowText(["It seems that in the future, it will be difficult to suck the essence of men."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["Extracting while digesting is prohibited..."])
    ShowText(["Isn't it rather rude to just discard a man after extracting?"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["It goes against the recent trend of recycling, doesn't it?"])
    ShowText(["I never waste blood or flesh..."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["It's wasteful, but there's nothing that can be done..."])
    ShowText(["If I break my vow of non-killing, it will be me who gets exterminated."])
    JumpToLabel(["メニュー"])
    Label(["681"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Ah, it's not Sumire."])
    ShowText(["Let's have a party together again."])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["Um, I..."])
    ShowText(["Isn't this a case of mistaken identity?"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["858"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Are you a carnivorous plant demon from this world...?"])
    ShowText(["You have quite a lovely appearance."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["Your flower on your head is beautiful..."])
    ShowText(["Should I also decorate my face?"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Hehe, I'll help you with that."])
    ShowText(["How about using white lilies...?"])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["No... White lilies have a bad image."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(615)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(615)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Gem of Plant Techniques"])
        ShowText(["Affection 4000: Great Gem of Whip Techniques"])
        ShowText(["Affection 6000: Melt Guard"])
        ShowText(["Affection 10000: Ultimate Gem of Occupational Growth"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection: \\V[3615])"])
        ShowChoices([["Venus Flytrap (Affection: 10)", "Never mind"], 2])
        When([0, "ハエトリグサ（好感度:10）"])
          ConditionalBranch([1, 3615, 0, 10, 1])
            Script(["call_novel_scene(6556)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
            ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
            ShowText(["We're not that close yet..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowPicture([5, "80_barakizoku_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3616, 0, 2000, 1])
      ConditionalBranch([1, 4616, 0, 0, 0])
        ControlVariables([4616, 4616, 0, 0, 1])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
        ShowText(["I will have you accept this."])
        ShowText(["You've accepted it, haven't you? There's no turning back now..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4077, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3616, 0, 4000, 1])
      ConditionalBranch([1, 4616, 0, 1, 0])
        ControlVariables([4616, 4616, 0, 0, 2])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
        ShowText(["I will have you accept this."])
        ShowText(["You've accepted it, haven't you? There's no turning back now..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2321, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3616, 0, 6000, 1])
      ConditionalBranch([1, 4616, 0, 2, 0])
        ControlVariables([4616, 4616, 0, 0, 3])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
        ShowText(["I will have you accept this."])
        ShowText(["You've accepted it, haven't you? There's no turning back now..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1630, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3616, 0, 10000, 1])
      ConditionalBranch([1, 4616, 0, 3, 0])
        ControlVariables([4616, 4616, 0, 0, 4])
        ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
        ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
        ShowText(["I will have you accept this."])
        ShowText(["You've accepted it, haven't you? There's no turning back now..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3486, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["How long will you keep me bored?"])
    ShowText(["Now, let's be escorted to a wonderful place..."])
    JumpToLabel(["メニュー"])
    Label(["615"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["Oh, Sumire..."])
    ShowText(["It seems that in the future, it will be difficult to suck the essence of men."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["Extracting while digesting is prohibited..."])
    ShowText(["Isn't it rather rude to just discard a man after extracting?"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["It goes against the recent trend of recycling, doesn't it?"])
    ShowText(["I never waste blood or flesh..."])
    ShowTextAttributes(["nependeath_fc1", 0, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["It's wasteful, but there's nothing that can be done..."])
    ShowText(["If I break my vow of non-killing, it will be me who gets exterminated."])
    JumpToLabel(["メニュー"])
    Label(["681"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Ah, it's not Rosa."])
    ShowText(["Next time, go shopping with me."])
    ShowTextAttributes(["barakizoku_fc1", 2, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["Um, Lady Kanon... if I associate with you,"])
    ShowText(["I'll be ostracized in society..."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["I'm treated like a pariah in the industry..."])
    JumpToLabel(["メニュー"])
    Label(["875"])
    ShowTextAttributes(["masutema_fc1", 0, 0, 2])
    ShowText(["\\n<Mastema (Affection: \\V[3875])>"])
    ShowText(["Oh, you certainly have a noble appearance."])
    ShowText(["Are you a plant noble from the mortal realm...?"])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["I can see that you also have noble blood."])
    ShowText(["It seems like an apoptosis, but is there a wild type?"])
    ShowTextAttributes(["masutema_fc1", 0, 0, 2])
    ShowText(["\\n<Mastema (Affection: \\V[3875])>"])
    ShowText(["I originally belong to a southern species..."])
    ShowText(["But due to the influence of cosmos, it has become chaotic."])
    ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
    ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
    ShowText(["The southern species of Fairy Island should have ancient species as well..."])
    ShowText(["Indeed, it is a noble bloodline."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(616)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(616)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 2000: Great Spirit Stone for Alraune"])
        ShowText(["Affinity 4000: Great Spirit Stone of the Stabbing Blade Technique"])
        ShowText(["Affinity 6000: Enlightenment of Nobility"])
        ShowText(["Affinity 10000: Secret Spirit Stone of Plant Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection: \\V[3616])"])
        ShowChoices([["Cowgirl Death by Squeezing (Affection: 10)", "Cowgirl Death by Squeezing? (Affection: 100)", "Stop"], 3])
        When([0, "騎乗位搾死（好感度:10）"])
          ConditionalBranch([1, 3616, 0, 10, 1])
            Script(["call_novel_scene(6561)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
            ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
            ShowText(["Isn't it first to serve me...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "騎乗位搾死？（好感度:100）"])
          ConditionalBranch([1, 3616, 0, 100, 1])
            Script(["call_novel_scene(6562)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
            ShowText(["\\n<Rosa (Affection: \\V[3616])>"])
            ShowText(["Isn't it first to serve me...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowPicture([5, "80_moruboru_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3669, 0, 2000, 1])
      ConditionalBranch([1, 4669, 0, 0, 0])
        ControlVariables([4669, 4669, 0, 0, 1])
        ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
        ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
        ShowText(["This smells really bad, but... well, don't mind it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4077, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3669, 0, 4000, 1])
      ConditionalBranch([1, 4669, 0, 1, 0])
        ControlVariables([4669, 4669, 0, 0, 2])
        ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
        ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
        ShowText(["This smells really bad, but... well, don't mind it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4153, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3669, 0, 6000, 1])
      ConditionalBranch([1, 4669, 0, 2, 0])
        ControlVariables([4669, 4669, 0, 0, 3])
        ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
        ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
        ShowText(["This smells really bad, but... well, don't mind it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1591, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3669, 0, 10000, 1])
      ConditionalBranch([1, 4669, 0, 3, 0])
        ControlVariables([4669, 4669, 0, 0, 4])
        ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
        ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
        ShowText(["This smells really bad, but... well, don't mind it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3486, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["Is it really okay for someone like me to be welcomed into the castle?"])
    ShowText(["It will definitely smell terrible... right?"])
    JumpToLabel(["メニュー"])
    Label(["672"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jorm (Affection: \\V[3672])>"])
    ShowText(["Malboro..."])
    ShowText(["I hear you are still spreading a fierce stench as always."])
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["It's not just a rumor; I think it smells terrible right at this moment..."])
    ShowText(["Are you okay with that?"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jorm (Affection: \\V[3672])>"])
    ShowText(["As you can see... I have no nose."])
    ShowTextAttributes(["moruboru_fc1", 2, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["What!? Really...!?"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jorm (Affection: \\V[3672])>"])
    ShowText(["Kukuku, just a joke..."])
    ShowText(["My nose is just hidden by my hair."])
    ShowTextAttributes(["moruboru_fc1", 1, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["Interesting."])
    JumpToLabel(["メニュー"])
    Label(["681"])
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["Lady Kanon~!!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Malbo~!!"])
    ShowText(["You're the only one who still cherishes me♪"])
    ShowTextAttributes(["moruboru_fc1", 1, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["Saying that..."])
    ShowText(["Didn't you just sprinkle a lot of deodorizing pollen?"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon> (Affection: \\V[4]\\V[3])"])
    ShowText(["Isn't it just my imagination...?"])
    JumpToLabel(["メニュー"])
    Label(["906"])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon (Affection: \\V[3906])>"])
    ShowText(["The plant monster from the Monster Realm, Malboro..."])
    ShowText(["It looks just like Apoptosis, doesn't it?"])
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["Are you an insect-type Apoptosis?"])
    ShowText(["It seems smelly, but it's not that bad, huh?"])
    ShowTextAttributes(["abaddon_fc1", 0, 0, 2])
    ShowText(["\\n<Abaddon (Affection: \\V[3906])>"])
    ShowText(["Even so, I take care of my appearance."])
    ShowText(["Because I'm a lady..."])
    ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
    ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
    ShowText(["I'm a lady too, but..."])
    ShowText(["The smell is something I just can't help~."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(669)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(669)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 2000: Great Spirit Stone for Alraune"])
        ShowText(["Affinity 4000: Super Gem for the Brave"])
        ShowText(["Affinity 6000: Ribbon"])
        ShowText(["Affinity 10000: Secret Spirit Stone of Plant Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What do you want to ask for? (Affection: \\V[3669])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ（好感度:10）"])
          ConditionalBranch([1, 3669, 0, 10, 1])
            Script(["call_novel_scene(6826)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["moruboru_fc1", 0, 0, 2])
            ShowText(["\\n<Malbo (Affection: \\V[3669])>"])
            ShowText(["Hmm, please wait a little longer."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_a_pterix_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3670, 0, 2000, 1])
      ConditionalBranch([1, 4670, 0, 0, 0])
        ControlVariables([4670, 4670, 0, 0, 1])
        ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
        ShowText(["\\n<Galia (Affection: \\V[3670])>"])
        ShowText(["For you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4047, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3670, 0, 4000, 1])
      ConditionalBranch([1, 4670, 0, 1, 0])
        ControlVariables([4670, 4670, 0, 0, 2])
        ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
        ShowText(["\\n<Galia (Affection: \\V[3670])>"])
        ShowText(["For you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3079, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3670, 0, 6000, 1])
      ConditionalBranch([1, 4670, 0, 2, 0])
        ControlVariables([4670, 4670, 0, 0, 3])
        ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
        ShowText(["\\n<Galia (Affection: \\V[3670])>"])
        ShowText(["For you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1254, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3670, 0, 10000, 1])
      ConditionalBranch([1, 4670, 0, 3, 0])
        ControlVariables([4670, 4670, 0, 0, 4])
        ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
        ShowText(["\\n<Galia (Affection: \\V[3670])>"])
        ShowText(["For you..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3476, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["I am the ancient great bird monster..."])
    ShowText(["Direct descendant of Lady Saja, and said to be the founder of the Harpy tribe."])
    JumpToLabel(["メニュー"])
    Label(["403"])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["Garuda is quite rare, isn't it...?"])
    ShowText(["I've only seen it twice before."])
    ShowTextAttributes(["galda_fc1", 1, 0, 2])
    ShowText(["\\n<Galda (Affection: \\V[3403])>"])
    ShowText(["Kwe...? Kwe, kweee!!"])
    ShowTextAttributes(["a_pterix_fc1", 1, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["Are you saying I'm rare too...?"])
    ShowTextAttributes(["galda_fc1", 2, 0, 2])
    ShowText(["\\n<Galda (Affection: \\V[3403])>"])
    ShowText(["Kwe! Kwee~!!"])
    JumpToLabel(["メニュー"])
    Label(["671"])
    ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
    ShowText(["\\n<Adeus (Affection: \\V[3671])>"])
    ShowText(["Archaeopteryx, how rare..."])
    ShowText(["I didn't think you would have any interest in world peace."])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["Asmodeus, it's you..."])
    ShowText(["I thought you had no interests other than your desire for domination."])
    ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
    ShowText(["\\n<Adeus (Affection: \\V[3671])>"])
    ShowText(["Come to think of it, we are noble ancient species that rule the sea and sky."])
    ShowText(["Don't you feel like teaming up...?"])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["Not at all... I'm not interested in domination."])
    JumpToLabel(["メニュー"])
    Label(["672"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jorm (Affection: \\V[3672])>"])
    ShowText(["The ancient ruler of the skies, Archaeopteryx!"])
    ShowText(["Do you not wish to join forces with me, the ruler of the land, to dominate the world?"])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["Not interested..."])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jorm (Affection: \\V[3672])>"])
    ShowText(["What a waste to let such great power go to waste..."])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["I am not letting it go to waste..."])
    ShowText(["I will use it to save this world from destruction..."])
    JumpToLabel(["メニュー"])
    Label(["754"])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["Coatl, I'm surprised..."])
    ShowText(["I never thought you were still alive..."])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl (Affection: \\V[3754])>"])
    ShowText(["I, too, never expected to see Archaeopteryx in modern times..."])
    ShowText(["In my world, everyone perished."])
    ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
    ShowText(["\\n<Galia (Affection: \\V[3670])>"])
    ShowText(["It seems that in your world, the ancient races have all been destroyed."])
    ShowText(["The Goddess must have been very afraid of us..."])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl (Affection: \\V[3754])>"])
    ShowText(["I've also been through a lot, and I only recently managed to recover."])
    ShowText(["Anyway, let's fight together from now on."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(670)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(670)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Stone for Harpies"])
        ShowText(["Affection 4000: Ultra Stone of Evasion"])
        ShowText(["Affinity 6000: Book of Wind Mastery"])
        ShowText(["Affection 10000: Ultimate Gem of Wing Techniques"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3670])"])
        ShowChoices([["Nursing (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "授乳（好感度:10）"])
          ConditionalBranch([1, 3670, 0, 10, 1])
            Script(["call_novel_scene(6831)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
            ShowText(["\\n<Galia (Affection: \\V[3670])>"])
            ShowText(["……"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3670, 0, 100, 1])
            Script(["call_novel_scene(6832)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["a_pterix_fc1", 0, 0, 2])
            ShowText(["\\n<Galia (Affection: \\V[3670])>"])
            ShowText(["……"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowPicture([5, "80_megidryad_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3858, 0, 2000, 1])
      ConditionalBranch([1, 4858, 0, 0, 0])
        ControlVariables([4858, 4858, 0, 0, 1])
        ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
        ShowText(["\\n<Megi (Affection: \\V[3858])>"])
        ShowText(["I will give you this."])
        ShowText(["Please use it effectively..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3365, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3858, 0, 4000, 1])
      ConditionalBranch([1, 4858, 0, 1, 0])
        ControlVariables([4858, 4858, 0, 0, 2])
        ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
        ShowText(["\\n<Megi (Affection: \\V[3858])>"])
        ShowText(["I will give you this."])
        ShowText(["Please use it effectively..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2357, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3858, 0, 6000, 1])
      ConditionalBranch([1, 4858, 0, 2, 0])
        ControlVariables([4858, 4858, 0, 0, 3])
        ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
        ShowText(["\\n<Megi (Affection: \\V[3858])>"])
        ShowText(["I will give you this."])
        ShowText(["Please use it effectively..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2561, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3858, 0, 10000, 1])
      ConditionalBranch([1, 4858, 0, 3, 0])
        ControlVariables([4858, 4858, 0, 0, 4])
        ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
        ShowText(["\\n<Megi (Affection: \\V[3858])>"])
        ShowText(["I will give you this."])
        ShowText(["Please use it effectively..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4362, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["This place is a bit lacking in excitement..."])
    ShowText(["Could you take me out of here?"])
    JumpToLabel(["メニュー"])
    Label(["439"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Are you also plant-based...?"])
    ShowText(["I thought so, but it seems it's just your right arm."])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael (Affection: \\V[3439])>"])
    ShowText(["I'm neither a monster nor apoptosis, to begin with."])
    ShowText(["Why does everyone get it wrong...?"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Dressing like that makes it only natural to be mistaken..."])
    JumpToLabel(["メニュー"])
    Label(["455"])
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Alee (Affection: \\V[3455])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Oh, how beautiful you are."])
    ShowText(["Closer to us than the monsters of the present world..."])
    ShowTextAttributes(["c_dryad_fc1", 0, 0, 2])
    ShowText(["\\n<Alee (Affection: \\V[3455])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["You're quite quiet, aren't you?"])
    ShowText(["But plants are more wonderful when they're silent..."])
    JumpToLabel(["メニュー"])
    Label(["615"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Are you a carnivorous plant demon from this world...?"])
    ShowText(["You have quite a lovely appearance."])
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["Your flower on your head is beautiful..."])
    ShowText(["Should I also decorate my face?"])
    ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
    ShowText(["\\n<Megi (Affection: \\V[3858])>"])
    ShowText(["Hehe, I'll help you with that."])
    ShowText(["How about using white lilies...?"])
    ShowTextAttributes(["nependeath_fc1", 2, 0, 2])
    ShowText(["\\n<Sumire (Affection: \\V[3615])>"])
    ShowText(["No... White lilies have a bad image."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(858)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(858)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 2000: Supremely Rare Stone that Prevents Targeting"])
        ShowText(["Affinity 4000: Rare Stone of Whip Techniques"])
        ShowText(["Affinity 6000: Gem of Confusion Addition"])
        ShowText(["Affinity 10000: Extreme Symbol that Breaks Elves"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3858])"])
        ShowChoices([["Ivy Milking (Affection: 10)", "Never mind"], 2])
        When([0, "ツタ搾精（好感度:10）"])
          ConditionalBranch([1, 3858, 0, 10, 1])
            Script(["call_novel_scene(8041)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["megidryad_fc1", 0, 0, 2])
            ShowText(["\\n<Megi (Affection: \\V[3858])>"])
            ShowText(["I'm not really feeling it right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowPicture([5, "80_gran_arachne_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3903, 0, 2000, 1])
      ConditionalBranch([1, 4903, 0, 0, 0])
        ControlVariables([4903, 4903, 0, 0, 1])
        ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
        ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
        ShowText(["Here, keep this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3526, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3903, 0, 4000, 1])
      ConditionalBranch([1, 4903, 0, 1, 0])
        ControlVariables([4903, 4903, 0, 0, 2])
        ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
        ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
        ShowText(["Here, keep this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2530, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3903, 0, 6000, 1])
      ConditionalBranch([1, 4903, 0, 2, 0])
        ControlVariables([4903, 4903, 0, 0, 3])
        ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
        ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
        ShowText(["Here, keep this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4308, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3903, 0, 10000, 1])
      ConditionalBranch([1, 4903, 0, 3, 0])
        ControlVariables([4903, 4903, 0, 0, 4])
        ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
        ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
        ShowText(["Here, keep this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([5049, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
    ShowText(["This place is boring..."])
    ShowText(["Won't you entertain me...?"])
    JumpToLabel(["メニュー"])
    Label(["418"])
    ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
    ShowText(["It's funny that Arachne is a ninja......"])
    ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Hotaru (Affection: \\V[3418])>"])
    ShowText(["They are surprisingly compatible."])
    ShowText(["She's quick and brutal......"])
    ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
    ShowText(["It's interesting. ...... I might give it a try."])
    ShowTextAttributes(["kuno_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Hotaru (Affection: \\V[3418])>"])
    ShowText(["Then come to the village of elves......"])
    ShowText(["They will accept aspiring ninja even if you are not an elf."])
    JumpToLabel(["メニュー"])
    Label(["891"])
    ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
    ShowText(["\\n<Upaya Jorogumo (Affection: \\V[3891])>"])
    ShowText(["Are you a spider that transcends even time and space?"])
    ShowText(["You've used the secret arts of your clan, haven't you...?"])
    ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
    ShowText(["Yes… thanks to that, I've become a being of chaos myself."])
    ShowText(["I've turned into the 'Omnipresent Spider.''"])
    ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
    ShowText(["\\n<Upaya Jorogumo (Affection: \\V[3891])>"])
    ShowText(["Existing everywhere, yet nowhere at all..."])
    ShowText(["As I thought, it's a secret technique that shouldn't be used recklessly."])
    ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
    ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
    ShowText(["You should be careful too, former queen."])
    ShowText(["Especially when it comes to trying to reclaim lost days..."])
    ShowTextAttributes(["myouhouzyorougumo_fc1", 0, 0, 2])
    ShowText(["\\n<Upaya Jorogumo (Affection: \\V[3891])>"])
    ShowText(["……………………"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(903)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(903)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affinity 2000: Bug techniques can be used with the super Gem."])
        ShowText(["Affinity 4000: Instant Death Adding Gem"])
        ShowText(["Affinity 6000: Terra Resistance Gem"])
        ShowText(["Affinity 10000: Poison Extreme Mark"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affinity ：\\V[3903])"])
        ShowChoices([["Milking Predation (Affection: 10)", "Never mind"], 2])
        When([0, "搾精捕食（好感度:10）"])
          ConditionalBranch([1, 3903, 0, 10, 1])
            Script(["call_novel_scene(8236)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["gran_arachne_fc1", 0, 0, 2])
            ShowText(["\\n<Grainne (Affection: \\V[3903])>"])
            ShowText(["I'm not in the mood right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])
